Thank's, now it's clear
mrmoose
Search found 130 matches
- Thu Feb 15, 2007 2:20 am
- Forum: Indigo News and Announcements
- Topic: Indigo 0.7 test 5
- Replies: 87
- Views: 39105
- Thu Feb 15, 2007 2:03 am
- Forum: Indigo News and Announcements
- Topic: Indigo 0.7 test 5
- Replies: 87
- Views: 39105
- Wed Feb 14, 2007 4:18 am
- Forum: Indigo News and Announcements
- Topic: Indigo 0.7 test 5
- Replies: 87
- Views: 39105
- Fri Jan 19, 2007 8:14 pm
- Forum: Cinema 4D
- Topic: Development of the C4D Exporter
- Replies: 26
- Views: 15506
Well, i sent a mail to BL asking about the plug-in and his intention for the future. He is very sorry, but unfortunatly he has no free time to spent on the development of the plug-in since he is full of work. :cry: But there's a good new too: he is disposed to share sources. He will share them here ...
- Wed Jan 10, 2007 8:10 pm
- Forum: Indigo News and Announcements
- Topic: Indigo 0.7 test 1
- Replies: 75
- Views: 44525
- Wed Jan 10, 2007 2:44 am
- Forum: Finished Artwork
- Topic: Water Drop on calm sea surface...
- Replies: 7
- Views: 3688
- Sat Dec 30, 2006 11:36 am
- Forum: Off Topic
- Topic: Happy New Year!
- Replies: 12
- Views: 4819
- Thu Dec 28, 2006 12:05 am
- Forum: Works in Progress
- Topic: experiments with sss in indigo
- Replies: 22
- Views: 6706
- Mon Dec 25, 2006 2:12 am
- Forum: Finished Artwork
- Topic: Seasons Greetings
- Replies: 7
- Views: 2985
- Tue Nov 28, 2006 2:22 am
- Forum: Finished Artwork
- Topic: christmas doodle
- Replies: 8
- Views: 2822
- Tue Oct 31, 2006 11:08 pm
- Forum: Works in Progress
- Topic: Fitness Club
- Replies: 14
- Views: 2956
A question, why does the reflection in mirror look DOF? I don't know. Perheps the fresnel value. Here is mirror material: <material> <name>cromato</name> <phong> <fresnel_scale>0.8</fresnel_scale> <diffuse>1 1 1</diffuse> <specular>1 1 1</specular> <exponent>10000</exponent> </phong> </material> If...
- Tue Oct 31, 2006 10:07 pm
- Forum: Bugs and Requests
- Topic: [REQ] - Camera clipping
- Replies: 5
- Views: 3122
Here is an image to explain me better. As you can see the camera is set out the room but I enable camera clipping and set value to 201. Everything that is between the camera and camera clipping point value will not be rendered as you can see in topleft ortogonal view. http://xs208.xs.to/xs208/06442/...
- Tue Oct 31, 2006 9:30 pm
- Forum: Bugs and Requests
- Topic: [REQ] - Camera clipping
- Replies: 5
- Views: 3122
What is camera clipping? Well, it's a features that permits to disable to render objects that are near the camera. You can set a distance : everything that is nearer the camera than the distance value will not be rendered (but will be take in consideration from the render engine so will produce sha...
- Tue Oct 31, 2006 8:33 pm
- Forum: Bugs and Requests
- Topic: [REQ] - Camera clipping
- Replies: 5
- Views: 3122
[REQ] - Camera clipping
It would be very useful to have an option to enable the camera clipping. This features will permit to render indoor scene with the right camera angle.
Sorry for my awful english
mrmoose
Sorry for my awful english
mrmoose
- Tue Oct 31, 2006 8:06 pm
- Forum: Works in Progress
- Topic: Fitness Club
- Replies: 14
- Views: 2956