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Posted: Fri Jan 12, 2007 9:46 pm
by Xman
Hi Nick,

I can't use the Indigo 0.7,why? Can you tell me?
Image



thank you :D


____Xman

Posted: Fri Jan 12, 2007 9:54 pm
by OnoSendai
xman: u need to add <normal_smoothing>true</normal_smoothing>
to each mesh element in the xml.

Posted: Fri Jan 12, 2007 9:57 pm
by fused
read the first post :D
You'll need to add

Code: Select all

Code:

<normal_smoothing>true</normal_smoothing>
or

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Code:

<normal_smoothing>false</normal_smoothing>
to each mesh element.
and remove it from the <model> element.
the other stuff might be important too. youll have to do a lot xml editing...


edit: ah.... too slow

Posted: Sat Jan 13, 2007 12:51 am
by manitwo
thanks for the answer nick :)

Posted: Sat Jan 13, 2007 2:43 am
by Xman
Thank nick and fused :D

Posted: Sat Jan 13, 2007 7:21 am
by dsp_418
I've added <normal_smoothing>true</normal_smoothing> but it doesn't works ... :(

Posted: Sat Jan 13, 2007 8:32 am
by zsouthboy
Remember to remove the offending tags that indigo gives you an error about! Indigo doesn't just ignore errors in the XML now...

Posted: Sat Jan 13, 2007 10:42 am
by BZ Win
Gosh, I am too tired, when I read:
There's a metric fuckton...
I was trying to figure out if that came before or after the deca prefix :E

Posted: Sat Jan 13, 2007 3:08 pm
by CTZn
:lol:

Posted: Sat Jan 13, 2007 4:46 pm
by atmmatt
I get a bad cold for a couple days and I come back to 4 pages of bliss!

And I thought I would be spending the next couple days working in the shop....Ha!

Thanks a bunch ono! :)

Posted: Sat Jan 13, 2007 9:31 pm
by Kojack
impressive work Nick.
thx 8)

Posted: Sun Jan 14, 2007 1:49 am
by Mute
i have added

Code: Select all

<normal_smoothing>true</normal_smoothing>
in my xml files but a fatal error appears
SceneLoaderExcep: Rotation matrix must be orthogonal

Posted: Sun Jan 14, 2007 4:43 am
by CTZn
Thats not correlated :) but I don't use rotation matrix so I cant help you :arrow:

Posted: Sun Jan 14, 2007 11:54 am
by Behrendt
Has somebody tried to apply an SSS-Material to a human-model? Kinda interessted how this would look :)

Posted: Sun Jan 14, 2007 8:23 pm
by OnoSendai
Added some updated documentation, see the link under the changelog in first post.
Still incomplete, but i'm getting there :)
Let me know if there's anything anyone desperately needs documented.

nik