Indigo Renderer 3.0 and Indigo RT

General News and accouncements regarding the Indigo render engine
User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Indigo Renderer 3.0 and Indigo RT

Post by OnoSendai » Thu Jun 16, 2011 11:17 am

Hi all,
About GPU acceleration of bidirectional path tracing:
We will definitely have a look at this and most likely release a 3.0 update that supports it.
Cheers,
nick

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Re: Indigo Renderer 3.0 and Indigo RT

Post by StompinTom » Thu Jun 16, 2011 12:24 pm

Now that sounds veeery interesting. Would it also support Glass Acceleration ?

Googog Mogog
Posts: 22
Joined: Sat Dec 18, 2010 1:39 am

Re: Indigo Renderer 3.0 and Indigo RT

Post by Googog Mogog » Thu Jun 16, 2011 12:25 pm

Nice to here!

Good luck for the update.We are waiting for it. And yes please make update free also for trial users.

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Indigo Renderer 3.0 and Indigo RT

Post by OnoSendai » Thu Jun 16, 2011 10:03 pm

StompinTom wrote:Now that sounds veeery interesting. Would it also support Glass Acceleration ?
Yes, should do.

Xaon
Posts: 25
Joined: Wed Jun 02, 2010 12:05 am

Re: Indigo Renderer 3.0 and Indigo RT

Post by Xaon » Fri Jun 17, 2011 6:20 pm

Bonjour,
en utilisant des valeurs de DISPLACEMENT de 0.003 et moins...
Image3.png
Image3.png (9.24 KiB) Viewed 4942 times
Vous trouvez ça normal d'utiliser 2 Go de RAM pour un simple scène ? Moi non... Il n'y qu'Indigo qui me pose problème...

User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: Indigo Renderer 3.0 and Indigo RT

Post by Pibuz » Fri Jun 17, 2011 7:16 pm

Ciao Xaon!
Non, ce n'est pas normal, selon moi. La consommation de RAM actuelment est un peu exagérée, mais j'ai dejà exposé le problème à Lycium: j'éspère que les prochains efforts de Glare Tech seront orientés vers une utilisation plus optimisée.

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Indigo Renderer 3.0 and Indigo RT

Post by CTZn » Fri Jun 17, 2011 10:47 pm

Bonjour Xaon,

Dans le cas que tu rapportes, il faut que tu saches que la valeur de 0.003 concerne la hauteur verticale du déplacement, et non le nombre de divisions imposées à la géométrie. C'est ce dernier point qui déterminera l'impact des subdivisions sur la mémoire. La valeur qui définit le nombre de subdivisions de la géométrie est par définition un entier, pas une fraction comme 0.003.

Dans ton cas, le nombre de subdivisions demandé doit dépasser la capacité de ton système. Vérifie du coté des subdivisions de la géométrie qui utilisent le matériau de déplacement.

En dernier lieu, je crois que SkIndigo utilise une marge d'erreur qui annule les petits déplacements, vois si tu peux mettre cette marge d'erreur verticale à zéro pour commencer. Sinon la géométrie vas passer de "non subdiviséé" à "subdivisée" de manière abrupte, empêchant un réglage progressif. Ou bien, assure-toi d'utiliser une valeur de déplacement supérieure à 0.003 et une valeur de subdivisions inférieure à celle que tu utilises actuellement; ce sont deux paramètres bien différents.

- - - -

Apologies for not translating that long answer :)

(stripped some assertions I was not entitled to mention)

HV
Posts: 2
Joined: Sat Jun 18, 2011 7:54 am

Re: Indigo Renderer 3.0 and Indigo RT

Post by HV » Sat Jun 18, 2011 7:57 am

Ludwolf76 wrote:Thank's a lot...and....great job Glare Tech !!!
fused wrote:
Ludwolf76 wrote:Hi...when I go to the buy now page...I can only see a new licence option and a new render node licence... where can I upgrade from indigo 2 to indigo 3? Thank's...
Hi,

there is an "Upgrade" button on your license page on the store.

Regards
There's no discount of upgrade from 2.xx to 3.xx license?
Last edited by HV on Sat Jun 18, 2011 6:40 pm, edited 1 time in total.

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Indigo Renderer 3.0 and Indigo RT

Post by fused » Sat Jun 18, 2011 1:11 pm

HV wrote:There's no discount of upgrade from 2.xx to 3.xx license?!
Hi HV,

there is a discount for the upgrade.
It is €145, instead of €195.

Regards,
Yves

User avatar
gjengi
Posts: 37
Joined: Tue Jun 08, 2010 9:12 am
Location: England

Re: Indigo Renderer 3.0 and Indigo RT

Post by gjengi » Sat Jun 18, 2011 7:54 pm

Sorry if I'm missing something very obvious, but is it possible to upgrade from a student 2.0 license to a student 3.0 licence?

I can't seem to see an upgrade link anywhere. :-)

Thanks

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Indigo Renderer 3.0 and Indigo RT

Post by fused » Sat Jun 18, 2011 11:31 pm

gjengi wrote:Sorry if I'm missing something very obvious, but is it possible to upgrade from a student 2.0 license to a student 3.0 licence?

I can't seem to see an upgrade link anywhere. :-)

Thanks
Hi gjengi,

it will be possible. The upgrade for the student license will cost €50 (and there will be no special price for it). It's not possible right now, but we will make it possible soon.

User avatar
PureSpider
Posts: 1459
Joined: Tue Apr 08, 2008 9:37 am
Location: Karlsruhe, BW, Germany
Contact:

Re: Indigo Renderer 3.0 and Indigo RT

Post by PureSpider » Sat Jun 18, 2011 11:58 pm

fused wrote:it will be possible. The upgrade for the student license will cost €50 (and there will be no special price for it).
Will there be special prices for newly bought student licenses?

User avatar
vasco
Posts: 120
Joined: Wed Jan 26, 2011 6:45 am
Location: Germany

Re: Indigo Renderer 3.0 and Indigo RT

Post by vasco » Sun Jun 19, 2011 12:11 am

Hallo everybody,
I`m disappointed, because I bought a Indigo 2.x license in march 2011 for 595€. Now i have to recognise that the 3.0 costs only 399€. When I buy a 3.0 upgrade i have to pay 145€, which means that, in the end i have payed 740€ for a 3.0 licence. Is there any way to get the 3.0 version a bit cheaper?

Also weird is that I´m not even able to test the 3.0 version because it says that my test period is over, maybe because i have allready installed a 2.x version. Is there any way to fix this problem except of installing it on another pc?

User avatar
Headroom
Indigo 100
Posts: 1058
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

Re: Indigo Renderer 3.0 and Indigo RT

Post by Headroom » Sun Jun 19, 2011 8:21 am

Can't help you with the pricing question, but you can test Indigo 3 by reducing your render resolution to something =< 0.7 mega pixel e.g. 1000x700.
In fact on my PC at work I only run the free/trial version and after the warning I click one of the two available buttons (don't know which one as I am at home right now) and it automatically reduces the resolution to something below .7 Mpixel maintaining the aspect and continues to render.

User avatar
drBouvierLeduc
Posts: 412
Joined: Wed Oct 11, 2006 2:32 am
Location: france

Re: Indigo Renderer 3.0 and Indigo RT

Post by drBouvierLeduc » Mon Jun 20, 2011 12:26 am

Hi,
Sorry if this has been answered before (searched the forum with no results), but what about indigo 3.0 and RT on linux ?
Will it be available on that platform, and if yes, when ?

Post Reply
123 posts

Who is online

Users browsing this forum: No registered users and 61 guests