Indigo 0.7 test 1

General News and accouncements regarding the Indigo render engine
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Xman
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Post by Xman » Fri Jan 12, 2007 9:46 pm

Hi Nick,

I can't use the Indigo 0.7,why? Can you tell me?
Image



thank you :D


____Xman
Intel i7-920,RAM 3G ,GeForce 9800GTX+.

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OnoSendai
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Post by OnoSendai » Fri Jan 12, 2007 9:54 pm

xman: u need to add <normal_smoothing>true</normal_smoothing>
to each mesh element in the xml.

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fused
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Post by fused » Fri Jan 12, 2007 9:57 pm

read the first post :D
You'll need to add

Code: Select all

Code:

<normal_smoothing>true</normal_smoothing>
or

Code: Select all

Code:

<normal_smoothing>false</normal_smoothing>
to each mesh element.
and remove it from the <model> element.
the other stuff might be important too. youll have to do a lot xml editing...


edit: ah.... too slow

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manitwo
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Post by manitwo » Sat Jan 13, 2007 12:51 am

thanks for the answer nick :)

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Xman
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Post by Xman » Sat Jan 13, 2007 2:43 am

Thank nick and fused :D
Intel i7-920,RAM 3G ,GeForce 9800GTX+.

dsp_418
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Joined: Tue Jan 02, 2007 11:48 pm

Post by dsp_418 » Sat Jan 13, 2007 7:21 am

I've added <normal_smoothing>true</normal_smoothing> but it doesn't works ... :(

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zsouthboy
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Post by zsouthboy » Sat Jan 13, 2007 8:32 am

Remember to remove the offending tags that indigo gives you an error about! Indigo doesn't just ignore errors in the XML now...

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BZ Win
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Post by BZ Win » Sat Jan 13, 2007 10:42 am

Gosh, I am too tired, when I read:
There's a metric fuckton...
I was trying to figure out if that came before or after the deca prefix :E

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CTZn
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Post by CTZn » Sat Jan 13, 2007 3:08 pm

:lol:

atmmatt
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Post by atmmatt » Sat Jan 13, 2007 4:46 pm

I get a bad cold for a couple days and I come back to 4 pages of bliss!

And I thought I would be spending the next couple days working in the shop....Ha!

Thanks a bunch ono! :)
"To be, or not to be" That is a question?

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Kojack
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Location: Poland

Post by Kojack » Sat Jan 13, 2007 9:31 pm

impressive work Nick.
thx 8)

Mute
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Location: Nantes - France

Post by Mute » Sun Jan 14, 2007 1:49 am

i have added

Code: Select all

<normal_smoothing>true</normal_smoothing>
in my xml files but a fatal error appears
SceneLoaderExcep: Rotation matrix must be orthogonal

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CTZn
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Post by CTZn » Sun Jan 14, 2007 4:43 am

Thats not correlated :) but I don't use rotation matrix so I cant help you :arrow:

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Behrendt
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Post by Behrendt » Sun Jan 14, 2007 11:54 am

Has somebody tried to apply an SSS-Material to a human-model? Kinda interessted how this would look :)

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OnoSendai
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Post by OnoSendai » Sun Jan 14, 2007 8:23 pm

Added some updated documentation, see the link under the changelog in first post.
Still incomplete, but i'm getting there :)
Let me know if there's anything anyone desperately needs documented.

nik

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