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Re: Indigo Renderer 3.2.1
Posted: Fri Nov 11, 2011 3:06 am
by Pibuz
Yes, GPU. Supersample 2.
Having to render at higher supersample is very annoying for me: simple scenes should be rendered just fine. Don't you guys think?
Re: Indigo Renderer 3.2.1
Posted: Fri Nov 11, 2011 3:20 am
by Pibuz
CRITIC QUESTION: the GEOMETRY isn't the same as in the model!!!!!
(the stair has the exact same risers, obviously).
I used the "scale model" function of SkIndigo. Maybe it's a bug in there..
Re: Indigo Renderer 3.2.1
Posted: Fri Nov 11, 2011 4:07 am
by snorky
Pibuz wrote:I used the "scale model" function of SkIndigo. Maybe it's a bug in there..
...yes!
Re: Indigo Renderer 3.2.1
Posted: Sat Nov 12, 2011 4:40 am
by OnoSendai
snorky wrote:I'm sorry to repeat.... the "render settings" tab has a problem!
I tried on E8400-xp, E6550-vista64, Atom330-vista, Atom230-seven. It disappears when starting Indigo (anchored in the layout or not, is the same)

Hi Snorky,
This should be fixed for 3.2.3.
Re: Indigo Renderer 3.2.1
Posted: Sat Nov 12, 2011 5:23 am
by OnoSendai
Zom-B wrote:Another small detail:
The scene specific metadata don't get displayed in the Indigo GUI, only the scene span.
Cindigo for example sets these metadata in the igs:
Code: Select all
<metadata>
<exporter>Cindigo 3.2.1</exporter>
<platform>Windows 64-Bit</platform>
<created_date>15:33:24, 9.11.2011</created_date>
</metadata>
Fixed for next release. Thanks for bug report.
Re: Indigo Renderer 3.2.1
Posted: Sun Nov 13, 2011 9:08 pm
by StompinTom
The new material UI is much easier to use :)
Re: Indigo Renderer 3.2.1
Posted: Tue Nov 15, 2011 8:42 am
by Pibuz
..btw...Great change for the sky model!
Re: Indigo Renderer 3.2.1
Posted: Tue Nov 15, 2011 8:46 am
by CTZn
The sunsky material does not support the captured model, can not populate bottom half atm.
Wondering yet if the weight can be a texture or shader, would be nice as a plain blend parameter (or the sunsky as a plain material).
Re: Indigo Renderer 3.2.1
Posted: Tue Nov 15, 2011 8:56 am
by Pibuz
Hi CTZ!
..actually, I was only rejoicing for the enhanced sky realism.. :D
Re: Indigo Renderer 3.2.1
Posted: Tue Nov 15, 2011 9:04 am
by CTZn
... with reason !
My notice was on a different aspect, undirectly related: the new model can not be added to an environment map at this time, only the original model can.
I was trying to use an environment map to "populate" its ground but that's not possible yet.
NB: environment blending is a recent addition wich was perhaps not exposed yet. Save for unexpected challenges should mti 3.2.2+ have it (sunlight + background(material)).
Re: Indigo Renderer 3.2.1
Posted: Tue Nov 15, 2011 9:08 am
by Pibuz
Ah ok! Thanks!
Your post was something like "..and wait for what's coming!"
Happy to hear that!
(where the damn are the smileys when you need them?!?! :D :D :D )
Re: Indigo Renderer 3.2.1
Posted: Tue Nov 15, 2011 9:13 am
by CTZn
^^
Re: Indigo Renderer 3.2.1
Posted: Wed Nov 16, 2011 5:20 pm
by CTZn
Got it in, the test is not spectacular but it works.
It is possible to use three layers to set the environment (sun+sky+map/material), and technically more I think.
The env image is a custom LDRI hence the flat shading.
Re: Indigo Renderer 3.2.1
Posted: Mon Dec 05, 2011 9:46 am
by neo0.
Thanks, glare! It looks really awesome! One small note though.. when you are installing the sketchup plugin, it doesn't tell what folder you should chooe. I've been using skindigo for a long time, so this wasn't a problem for me, but it might be kind of confusing to a new user.
EDIT : Huge speed improvement with mesh lights!