Indigo Renderer 3.2.6

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo Renderer 3.2.6

Post by OnoSendai » Fri Feb 03, 2012 3:11 am

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.2.6_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.2.6_Setup.exe


Indigo for Linux 32-bit:
IndigoRenderer_v3.2.6.tar.gz

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.2.6.tar.gz

Indigo for Mac OSX (10.5 - 10.7):
IndigoRenderer3.2.6.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.2.6_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.2.6_Setup.exe

Indigo RT for Linux 32-bit:
IndigoRT_v3.2.6.tar.gz

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.2.6.tar.gz

Indigo RT for Mac OSX (10.5 - 10.7):
IndigoRT3.2.6.dmg

Changelog:
3.2.6
* Updated bundled Blendigo and SkIndigo exporters to latest version (3.2.5)
* Fixed serialisation bug for special xml characters.
* Fixed icons on linux.
* Fixed Online Material Database on linux.
* Fixed bug where expired trial would show error for images > 0.7 MP.
* Fixed --settings having no effect on Indigo GUI.
* Fixed crash with summaterial with only one child.
* Fixed CUDA on Linux
* model tag can now be specified in sunsky material element.
* More accurate Mie scattering for atmosphere medium.
* Disabled shaders on OS X 32-bit, due to LLVM bug.
* Added CUDA support to Linux build.
* Fixed crash in OS X build.
* Fixed crash with blend materials.
* Made installer check for correct Program Files install folder

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Zom-B
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Re: Indigo Renderer 3.2.6

Post by Zom-B » Fri Feb 03, 2012 3:41 am

Bugfixes are always welcome, keep on the Bughunt!

Also GPU enabled Linux and OSX builds, that will make some people quite happy :)

I'll give that build a quick speed test later since I know that you guys often forget to mention stuff in the changelog :P

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Pibuz
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Re: Indigo Renderer 3.2.6

Post by Pibuz » Fri Feb 03, 2012 5:41 am

..I still get troubles when trying to use Exit Portals and latest sky model: I have to switch to "legacy" sky to avoid the complete pc freezing..

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ENSLAVER
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Re: Indigo Renderer 3.2.6

Post by ENSLAVER » Fri Feb 03, 2012 12:15 pm

Hmm instant crash for me when I open indigo and try to render a scene. The render log seems normal. It crashes as soon as it tries to update the image. I can still render fine inside the 3dsmax frame buffer (indigomax alpha).

win7 x64
Problem signature:
Problem Event Name: APPCRASH
Application Name: indigo.exe
Application Version: 0.0.0.0
Application Timestamp: 4f29f0a6
Fault Module Name: AuxFunctions.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4f29f30f
Exception Code: c000001d
Exception Offset: 00000000000038d9
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 3081
Additional Information 1: 5aa3
Additional Information 2: 5aa37be3beeb4336d52cf87f990cc1b8
Additional Information 3: d85d
Additional Information 4: d85d69f7013a1fbdc0e6f59d018370fc
Renaming/deleting the auxfunctions.dll allows indigo to render... Not sure what the downside of renaming/removing the dll is... (yet)

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Zom-B
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Re: Indigo Renderer 3.2.6

Post by Zom-B » Fri Feb 03, 2012 12:25 pm

yes, have that crash too on my AMD system, same symptomes and "hotfix"... already reported to fused...
lets hope for a quick fix and a better testing routine @ glare :P

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