Indigo Renderer 2.4.8 Released
Indigo Renderer 2.4.8 Released
This is a 2.4 Stable release candidate.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
This release does not have GPU acceleration - it's a CPU only build.
Indigo for Windows 32-bit:
IndigoRenderer_2.4.8_Setup.exe
Indigo for Windows 64-bit:
IndigoRenderer_x64_2.4.8_Setup.exe
Indigo for Linux 32-bit:
indigo_v2.4.8.tar.gz
Indigo for Linux 64-bit:
indigo_x64_v2.4.8.tar.gz
Indigo for Mac 32 and 64-bit:
indigo.osx.2.4.8.zip
Changelog:
2.4.8
* Forced background material to have albedo zero.
* Faster instancing.
* Reduced QMC artefacts.
* Network rendering can be stopped and started during rendering.
* Can set network manager settings via. the options dialog, saved in settings.xml in appdata dir.
* Added use_network_manager option, defaulting to false, in default_settings.xml
* Network manager now balances slaves among masters.
* Updated render protocol to allow 64-bit buffer sizes and to use explicit sized integers, protocol num is now v6.
* Removed salmon noise from single directional path tracer.
* Changed 'Licencing' to 'Licensing' in GUI.
* Fixed bidir bug where intersecting media with absorption were rendered incorrectly.
* Fixed icons in material editor.
* Fixed zooming in material editor to not crash, added zoom controls from Indigo GUI.
* Fixed reporting of render mode on scene load with GPU acceleration on.
* Added close_gui_on_halt boolean option to renderer_settings XML.
* JIT compilation using LLVM of shaders is now enabled on Windows and Linux 64-bit
* Windows-style backslashes get converted to forwards slashes when reading textures and nkdata on Linux and Mac.
* Fixed subdivision and displacement
* Updated Indigo Manual
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
This release does not have GPU acceleration - it's a CPU only build.
Indigo for Windows 32-bit:
IndigoRenderer_2.4.8_Setup.exe
Indigo for Windows 64-bit:
IndigoRenderer_x64_2.4.8_Setup.exe
Indigo for Linux 32-bit:
indigo_v2.4.8.tar.gz
Indigo for Linux 64-bit:
indigo_x64_v2.4.8.tar.gz
Indigo for Mac 32 and 64-bit:
indigo.osx.2.4.8.zip
Changelog:
2.4.8
* Forced background material to have albedo zero.
* Faster instancing.
* Reduced QMC artefacts.
* Network rendering can be stopped and started during rendering.
* Can set network manager settings via. the options dialog, saved in settings.xml in appdata dir.
* Added use_network_manager option, defaulting to false, in default_settings.xml
* Network manager now balances slaves among masters.
* Updated render protocol to allow 64-bit buffer sizes and to use explicit sized integers, protocol num is now v6.
* Removed salmon noise from single directional path tracer.
* Changed 'Licencing' to 'Licensing' in GUI.
* Fixed bidir bug where intersecting media with absorption were rendered incorrectly.
* Fixed icons in material editor.
* Fixed zooming in material editor to not crash, added zoom controls from Indigo GUI.
* Fixed reporting of render mode on scene load with GPU acceleration on.
* Added close_gui_on_halt boolean option to renderer_settings XML.
* JIT compilation using LLVM of shaders is now enabled on Windows and Linux 64-bit
* Windows-style backslashes get converted to forwards slashes when reading textures and nkdata on Linux and Mac.
* Fixed subdivision and displacement
* Updated Indigo Manual
Re: Indigo Renderer 2.4.8 Released
StarCraft 2 release and now this...christmaaaaas. Thanks master!
So...displacement is fully working ?
So...displacement is fully working ?
Re: Indigo Renderer 2.4.8 Released
Should be Give it a shot to see if it works in your scenes!
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Indigo Renderer 2.4.8 Released
Sounds great!
Can't wait for the Mac version! :)
Can't wait for the Mac version! :)
Re: Indigo Renderer 2.4.8 Released
Mac version is coming soon!
- juan_irender
- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
Re: Indigo Renderer 2.4.8 Released
Thanks, Ono, downloaded and installed! Displacement and subdivision seems to work properly.
Cheers,
Cheers,
Re: Indigo Renderer 2.4.8 Released
Great, thanks, guys!
What about this issue? Is it the right behavior?
edit: tested it now and it still does it.
What about this issue? Is it the right behavior?
edit: tested it now and it still does it.
