Indigo Renderer 3.2.1

General News and accouncements regarding the Indigo render engine
User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: Indigo Renderer 3.2.1

Post by Pibuz » Fri Nov 11, 2011 3:06 am

Yes, GPU. Supersample 2.

Having to render at higher supersample is very annoying for me: simple scenes should be rendered just fine. Don't you guys think?

User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: Indigo Renderer 3.2.1

Post by Pibuz » Fri Nov 11, 2011 3:20 am

CRITIC QUESTION: the GEOMETRY isn't the same as in the model!!!!!
(the stair has the exact same risers, obviously).

I used the "scale model" function of SkIndigo. Maybe it's a bug in there..
Attachments
test_stair.zip
(18.81 KiB) Downloaded 119 times
stair.pigs
(9.96 KiB) Downloaded 112 times
im1320936763.jpg

User avatar
snorky
Indigo 100
Posts: 326
Joined: Fri Apr 17, 2009 8:54 pm
Location: Parma, Italy

Re: Indigo Renderer 3.2.1

Post by snorky » Fri Nov 11, 2011 4:07 am

Pibuz wrote:I used the "scale model" function of SkIndigo. Maybe it's a bug in there..
...yes!

User avatar
OnoSendai
Developer
Posts: 6184
Joined: Sat May 20, 2006 6:16 pm
Location: Newcastle upon Tyne, UK
Contact:

Re: Indigo Renderer 3.2.1

Post by OnoSendai » Sat Nov 12, 2011 4:40 am

snorky wrote:I'm sorry to repeat.... the "render settings" tab has a problem!
I tried on E8400-xp, E6550-vista64, Atom330-vista, Atom230-seven. It disappears when starting Indigo (anchored in the layout or not, is the same)

:)
Hi Snorky,
This should be fixed for 3.2.3.

User avatar
OnoSendai
Developer
Posts: 6184
Joined: Sat May 20, 2006 6:16 pm
Location: Newcastle upon Tyne, UK
Contact:

Re: Indigo Renderer 3.2.1

Post by OnoSendai » Sat Nov 12, 2011 5:23 am

Zom-B wrote:Another small detail:

The scene specific metadata don't get displayed in the Indigo GUI, only the scene span.
Cindigo for example sets these metadata in the igs:

Code: Select all

<metadata>
    <exporter>Cindigo 3.2.1</exporter>
    <platform>Windows 64-Bit</platform>
    <created_date>15:33:24, 9.11.2011</created_date>
</metadata>
Fixed for next release. Thanks for bug report.

StompinTom
Indigo 100
Posts: 1821
Joined: Mon Sep 04, 2006 3:33 pm

Re: Indigo Renderer 3.2.1

Post by StompinTom » Sun Nov 13, 2011 9:08 pm

The new material UI is much easier to use :)

User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: Indigo Renderer 3.2.1

Post by Pibuz » Tue Nov 15, 2011 8:42 am

..btw...Great change for the sky model!
Attachments
legacy_sky.jpg
new_sky.jpg

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Indigo Renderer 3.2.1

Post by CTZn » Tue Nov 15, 2011 8:46 am

The sunsky material does not support the captured model, can not populate bottom half atm.

Wondering yet if the weight can be a texture or shader, would be nice as a plain blend parameter (or the sunsky as a plain material).

User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: Indigo Renderer 3.2.1

Post by Pibuz » Tue Nov 15, 2011 8:56 am

Hi CTZ!
..actually, I was only rejoicing for the enhanced sky realism.. :D

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Indigo Renderer 3.2.1

Post by CTZn » Tue Nov 15, 2011 9:04 am

... with reason !

My notice was on a different aspect, undirectly related: the new model can not be added to an environment map at this time, only the original model can.

I was trying to use an environment map to "populate" its ground but that's not possible yet.

NB: environment blending is a recent addition wich was perhaps not exposed yet. Save for unexpected challenges should mti 3.2.2+ have it (sunlight + background(material)).
Last edited by CTZn on Tue Nov 15, 2011 9:12 am, edited 1 time in total.

User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: Indigo Renderer 3.2.1

Post by Pibuz » Tue Nov 15, 2011 9:08 am

Ah ok! Thanks!
Your post was something like "..and wait for what's coming!"

Happy to hear that!

(where the damn are the smileys when you need them?!?! :D :D :D )

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Indigo Renderer 3.2.1

Post by CTZn » Tue Nov 15, 2011 9:13 am

^^

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Indigo Renderer 3.2.1

Post by CTZn » Wed Nov 16, 2011 5:20 pm

Got it in, the test is not spectacular but it works.

It is possible to use three layers to set the environment (sun+sky+map/material), and technically more I think.

The env image is a custom LDRI hence the flat shading.
Attachments
envSunSum.jpg

neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Re: Indigo Renderer 3.2.1

Post by neo0. » Mon Dec 05, 2011 9:46 am

Thanks, glare! It looks really awesome! One small note though.. when you are installing the sketchup plugin, it doesn't tell what folder you should chooe. I've been using skindigo for a long time, so this wasn't a problem for me, but it might be kind of confusing to a new user.

EDIT : Huge speed improvement with mesh lights!

Post Reply
29 posts

Who is online

Users browsing this forum: No registered users and 1 guest