Indigo Renderer 4.6.0 Beta Release

General News and accouncements regarding the Indigo render engine
mpro31
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Joined: Fri Jan 05, 2018 9:44 pm

Re: Indigo Renderer 4.6.0 Beta Release

Post by mpro31 » Thu Jun 17, 2021 11:28 pm

Hi there,
there is a problem saving .exr (32bit only) in 4.6.0 standalone, color spin wheel appears, never disappears.
All other formats ok including 16-bit exr.
my system is MacOS 10.13.6, import from C4d (latest beta)

ak-sam
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Location: Auckland, New Zealand

Re: Indigo Renderer 4.6.0 Beta Release

Post by ak-sam » Wed Jun 30, 2021 10:48 pm

This build seems a lot faster than other recent betas..

To launch indigo and obtain a simple render feels almost instant...impressive!

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Lal-O
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Re: Indigo Renderer 4.6.0 Beta Release

Post by Lal-O » Sun Jul 25, 2021 7:25 am

Hi.

I've noticed that indigo sometimes gives a black screen after changing from Sun+Sky to Hdri lighting in the Environment type section. Indigo still keeps working but there's no chance of getting back unless re-export the file to Indigo. :s

StompinTom
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Re: Indigo Renderer 4.6.0 Beta Release

Post by StompinTom » Tue Aug 03, 2021 7:57 am

Hi!
Is the Blender exporter still being maintained? The current one does not seem to work for Blender 2.93, probably because of this issue: https://wiki.blender.org/wiki/Reference ... er_Changes

Specifically, the bpy.props._PropertyDeferred thing.

Looks like the type generation is done in the extension_frameworks module. I'm not really sure what is the benefit of this module at the end of the day... seems to be a lot of work just to declare some property groups that don't really change all that often...

StompinTom
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Re: Indigo Renderer 4.6.0 Beta Release

Post by StompinTom » Thu Aug 05, 2021 8:19 pm

Hey,

There seems to be a bug with Architectural Glass and Blend materials.

The first image is using a simple Specular material with Architectural enabled.
MV001_OnlyArch.png
The second image is using the same material but also blended a tiny bit with a Phong material (0.1:0.9 ratio).
MV001_Blend_Arch.png
The third image is disabling Architectural on the Specular material. Here the sunlight shows up, albeit very slowly...
MV001_Blend_NoArch.png
As you can see, the sunlight has no problem appearing on the inside of the glass in the first image, though it is absent from the second. The sunlight starts to resolve on the third image with architectural glass disabled. I have tried different render modes and also leaving the rendering on for longer to see if sunlight appears, but with no success.

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OnoSendai
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Re: Indigo Renderer 4.6.0 Beta Release

Post by OnoSendai » Tue Aug 10, 2021 4:17 am

StompinTom wrote:
Tue Aug 03, 2021 7:57 am
Hi!
Is the Blender exporter still being maintained? The current one does not seem to work for Blender 2.93, probably because of this issue: https://wiki.blender.org/wiki/Reference ... er_Changes

Specifically, the bpy.props._PropertyDeferred thing.

Looks like the type generation is done in the extension_frameworks module. I'm not really sure what is the benefit of this module at the end of the day... seems to be a lot of work just to declare some property groups that don't really change all that often...
Hi Tom,
I had a go at fixing it, but it's a bit tricky. Maybe we should just remove the dynamic property generation done with the extension framework and just use static properties (or whatever they are called)

jan1
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Location: Slovakia
3D Software: SketchUp

Re: Indigo Renderer 4.6.0 Beta Release

Post by jan1 » Wed Aug 11, 2021 5:41 pm

helo
just found possible bug
after hit render and tick "optimise for denoising" box my whole frame just disapear
i have to save it to igs format and then reload that exported scene and render again
it is quite annoying .
i am rendering with GPU only .

Evgeniy
Posts: 16
Joined: Fri Dec 05, 2014 1:44 am

Re: Indigo Renderer 4.6.0 Beta Release

Post by Evgeniy » Fri Sep 24, 2021 2:53 am

MLT with Bidir mode fixed? Because it's been broken since version 4

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thesquirell
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Location: Novi Sad, Serbia

Re: Indigo Renderer 4.6.0 Beta Release

Post by thesquirell » Fri Sep 24, 2021 10:12 am

Evgeniy wrote:
Fri Sep 24, 2021 2:53 am
MLT with Bidir mode fixed? Because it's been broken since version 4
What do you mean? On GPU?

Evgeniy
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Joined: Fri Dec 05, 2014 1:44 am

Re: Indigo Renderer 4.6.0 Beta Release

Post by Evgeniy » Fri Sep 24, 2021 6:45 pm

thesquirell wrote:
Fri Sep 24, 2021 10:12 am
Evgeniy wrote:
Fri Sep 24, 2021 2:53 am
MLT with Bidir mode fixed? Because it's been broken since version 4
What do you mean? On GPU?
No, on CPU. The light jumps from frame to frame
Attachments
Indigo_BDMLT_2.png
Indigo_BDMLT_1.png
Indigi_MLT_2.png
Indigi_MLT_1.png

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thesquirell
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Re: Indigo Renderer 4.6.0 Beta Release

Post by thesquirell » Sat Sep 25, 2021 12:00 am

Is it jumping on frame refresh, or in animation?

Evgeniy
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Re: Indigo Renderer 4.6.0 Beta Release

Post by Evgeniy » Sat Sep 25, 2021 12:57 am

I rendered two frames from a still camera. The light behaves differently in each frame

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thesquirell
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Re: Indigo Renderer 4.6.0 Beta Release

Post by thesquirell » Sat Sep 25, 2021 1:51 am

How long did you render these two frames, per frame/sampling round?

Evgeniy
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Joined: Fri Dec 05, 2014 1:44 am

Re: Indigo Renderer 4.6.0 Beta Release

Post by Evgeniy » Sun Sep 26, 2021 11:12 am

I don't remember anymore. I rendered these pictures to an acceptable level of noise for me. I rendered to about the same noise level in Corona and Thea render, in these renderers everything is ok. In Indigo 3.8. everything was ok too.

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thesquirell
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Re: Indigo Renderer 4.6.0 Beta Release

Post by thesquirell » Mon Sep 27, 2021 2:06 am

Can you send me the scene file?

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