Indigo Renderer 2.4.8 Released

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo Renderer 2.4.8 Released

Post by OnoSendai » Tue Aug 10, 2010 7:33 pm

This is a 2.4 Stable release candidate.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

This release does not have GPU acceleration - it's a CPU only build.

Indigo for Windows 32-bit:
IndigoRenderer_2.4.8_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_2.4.8_Setup.exe

Indigo for Linux 32-bit:
indigo_v2.4.8.tar.gz

Indigo for Linux 64-bit:
indigo_x64_v2.4.8.tar.gz

Indigo for Mac 32 and 64-bit:
indigo.osx.2.4.8.zip

Changelog:
2.4.8
* Forced background material to have albedo zero.
* Faster instancing.
* Reduced QMC artefacts.
* Network rendering can be stopped and started during rendering.
* Can set network manager settings via. the options dialog, saved in settings.xml in appdata dir.
* Added use_network_manager option, defaulting to false, in default_settings.xml
* Network manager now balances slaves among masters.
* Updated render protocol to allow 64-bit buffer sizes and to use explicit sized integers, protocol num is now v6.
* Removed salmon noise from single directional path tracer.
* Changed 'Licencing' to 'Licensing' in GUI.
* Fixed bidir bug where intersecting media with absorption were rendered incorrectly.
* Fixed icons in material editor.
* Fixed zooming in material editor to not crash, added zoom controls from Indigo GUI.
* Fixed reporting of render mode on scene load with GPU acceleration on.
* Added close_gui_on_halt boolean option to renderer_settings XML.
* JIT compilation using LLVM of shaders is now enabled on Windows and Linux 64-bit
* Windows-style backslashes get converted to forwards slashes when reading textures and nkdata on Linux and Mac.
* Fixed subdivision and displacement
* Updated Indigo Manual

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dcm
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Re: Indigo Renderer 2.4.8 Released

Post by dcm » Tue Aug 10, 2010 7:58 pm

StarCraft 2 release and now this...christmaaaaas. Thanks master!
So...displacement is fully working ?

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lycium
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Re: Indigo Renderer 2.4.8 Released

Post by lycium » Tue Aug 10, 2010 8:03 pm

Should be :) Give it a shot to see if it works in your scenes!

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zeitmeister
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Re: Indigo Renderer 2.4.8 Released

Post by zeitmeister » Tue Aug 10, 2010 8:50 pm

Sounds great!

Can't wait for the Mac version! :)

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OnoSendai
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Re: Indigo Renderer 2.4.8 Released

Post by OnoSendai » Tue Aug 10, 2010 9:05 pm

Mac version is coming soon!

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juan_irender
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Re: Indigo Renderer 2.4.8 Released

Post by juan_irender » Tue Aug 10, 2010 9:21 pm

Thanks, Ono, downloaded and installed! Displacement and subdivision seems to work properly.

Cheers,

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dakiru
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Re: Indigo Renderer 2.4.8 Released

Post by dakiru » Tue Aug 10, 2010 9:26 pm

Great, thanks, guys!

What about this issue? Is it the right behavior?

edit: tested it now and it still does it.

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dcm
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Re: Indigo Renderer 2.4.8 Released

Post by dcm » Tue Aug 10, 2010 9:40 pm

When night skin is enabled, light layers are from light skin - visual thing only :)

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juan_irender
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Re: Indigo Renderer 2.4.8 Released

Post by juan_irender » Tue Aug 10, 2010 10:35 pm

There seems to be a problem when saving an image in EXR format (they are saved in 32 bits format), the colors appears totally wrong when you open these files in PS or Photomatix.

Thanks.

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dcm
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Re: Indigo Renderer 2.4.8 Released

Post by dcm » Tue Aug 10, 2010 10:36 pm

juan_irender wrote:There seems to be a problem when saving an image in EXR format (they are saved in 32 bits format), the colors appears totally wrong when you open these files in PS or Photomatix.

