Indigo Renderer 3.2.4

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo Renderer 3.2.4

Post by OnoSendai » Fri Dec 02, 2011 1:07 am

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.2.4_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.2.4_Setup.exe


Indigo for Mac OSX (10.5 - 10.7):
IndigoRenderer3.2.4.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.2.4_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.2.4_Setup.exe

Indigo RT for Mac OSX (10.5 - 10.7):
IndigoRT3.2.4.dmg

Changelog:
3.2.4
* Fixed performance problem with ISL shaders.
* Fixed OpenCL device selection to not prefer CPU devices
* Rebuilt CUDA kernels with version 4.1

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hcpiter
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Re: Indigo Renderer 3.2.4

Post by hcpiter » Fri Dec 02, 2011 1:42 am

Why when I stop render and I`d like edit camera settings, layers etc it does not work ?
In 3.2.3 is this same.

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OnoSendai
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Re: Indigo Renderer 3.2.4

Post by OnoSendai » Fri Dec 02, 2011 3:03 am

hcpiter wrote:Why when I stop render and I`d like edit camera settings, layers etc it does not work ?
In 3.2.3 is this same.
Fixed for next release :)

sweetcement
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Re: Indigo Renderer 3.2.4

Post by sweetcement » Fri Dec 02, 2011 10:28 am

Noticed an odd effect with attempts to make ISL clouds with blue sky when using Path tracing. This is not just in this version, but in earlier Indigo 3 betas, too (might have been in Version 2 for all I know - only tried this with Version 3).

When I use the following code:

def eval(vec3 pos) vec3 :
if(
pow(fbm(pos*1, 9),1) < 0.5,
vec3(0.2,0.4,1.0)*0.2, # Blue Sky
vec3(1, 1, 1)*10 # Cloud
)

as a shader, with a SSS medium with this Shader used to modulate Scattering (and no absorption), with straight Path tracing it renders fairly fast, and the White clouds look white, but the Blue sky seems kind of washed out -- not blue. The attached (noisy 6 minute) render shows this effect.

Do not see this color effect when using a regular homogeneous SSS medium - it seems to render the scattering color OK.

When rendering with Bidirectional with Metropolis, the colors seem correct, but the render is very slow.
Attachments
Cloudcoloreffect.jpg

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lycium
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Re: Indigo Renderer 3.2.4

Post by lycium » Fri Dec 09, 2011 2:05 am

One thing that could significantly speed up that shader is to replace the slow pow(x, 1) with just x :)

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Ryouta Sumeragi
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Re: Indigo Renderer 3.2.4

Post by Ryouta Sumeragi » Sun Dec 11, 2011 3:00 am

Hi,

Aperture Diffraction(Post process) is not applied from the state that rendering is stopped.
It was applied in Ver3.2.1...


-----------------------------
C4D R10.5 (64bit)
Indigo 3.2.4, Cindigo 3.2.1
Windows 7Pro(64bit), MEM 8GB
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