Re: Indigo Renderer 2.4.8 Released
When night skin is enabled, light layers are from light skin - visual thing only :)
- juan_irender
- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
Re: Indigo Renderer 2.4.8 Released
There seems to be a problem when saving an image in EXR format (they are saved in 32 bits format), the colors appears totally wrong when you open these files in PS or Photomatix.
Thanks.
Thanks.
Re: Indigo Renderer 2.4.8 Released
I made one thread about it and posted som tests....it seem to be not solved yedjuan_irender wrote:There seems to be a problem when saving an image in EXR format (they are saved in 32 bits format), the colors appears totally wrong when you open these files in PS or Photomatix.
Thanks.
Re: Indigo Renderer 2.4.8 Released
Thanks for a new release Guys!
Since this version also has some of the general fixes of the GPU beta, I add the CPU version only changelog list here quickly:(the fastbox Splat filter is awesome: faster + less noise with same spp, should be default for everybody!)
Regarding the new build:
here the Scenefile for debugging: http://dl.dropbox.com/u/6935848/indigo/ ... g_bug.pigs
Since this version also has some of the general fixes of the GPU beta, I add the CPU version only changelog list here quickly:
Code: Select all
2.4.7
* User interface improvements
2.4.6
* Added histogram to tonemapping tab.
* Added new "fastbox" splatting filter.
* Scene not closed when halt time reached.
* Fixed bug where render would stop if IGI or PNG autosaving failed to write to disk.
* Fixed bug where background would render incompletely or not at all.
* Changed self-intersection code.
* Fixed bug with pathtracing giving fireflies on some specular materials.
* Keyframes can now have time < 0 and > 1.
* Fixed path tracing SSS.
2.4.5
* GUI now doesn't close when halt time is reached.
Regarding the new build:
what exactly is meant by this... faster rendering? faster loading? any numbers... ?OnoSendai wrote:* Faster instancing.
Is thsi related to lyc's work here?OnoSendai wrote:* Reduced QMC artefacts.
Network enhancements are always welcome too, need to try the Network manager soon!OnoSendai wrote:* Network rendering can be stopped and started during rendering.
* Can set network manager settings via. the options dialog, saved in settings.xml in appdata dir.
* Added use_network_manager option, defaulting to false, in default_settings.xml
* Network manager now balances slaves among masters.
Is this the techs-talk for fixing the 2GB IGI limit for network rendering?OnoSendai wrote:* Updated render protocol to allow 64-bit buffer sizes and to use explicit sized integers, protocol num is now v6.
This was a real showstoper, thanks a lot for this fix!OnoSendai wrote:* Removed salmon noise from single directional path tracer.
Finally a ISL frindly 64bit build... great!!!OnoSendai wrote:* JIT compilation using LLVM of shaders is now enabled on Windows and Linux 64-bit
Well, it performs better, but still has issues: (Only smoothing used, not displaced!)OnoSendai wrote:* Fixed subdivision and displacement
here the Scenefile for debugging: http://dl.dropbox.com/u/6935848/indigo/ ... g_bug.pigs
Re: Indigo Renderer 2.4.8 Released
You c this? You c thiiiiis?
- Attachments
-
- licencing.png (1.44 KiB) Viewed 12124 times
Re: Indigo Renderer 2.4.8 Released
mac build:
http://www.indigorenderer.com/dist/indigo.osx.2.4.8.zip
It was only tested on OSX 10.6 yet. I'm not 100% sure if it will just work on 10.5. Please test it and let me know about the results (with crash report if it crashes at any point).
http://www.indigorenderer.com/dist/indigo.osx.2.4.8.zip
It was only tested on OSX 10.6 yet. I'm not 100% sure if it will just work on 10.5. Please test it and let me know about the results (with crash report if it crashes at any point).
Re: Indigo Renderer 2.4.8 Released
Faster rendering, don't have any numbers unfortunately!Zom-B wrote:what exactly is meant by this... faster rendering? faster loading? any numbers... ?OnoSendai wrote:* Faster instancing.
Nope, basically now images will converge "better" in the sense that QMC noise doesn't stay in the image for very long renders. However, this work is still not quite complete and can be improved moreZom-B wrote:Is thsi related to lyc's work here?OnoSendai wrote:* Reduced QMC artefacts.
Zom-B wrote:This was a real showstoper, thanks a lot for this fix!OnoSendai wrote:* Removed salmon noise from single directional path tracer.
Thanks for the subdiv test scene, will have a look at it tomorrow!
Re: Indigo Renderer 2.4.8 Released
Thanks for the explanation lyc, and a lol for the salmon noise ^^
Who is online
Users browsing this forum: No registered users and 121 guests