Thanks.
I made one thread about it and posted som tests....it seem to be not solved yed

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Zom-B
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Re: Indigo Renderer 2.4.8 Released

Post by Zom-B » Tue Aug 10, 2010 11:58 pm

Thanks for a new release Guys!

Since this version also has some of the general fixes of the GPU beta, I add the CPU version only changelog list here quickly:

Code: Select all

2.4.7
* User interface improvements

2.4.6
* Added histogram to tonemapping tab.
* Added new "fastbox" splatting filter.
* Scene not closed when halt time reached.
* Fixed bug where render would stop if IGI or PNG autosaving failed to write to disk.
* Fixed bug where background would render incompletely or not at all.
* Changed self-intersection code.
* Fixed bug with pathtracing giving fireflies on some specular materials.
* Keyframes can now have time < 0 and > 1.
* Fixed path tracing SSS.

2.4.5
* GUI now doesn't close when halt time is reached.
(the fastbox Splat filter is awesome: faster + less noise with same spp, should be default for everybody!)

Regarding the new build:
OnoSendai wrote:* Faster instancing.
what exactly is meant by this... faster rendering? faster loading? any numbers... ?
OnoSendai wrote:* Reduced QMC artefacts.
Is thsi related to lyc's work here?
OnoSendai wrote:* Network rendering can be stopped and started during rendering.
* Can set network manager settings via. the options dialog, saved in settings.xml in appdata dir.
* Added use_network_manager option, defaulting to false, in default_settings.xml
* Network manager now balances slaves among masters.
Network enhancements are always welcome too, need to try the Network manager soon!
OnoSendai wrote:* Updated render protocol to allow 64-bit buffer sizes and to use explicit sized integers, protocol num is now v6.
Is this the techs-talk for fixing the 2GB IGI limit for network rendering?
OnoSendai wrote:* Removed salmon noise from single directional path tracer.
This was a real showstoper, thanks a lot for this fix!
OnoSendai wrote:* JIT compilation using LLVM of shaders is now enabled on Windows and Linux 64-bit
Finally a ISL frindly 64bit build... great!!!
OnoSendai wrote:* Fixed subdivision and displacement
Well, it performs better, but still has issues:
smoothing_bug.jpg
(Only smoothing used, not displaced!)

here the Scenefile for debugging: http://dl.dropbox.com/u/6935848/indigo/ ... g_bug.pigs

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dag
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Re: Indigo Renderer 2.4.8 Released

Post by dag » Wed Aug 11, 2010 12:23 am

You c this? You c thiiiiis?
Attachments
licencing.png
licencing.png (1.44 KiB) Viewed 12124 times

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fused
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Re: Indigo Renderer 2.4.8 Released

Post by fused » Wed Aug 11, 2010 1:52 am

mac build:

http://www.indigorenderer.com/dist/indigo.osx.2.4.8.zip

It was only tested on OSX 10.6 yet. I'm not 100% sure if it will just work on 10.5. Please test it and let me know about the results (with crash report if it crashes at any point).

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lycium
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Re: Indigo Renderer 2.4.8 Released

Post by lycium » Wed Aug 11, 2010 2:14 am

Zom-B wrote:
OnoSendai wrote:* Faster instancing.
what exactly is meant by this... faster rendering? faster loading? any numbers... ?
Faster rendering, don't have any numbers unfortunately!
Zom-B wrote:
OnoSendai wrote:* Reduced QMC artefacts.
Is thsi related to lyc's work here?
Nope, basically now images will converge "better" in the sense that QMC noise doesn't stay in the image for very long renders. However, this work is still not quite complete and can be improved more :)
Zom-B wrote:
OnoSendai wrote:* Removed salmon noise from single directional path tracer.
This was a real showstoper, thanks a lot for this fix!
Image


Thanks for the subdiv test scene, will have a look at it tomorrow!

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Zom-B
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Re: Indigo Renderer 2.4.8 Released

Post by Zom-B » Wed Aug 11, 2010 3:57 am

Thanks for the explanation lyc, and a lol for the salmon noise ^^

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