Indigo Renderer 3.0 and Indigo RT

General News and accouncements regarding the Indigo render engine
marcus3d
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Re: Indigo Renderer 3.0 and Indigo RT

Post by marcus3d » Mon Jun 20, 2011 8:14 am

why i cannot pick the material ??
when i click on the viewport it select only some material and not what i pick..
why??
i tried in several different scenes but i have everytime the same thing...

some help?
i should go on viewport and could see which material is under my mouse icon and then choose it
it is not simple to select in the list when you have a lot of materials!

how to give to an objet a new material?
how to load it in a scene that i have?

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Headroom
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Re: Indigo Renderer 3.0 and Indigo RT

Post by Headroom » Tue Jun 21, 2011 12:07 am

I noticed that the Windows version of Indigo has a 3rd panel in the lower left called Property Editor, which actually allows one to change material settings etc.

On my OSX machine at home this panel does not show up. Resetting the layout does not remedy this and I don't see any menu item that brings up the panel manually.

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juan_irender
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Re: Indigo Renderer 3.0 and Indigo RT

Post by juan_irender » Tue Jun 21, 2011 1:24 am

Hi Headroom.
If you do right-click over any of the panels of Indigo 3.0, you will see contextual menu. Then, select "Property Editor" and the panel will appear!

Cheers!

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Headroom
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Re: Indigo Renderer 3.0 and Indigo RT

Post by Headroom » Tue Jun 21, 2011 2:16 am

@juan_irender
Thanks! It had not occurred to me that I could do that.

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lycium
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Re: Indigo Renderer 3.0 and Indigo RT

Post by lycium » Tue Jun 21, 2011 3:01 am

Added 64 bit Linux builds for Indigo Renderer 3.0 and Indigo RT (available from the respective download pages).

Currently doesn't include GPU support, this will be added soon.

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fused
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Re: Indigo Renderer 3.0 and Indigo RT

Post by fused » Tue Jun 21, 2011 3:05 am

Headroom wrote:@juan_irender
Thanks! It had not occurred to me that I could do that.

Hi,

we will put some more obvious buttons in the top menu :)

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Headroom
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Re: Indigo Renderer 3.0 and Indigo RT

Post by Headroom » Tue Jun 21, 2011 3:51 am

Currently when Blendigo renders an animation it just opens new instances of Indigo (same on OSX and Windows), which renders (pun intended ;-) that function somewhat unusable right now. So I thought I'll just add the exported IGS files manually to the render queue.

However I fail to be able to select multiple files to do this.

There is a chance that I am just a little bit too dull this morning understand simple Indigo UI functionality so be kind in your answers ;-)

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pixie
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Re: Indigo Renderer 3.0 and Indigo RT

Post by pixie » Tue Jun 21, 2011 4:04 am

drBouvierLeduc wrote:Hi,
Sorry if this has been answered before (searched the forum with no results), but what about indigo 3.0 and RT on linux ?
Will it be available on that platform, and if yes, when ?
it's already available:
http://www.indigorenderer.com/dist/beta ... .10.tar.gz

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pixie
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Re: Indigo Renderer 3.0 and Indigo RT

Post by pixie » Tue Jun 21, 2011 12:33 pm

A 3m render... I've got to say I'm impressed with PT

2600k 3.4Ghz + 560GTX OC
Attachments
im1308519622.jpg

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Bosseye
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Re: Indigo Renderer 3.0 and Indigo RT

Post by Bosseye » Wed Jun 22, 2011 9:02 pm

Tried the demo of Indigo 3.0 - like the interface and the material picker etc, however:

Only seem to have OpenCL as an option for my Nvidia Quadro 4000 and if I enable GPU acceleration then I only get a black screen, no image. Presumably from a little digging, this card is using the wrong CUDA format, ie not the 1.1 required for Indigo?

Looking at the Nvidia page, the latest drivers 275.36 should allow CUDA 4.1 support, so I might upgrade them and see if that works.

