Indigo Renderer 3.0 and Indigo RT

General News and accouncements regarding the Indigo render engine
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fused
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Indigo Renderer 3.0 and Indigo RT

Post by fused » Sat Jun 11, 2011 5:27 am

Hi Everyone,
We're pleased to announce the release of Indigo Renderer 3.0. We will be offering a special 33% reduction for the next month, to celebrate the 3.0 release. You will also be able to upgrade from Indigo 2.x to Indigo 3.x for a special sale price of €145.

You can read about what's new in Indigo 3.0 here: http://www.indigorenderer.com/indigo3

A big thank you to the exporter writers for their fantastic work.
Thanks to everyone who has submitted bug reports, renders, or thoughts during the 2.X development process and a big thanks to our beta testers.

You can download the Indigo Renderer 3.0 Beta from here:
http://www.indigorenderer.com/download-indigo-renderer

Instructions on how to upgrade your 2.0 Licence to a 3.0 Licence: http://www.indigorenderer.com/documenta ... -indigo-2-


Indigo RT

We are also very proud to announce Indigo RT, which has unprecedented value in the high end unbiased rendering market.

You can learn more about Indigo RT here: http://www.indigorenderer.com/indigo_rt

A comparison of both products is available here: http://www.indigorenderer.com/product-comparison

Indigo RT is available at a special introductory pricing of €99 for one month. After that it will be available for €145.

You can download Indigo RT 3.0 Beta from here:
http://www.indigorenderer.com/download-indigo-rt

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pixie
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Re: Indigo Renderer 3.0 and Indigo RT

Post by pixie » Sat Jun 11, 2011 6:25 am

Congrats all!! We were used to have a winner now we have a set of winners!

Stinkie
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Re: Indigo Renderer 3.0 and Indigo RT

Post by Stinkie » Sat Jun 11, 2011 7:19 am

Cool. Congratulations. Look forward to trying this version out. The RT looks interesting as well - might come in handy when I upgrade my computer. As for 'regular' Indigo - I can turn the GPU support off, right? I got a cr*p gpu.

StompinTom
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Re: Indigo Renderer 3.0 and Indigo RT

Post by StompinTom » Sat Jun 11, 2011 7:43 am

What's the difference between Normal Indigo and Indigo RT?

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Coen Naninck
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Re: Indigo Renderer 3.0 and Indigo RT

Post by Coen Naninck » Sat Jun 11, 2011 8:02 am

In the 3.0 video the camera movement is done with the mouse over the render preview window, but in the trial the controls for that are in the top-right window border. Is there a setting to change it how it is in the video? If not, I recommend making it that way because the current implementation doesn't allow focus of rotation on a certain area within the render preview, and it's a little - how to say - 'clumsy' (for lack of a better term).

I'm also not seeing a speed improvement when switching to CUDA on my nVidia GTS 8800M, but that may be because it's just too old a GPU and doesn't improve performance over the (also old) CPU.

I like what I see though.

I copy StompinTom on the difference. Is RT like a light version?

Also, I couldn't find the restrictions on the demo.

Great work.
Last edited by Coen Naninck on Sat Jun 11, 2011 8:04 am, edited 1 time in total.

Silmä
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Re: Indigo Renderer 3.0 and Indigo RT

Post by Silmä » Sat Jun 11, 2011 8:03 am

StompinTom wrote:What's the difference between Normal Indigo and Indigo RT?
Seem like RT is a "light" version of Indigo. So nothing interesting to us lifetime-customers.

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Coen Naninck
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Re: Indigo Renderer 3.0 and Indigo RT

Post by Coen Naninck » Sat Jun 11, 2011 8:04 am

What is a lifetime customer?

Silmä
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Re: Indigo Renderer 3.0 and Indigo RT

Post by Silmä » Sat Jun 11, 2011 8:10 am

The first 100 customers got a lifetime license that includes all future updates of Indigo for free + "<3 Indigo 100" forum badge.

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CTZn
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Re: Indigo Renderer 3.0 and Indigo RT

Post by CTZn » Sat Jun 11, 2011 12:54 pm

Coen Naninck wrote:In the 3.0 video the camera movement is done with the mouse over the render preview window, but in the trial the controls for that are in the top-right window border. Is there a setting to change it how it is in the video? If not, I recommend making it that way because the current implementation doesn't allow focus of rotation on a certain area within the render preview, and it's a little - how to say - 'clumsy' (for lack of a better term).
Hold [Alt] to allow navigation with the mouse buttons.
fused wrote:A comparison of both products is available here: http://www.indigorenderer.com/product-comparison

StompinTom
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Re: Indigo Renderer 3.0 and Indigo RT

Post by StompinTom » Sat Jun 11, 2011 1:46 pm

fused wrote:A comparison of both products is available here: http://www.indigorenderer.com/product-comparison
[/quote]

I'm completely blind today. Sorry about that!

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Godzilla
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Re: Indigo Renderer 3.0 and Indigo RT

Post by Godzilla » Sat Jun 11, 2011 2:40 pm

Congratulations guys!

fused wrote:Hi Everyone,
You can download the Indigo Renderer 3.0 Beta from here:

?

Xaon
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Re: Indigo Renderer 3.0 and Indigo RT

Post by Xaon » Sat Jun 11, 2011 8:09 pm

I'm French and I use the Google translation.

I find it extremely Indigo 3.0 space in RAM. Indeed, for a very simple scene (wooden table with mirror, floor mirror without) the memory usage climbs up to 800 MB Is this normal?!

Sorry if you feel the sentence inconsistent ...

Good day!

http://binklimpark.fr/upload-image/images/capturlzl.png

The processor speed of my graphics card is 850 MHz ... ? why 0?
The memory is 1GB

sweetcement
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Re: Indigo Renderer 3.0 and Indigo RT

Post by sweetcement » Sat Jun 11, 2011 10:16 pm

Glad I got in on the ground floor with the Lifetime License...!

sweetcement
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Re: Indigo Renderer 3.0 and Indigo RT

Post by sweetcement » Sun Jun 12, 2011 12:21 am

One thing that may be a bug -- mesh subdivision seems to take more memory -- caused my PC to fill up its 9 GB of RAM (i7, WIndows 7, 64 bit), when subdividing meshes that only took 5 GB with Indigo 2.

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zeitmeister
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Re: Indigo Renderer 3.0 and Indigo RT

Post by zeitmeister » Sun Jun 12, 2011 1:58 am

Geiles Spielzeug!!!
Habt ihr gut gemacht!!!

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