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Posted: Fri Jan 12, 2007 9:46 pm
by Xman
Hi Nick,
I can't use the Indigo 0.7,why? Can you tell me?
thank you
____Xman
Posted: Fri Jan 12, 2007 9:54 pm
by OnoSendai
xman: u need to add <normal_smoothing>true</normal_smoothing>
to each mesh element in the xml.
Posted: Fri Jan 12, 2007 9:57 pm
by fused
read the first post
You'll need to add
Code: Select all
Code:
<normal_smoothing>true</normal_smoothing>
or
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Code:
<normal_smoothing>false</normal_smoothing>
to each mesh element.
and remove it from the <model> element.
the other stuff might be important too. youll have to do a lot xml editing...
edit: ah.... too slow
Posted: Sat Jan 13, 2007 12:51 am
by manitwo
thanks for the answer nick
Posted: Sat Jan 13, 2007 2:43 am
by Xman
Thank nick and fused
Posted: Sat Jan 13, 2007 7:21 am
by dsp_418
I've added <normal_smoothing>true</normal_smoothing> but it doesn't works ...
Posted: Sat Jan 13, 2007 8:32 am
by zsouthboy
Remember to remove the offending tags that indigo gives you an error about! Indigo doesn't just ignore errors in the XML now...
Posted: Sat Jan 13, 2007 10:42 am
by BZ Win
Gosh, I am too tired, when I read:
There's a metric fuckton...
I was trying to figure out if that came before or after the deca prefix :E
Posted: Sat Jan 13, 2007 3:08 pm
by CTZn
Posted: Sat Jan 13, 2007 4:46 pm
by atmmatt
I get a bad cold for a couple days and I come back to 4 pages of bliss!
And I thought I would be spending the next couple days working in the shop....Ha!
Thanks a bunch ono!
Posted: Sat Jan 13, 2007 9:31 pm
by Kojack
impressive work Nick.
thx
Posted: Sun Jan 14, 2007 1:49 am
by Mute
i have added
Code: Select all
<normal_smoothing>true</normal_smoothing>
in my xml files but a fatal error appears
SceneLoaderExcep: Rotation matrix must be orthogonal
Posted: Sun Jan 14, 2007 4:43 am
by CTZn
Thats not correlated
but I don't use rotation matrix so I cant help you
Posted: Sun Jan 14, 2007 11:54 am
by Behrendt
Has somebody tried to apply an SSS-Material to a human-model? Kinda interessted how this would look
Posted: Sun Jan 14, 2007 8:23 pm
by OnoSendai
Added some updated documentation, see the link under the changelog in first post.
Still incomplete, but i'm getting there
Let me know if there's anything anyone desperately needs documented.
nik