Hi
2Kram1032: Thx, the next render I'll switch all lights on without lightlayers.
Now take a look how the noise's disappeared after saturation reduction and glass removing.
Search found 157 matches
- Fri Jan 09, 2009 10:07 pm
- Forum: Works in Progress
- Topic: Russian Appartment - "Khrushchev building" redesig
- Replies: 16
- Views: 6027
- Thu Jan 08, 2009 12:04 am
- Forum: Works in Progress
- Topic: Russian Appartment - "Khrushchev building" redesig
- Replies: 16
- Views: 6027
- Wed Jan 07, 2009 11:08 pm
- Forum: Works in Progress
- Topic: Russian Appartment - "Khrushchev building" redesig
- Replies: 16
- Views: 6027
Hi, folks! After your advices I left only one light - Physical Sky+Sun, BiDir is off, but as U can C the pictures are still noisy after of 66h :( what's wrong? BTW there's a double glass in the window frame - is it ok? or should I remove it? The main question is how to render the scene for 14h-16h n...
- Tue Dec 30, 2008 3:20 am
- Forum: Works in Progress
- Topic: clarinet
- Replies: 9
- Views: 4866
- Tue Dec 30, 2008 1:06 am
- Forum: Bugs and Requests
- Topic: Resume from Indigo's menu doesn't work
- Replies: 3
- Views: 1279
Resume from Indigo's menu doesn't work
Found the bug, When I try to resume render it starts from the beggining.
For now only works MyResumer by SmartDen
For now only works MyResumer by SmartDen
- Tue Dec 30, 2008 12:56 am
- Forum: Works in Progress
- Topic: Russian Appartment - "Khrushchev building" redesig
- Replies: 16
- Views: 6027
- Tue Dec 30, 2008 12:25 am
- Forum: Works in Progress
- Topic: Russian Appartment - "Khrushchev building" redesig
- Replies: 16
- Views: 6027
Russian Appartment - "Khrushchev building" redesig
Hi, take a look at my redisign of the room
After of 60h it's too noisy, BIDIR is off, There're portals also
and 5 light layers
After of 60h it's too noisy, BIDIR is off, There're portals also
and 5 light layers
- Wed Dec 24, 2008 2:54 am
- Forum: Finished Artwork
- Topic: MyF1
- Replies: 14
- Views: 7245
- Sat Dec 13, 2008 3:42 am
- Forum: Bugs and Requests
- Topic: Request: Change num_threads on runtime
- Replies: 21
- Views: 3977
If the discussion comes into such arguments so We can use a pencil instead Indigo and do everything manualy. First it's cheep, simple and there are a lot of alternatives exist (like pen or marker). To leave it as is means regress, let's do the progress! I don't want to prove my sight of view, let's ...
- Fri Dec 12, 2008 10:18 pm
- Forum: Bugs and Requests
- Topic: Request: Change num_threads on runtime
- Replies: 21
- Views: 3977
- Fri Dec 12, 2008 8:02 pm
- Forum: Bugs and Requests
- Topic: Request: Change num_threads on runtime
- Replies: 21
- Views: 3977
- Thu Dec 11, 2008 8:40 pm
- Forum: Bugs and Requests
- Topic: Request: Change num_threads on runtime
- Replies: 21
- Views: 3977
- Thu Dec 11, 2008 2:49 am
- Forum: Bugs and Requests
- Topic: Request: Change num_threads on runtime
- Replies: 21
- Views: 3977
Request: Change num_threads on runtime
Hi I faced with the problem, I exported the scene with 'threads 2' and 'resume option enabled' and began rendering on my workstation with Intel Core 2. Then after 18h I stopped the renderer and resumed it on my laptop with AMD Turion x2 - and it's slow down the whole system, all I need just release ...
- Wed Sep 03, 2008 7:14 pm
- Forum: Off Topic
- Topic: mspaint car (Porsche Cayman S Edition 1)
- Replies: 12
- Views: 4120
- Sat Aug 30, 2008 7:19 pm
- Forum: Finished Artwork
- Topic: Shelby Cobra 427s - UPDATE
- Replies: 17
- Views: 4474