Indigo Renderer 3.0 preview video

General News and accouncements regarding the Indigo render engine
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CTZn
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Re: Indigo Renderer 3.0 preview video

Post by CTZn » Fri May 27, 2011 11:29 am

Pibuz wrote:I'm sad to report that the new release doesn't work with GPU enabled on my nVidia GTX480.
All drivers updated properly: CUDA 4.0 and latest drivers for the video card.
Still get a C++ runtime error when the image has to be updated.
I got Cuda and OpenCL running on my GTX260, though I had to install 270.61. Is there an error line in the Render Log before sampling starts Pibuz ? I'm not sure I should talk about this, really, PM lycium rather.

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fused
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Re: Indigo Renderer 3.0 preview video

Post by fused » Fri May 27, 2011 11:54 am

pixie wrote:
Meelis wrote:Has anybody tested how much speedup there is with GPU?
Maybe with some fogy dusty roome scene.
My Nvidia gtx560 adds roughly as much as my 2600k. I first though that it would be adding 2x as much, but I was comparing different modes.
Hi Meelis,

we are getting 2-3x speedup over CPU only on our machines in the offices, depending on the scene.

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snorky
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Re: Indigo Renderer 3.0 preview video

Post by snorky » Fri May 27, 2011 10:35 pm

fused wrote:
pixie wrote:
Meelis wrote:Has anybody tested how much speedup there is with GPU?
Maybe with some fogy dusty roome scene.
My Nvidia gtx560 adds roughly as much as my 2600k. I first though that it would be adding 2x as much, but I was comparing different modes.
Hi Meelis,

we are getting 2-3x speedup over CPU only on our machines in the offices, depending on the scene.
please post an official bench...

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Headroom
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Re: Indigo Renderer 3.0 preview video

Post by Headroom » Fri May 27, 2011 11:58 pm

Don't need an official bench. I'd like an official release. Beat, Alpha, whatever ;-)

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fused
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Re: Indigo Renderer 3.0 preview video

Post by fused » Sat May 28, 2011 12:01 am

Headroom wrote:Don't need an official bench. I'd like an official release. Beat, Alpha, whatever ;-)
Soon :)

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lycium
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Re: Indigo Renderer 3.0 preview video

Post by lycium » Sat May 28, 2011 1:04 am

Hi kdarius,

we initially sent out the GPU beta to Windows users with CUDA cards, since that's what's working now. We're currently working on producing Mac and Linux builds with CUDA support, after which we'll work on getting OpenCL working on those platforms.

Sorry for the delay guys!

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snorky
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Re: Indigo Renderer 3.0 preview video

Post by snorky » Sat May 28, 2011 4:37 am

lycium wrote:Hi kdarius,

we initially sent out the GPU beta to Windows users with CUDA cards, since that's what's working now. We're currently working on producing Mac and Linux builds with CUDA support, after which we'll work on getting OpenCL working on those platforms.

Sorry for the delay guys!
my fx1700 waiting for beta...

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dakiru
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Re: Indigo Renderer 3.0 preview video

Post by dakiru » Sat May 28, 2011 5:06 am

snorky wrote:
lycium wrote:Hi kdarius,

we initially sent out the GPU beta to Windows users with CUDA cards, since that's what's working now. We're currently working on producing Mac and Linux builds with CUDA support, after which we'll work on getting OpenCL working on those platforms.

Sorry for the delay guys!
my fx1700 waiting for beta...
...GTX 470 is waiting too :)

3form
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Re: Indigo Renderer 3.0 preview video

Post by 3form » Tue May 31, 2011 9:30 pm

Hi all

Is GPU ram going to be an issue as I am eyeing up an gtx 460 2gb Palit model. As with Iray the whole scene needs to fit o the cards memory, will this be the same for indigo?

Cheers.

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lycium
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Re: Indigo Renderer 3.0 preview video

Post by lycium » Tue May 31, 2011 10:25 pm

3form wrote:Hi all

Is GPU ram going to be an issue as I am eyeing up an gtx 460 2gb Palit model. As with Iray the whole scene needs to fit o the cards memory, will this be the same for indigo?

Cheers.
Hi, only the scene geometry will need to fit in the GPU memory (no textures etc.) so 2GB ought to go quite far.

You should rather get a GTX 5xx series, however!

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CoolColJ
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Re: Indigo Renderer 3.0 preview video

Post by CoolColJ » Wed Jun 01, 2011 12:45 pm

This is the highest number I've gotten so far on my system

i7 930 @ 4ghz GTX570
5 mins
im1306888528.jpg

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Zom-B
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Re: Indigo Renderer 3.0 preview video

Post by Zom-B » Wed Jun 01, 2011 8:04 pm

CoolColJ wrote:This is the highest number I've gotten so far on my system
Please tell us the numbers with pure PT without the GPU for comparison!

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pixie
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Re: Indigo Renderer 3.0 preview video

Post by pixie » Wed Jun 01, 2011 9:32 pm

Zom-B wrote:
CoolColJ wrote:This is the highest number I've gotten so far on my system
Please tell us the numbers with pure PT without the GPU for comparison!
One thing I've noticed is that despite having higher numbers the quality seems worse in complex materials...

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lycium
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Re: Indigo Renderer 3.0 preview video

Post by lycium » Wed Jun 01, 2011 9:36 pm

pixie wrote:
Zom-B wrote:
CoolColJ wrote:This is the highest number I've gotten so far on my system
Please tell us the numbers with pure PT without the GPU for comparison!
One thing I've noticed is that despite having higher numbers the quality seems worse in complex materials...
Can you provide any pictures, or even better scene files, pls? Thanks! :)

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CoolColJ
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Re: Indigo Renderer 3.0 preview video

Post by CoolColJ » Wed Jun 01, 2011 10:08 pm

Zom-B wrote:
CoolColJ wrote:This is the highest number I've gotten so far on my system
Please tell us the numbers with pure PT without the GPU for comparison!

CPU only - is a bit faster compared to V2
im1306922372.jpg
The material picker is cool :)
And being able to move around with existing scenes is very nice
im1306889512.jpg

Now we just need MLT :/
Last edited by CoolColJ on Wed Jun 01, 2011 10:11 pm, edited 3 times in total.

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