Indigo Renderer and Indigo RT 3.0.14
Posted: Wed Jul 20, 2011 4:31 am
CUDA 4
In this release we have made the move from CUDA 3.2 to CUDA 4, so you will probably have to update your graphics card drivers.
We found substantial performance improvements form rebuilding with CUDA 4 and using updated drivers.
Mac users with Nvidia cards on 10.6 can find the required driver here (it also requires to update to the latest OSX version, 10.6.8 ).
Updated tone mapping pipeline
We updated the tone mapping pipeline to make it use less ram and to make it faster. Some RAM consumption comparisons:
A scene by dcm (3508x2480, SS4):
3.0.14 - 8,7 gigs of ram
3.0.12 - 12,1 gigs of ram
2.4.13 - 10 gigs of ram
A scene by Zom-B (3543x1993, SS3):
3.0.14: 2.2GB
3.0.12: 3.8 GB
Faster environment map processing and sampling
The processing and sampling of environment maps was improved and should result in faster scene building and slightly faster rendering of environment maps.
A quick test by Zom-B:
MLT+BiDir: +2,9%
PT + BiDir: +4,3%
CPU PT: +3,6%
This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
Indigo Renderer for Windows 32-bit:
IndigoRenderer_3.0.14_Setup.exe
Indigo Renderer for Windows 64-bit:
IndigoRenderer_x64_3.0.14_Setup.exe
Indigo RT for Windows 32-bit:
IndigoRT_3.0.14_Setup.exe
Indigo RT for Windows 64-bit:
IndigoRT_x64_3.0.14_Setup.exe
Indigo Renderer for Mac:
IndigoRenderer3.0.14_CPU_ONLY.dmg (OSX 10.5, CPU only)
IndigoRenderer3.0.14_CUDA_OPENCL.dmg (for OSX 10.6 and Nvidia GPUs)
IndigoRenderer3.0.14_OPENCL.dmg (for OSX 10.6)
Indigo RT for Mac:
IndigoRT3.0.14_CPU_ONLY.dmg (OSX 10.5, CPU only)
IndigoRT3.0.14_CUDA_OPENCL.dmg (for OSX 10.6 and Nvidia GPUs)
IndigoRT3.0.14_OPENCL.dmg (for OSX 10.6)
Linux builds will follow.
Changelog:
3.0.14
* Fixed crash when toggling aperture diffraction checkbox during render.
* 'Reset Layout' command now resets all toolbars and widgets.
* <gpu> tag now read from renderer_settings element.
* Meshes with zero tris/quads now don't result in an error message, just a warning to the log.
* Made new imaging defaults mn_cubic with blur=1, ring=0, radius=1.6
* Updated environment map sampling, should build faster and render faster.
* Fixed OpenCL for ATI cards
3.0.13
* Refactored imaging pipeline to be faster and consume less memory when not using aperture diffraction (no auxilliary buffers)
* Added multiple file selection for adding scenes to the render queue.
* Added "New Material" action to the "File" menu. It creates a new material and opens the preview scene with the material applied
* Added "Save As..." to "File" menu.
* Changed "Save" action to save the scene/material to its already existing location
* Scenes now have a modified state
In this release we have made the move from CUDA 3.2 to CUDA 4, so you will probably have to update your graphics card drivers.
We found substantial performance improvements form rebuilding with CUDA 4 and using updated drivers.
Mac users with Nvidia cards on 10.6 can find the required driver here (it also requires to update to the latest OSX version, 10.6.8 ).
Updated tone mapping pipeline
We updated the tone mapping pipeline to make it use less ram and to make it faster. Some RAM consumption comparisons:
A scene by dcm (3508x2480, SS4):
3.0.14 - 8,7 gigs of ram
3.0.12 - 12,1 gigs of ram
2.4.13 - 10 gigs of ram
A scene by Zom-B (3543x1993, SS3):
3.0.14: 2.2GB
3.0.12: 3.8 GB
Faster environment map processing and sampling
The processing and sampling of environment maps was improved and should result in faster scene building and slightly faster rendering of environment maps.
A quick test by Zom-B:
MLT+BiDir: +2,9%
PT + BiDir: +4,3%
CPU PT: +3,6%
This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
Indigo Renderer for Windows 32-bit:
IndigoRenderer_3.0.14_Setup.exe
Indigo Renderer for Windows 64-bit:
IndigoRenderer_x64_3.0.14_Setup.exe
Indigo RT for Windows 32-bit:
IndigoRT_3.0.14_Setup.exe
Indigo RT for Windows 64-bit:
IndigoRT_x64_3.0.14_Setup.exe
Indigo Renderer for Mac:
IndigoRenderer3.0.14_CPU_ONLY.dmg (OSX 10.5, CPU only)
IndigoRenderer3.0.14_CUDA_OPENCL.dmg (for OSX 10.6 and Nvidia GPUs)
IndigoRenderer3.0.14_OPENCL.dmg (for OSX 10.6)
Indigo RT for Mac:
IndigoRT3.0.14_CPU_ONLY.dmg (OSX 10.5, CPU only)
IndigoRT3.0.14_CUDA_OPENCL.dmg (for OSX 10.6 and Nvidia GPUs)
IndigoRT3.0.14_OPENCL.dmg (for OSX 10.6)
Linux builds will follow.
Changelog:
3.0.14
* Fixed crash when toggling aperture diffraction checkbox during render.
* 'Reset Layout' command now resets all toolbars and widgets.
* <gpu> tag now read from renderer_settings element.
* Meshes with zero tris/quads now don't result in an error message, just a warning to the log.
* Made new imaging defaults mn_cubic with blur=1, ring=0, radius=1.6
* Updated environment map sampling, should build faster and render faster.
* Fixed OpenCL for ATI cards
3.0.13
* Refactored imaging pipeline to be faster and consume less memory when not using aperture diffraction (no auxilliary buffers)
* Added multiple file selection for adding scenes to the render queue.
* Added "New Material" action to the "File" menu. It creates a new material and opens the preview scene with the material applied
* Added "Save As..." to "File" menu.
* Changed "Save" action to save the scene/material to its already existing location
* Scenes now have a modified state