And with GPU acceleration disabled, speed gains over v2.6 are not phenomenal on my machine. Same image run:
V2.6 - 5m, 17.23spp, 75k samples
v3.0 - 5m, 18.27spp, 79k samples

Actual image quality is not visibly better though, but perhaps after 5 minutes its not long enough to appreciate the speed gain of version 3.0

So ultimately, unless I can get GPU acceleration working and test the speed gains, I won't be able to justify the additional 145 Euro (for 4 people though, so 4 x that...) price to my boss for upgrading. We shall see.

EDIT: Hmmm, CUDA-Z is reporting CUDA compute capability of my card as 2.0, so should work considering Indigo needs at least compute 1.1 according to Lycium?

Any thoughts on why I'm only getting black screens with GPU acceleration enabled then?

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Headroom
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Re: Indigo Renderer 3.0 and Indigo RT

Post by Headroom » Wed Jun 22, 2011 11:34 pm

@BossEye

you could try to load down CUDA-Z, which will tell you what compute capability your Quadro 4000 has. Indigo requires Compute Model 1.1 (or capability as CUDA-Z names it).

Provided that the Quadro 4000 has a newer Fermi (GF100) on board I would surprise me if it would not work with Indigo. At least I hope so as my new machine will have a Quadro 4000 in it (it's a company standard engineering/CAD machine in case one is wondering why there's a Quadro model in it).

My current Quadro FX 4600 only features Compute Model 1.0 and upgrading to the newest driver did not change that. I only got a black image.

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lycium
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Re: Indigo Renderer 3.0 and Indigo RT

Post by lycium » Wed Jun 22, 2011 11:36 pm

Bosseye wrote:Looking at the Nvidia page, the latest drivers 275.36 should allow CUDA 4.1 support, so I might upgrade them and see if that works.
Please use the latest drivers, they are crucial for good GPU support.

Also, we've found that CUDA has a lower overhead compared to OpenCL, resulting in considerably better performance in simple scenes.

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Bosseye
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Re: Indigo Renderer 3.0 and Indigo RT

Post by Bosseye » Wed Jun 22, 2011 11:38 pm

@Headroom

This is my work machine (like yours, more for CAD than anything else). CUDA-Z reports compute capability 2.0, so it should meet the requirements for GPU acceleration.

Last resort is to upgrade the drivers to 275.36 and see if that kicks it into life, but at the moment, everytime I enable GPU I get a blank screen. Everything else works like a charm with GPU acceleration off.

Edit - Lycium, thanks. My IT dept are upgrading the drivers this afternoon so I'll post the results here whether it works or not.

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ENSLAVER
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Re: Indigo Renderer 3.0 and Indigo RT

Post by ENSLAVER » Thu Jun 23, 2011 12:06 am

Bosseye wrote: Any thoughts on why I'm only getting black screens with GPU acceleration enabled then?
Check the render log, mostly I get black renders when my card runs out of memory.

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Re: Indigo Renderer 3.0 and Indigo RT

Post by Zom-B » Thu Jun 23, 2011 12:38 am

Bosseye wrote:And with GPU acceleration disabled, speed gains over v2.6 are not phenomenal on my machine. Same image run:
V2.6 - 5m, 17.23spp, 75k samples
v3.0 - 5m, 18.27spp, 79k samples

Actual image quality is not visibly better though, but perhaps after 5 minutes its not long enough to appreciate the speed gain of version 3.0
Just to pick this up:
The PT mode was enhanced quite much compared to 2.6 but not regarding samples/sec but convergence speed and quality. flat areas like walls cleaned up way slower in 2.6 and also the ugly "box artifacts" in PT mode clear up now quite fast!
Since also this evil Bug was fixed I can't give ya example images, but you have to compare in a more complex scenes like a interior and render for 20min, since the quality jump is recognizable better during longer render progress.

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