Indigo Renderer 4.2.23 Stable Release Candidate

General News and accouncements regarding the Indigo render engine
SimonM
Posts: 1
Joined: Tue Nov 29, 2016 10:42 pm

Re: Indigo Renderer 4.2.23 Stable Release Candidate

Post by SimonM » Fri Mar 08, 2019 1:43 am

Hello
Thanks a lot for the new 4.2 version. I love the new render channels and the possibility to export all these infos in an exr file from the GUI.
Is there also a possibility to create this exr file from the command line interface (indigo_console.exe) ?

Another question:
I use to work with the XYZ data available in the *.igi format, the igi formatting has change in this new version and I cannot read it anymore. It is not a big deal if I can use the data present in the exr file. Can you please give me the function to transform the RGB data present in the new exr format into XYZ values ?

Thanks for the help.

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Pibuz
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Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: Indigo Renderer 4.2.23 Stable Release Candidate

Post by Pibuz » Fri Mar 22, 2019 3:58 am

Hi to the dev's team!
I noticed that when I try to rotate an HDR envmap through the GUI indigo crashes...

Con this be fixed?

Thanks!

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pixie
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Re: Indigo Renderer 4.2.23 Stable Release Candidate

Post by pixie » Fri Mar 22, 2019 1:52 pm

these AOVs are a gods send!

Legos2112
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Location: Venezuela
3D Software: SketchUp
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Re: Indigo Renderer 4.2.23 Stable Release Candidate

Post by Legos2112 » Sat Mar 30, 2019 2:39 am

Hi, i was working on this scene from a sketchup model,
so the problem is that i wasn't able to render using openCL.

indigo version 4.2.23

if i render using everything ok no problem.

went i choose GPU to render the light layers (lampara jardin,) didnt work only the hdri layer and the other lamps but not the one in the garden.

i set the tone mapping to camera or Reinhard but i didn't make any difference.
i save the scene as a pigs file in order to render in other computer but it has the same result the light layer lampara jardin didn't work on GPU render just CPU.

For ligthing i use

hdri map layer 4
ies lamp layer 2,3
presset light material layer 1
Attachments
1.png
aperture deffraction on
edit friday.png
aperture deffraction off
122_deliver_D.png
aperture deffraction ofF
hdri layer 0.0001
GPU RENDER OK IN THIS ONE
122_deliver_A.png
aperture deffraction on
hdri layer 1
GPU RENDER OK IN THIS ONE

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