Search found 105 matches

Search found 105 matches
by Onizuka
Tue Sep 06, 2016 6:09 am
Forum: Materials
Topic: Progressive Fog Density
Replies: 15
Views: 26371

Progressive Fog Density

Hi, I need to create a fog material but the actual medium system is not accurate enough for the purpose. What I need is that the sphere, or the box containing the fog material/medium becomes less delimitate. that the shape of the box disapears completely. I mean that the density of the fog should be...
by Onizuka
Sun Sep 04, 2016 11:45 pm
Forum: Works in Progress
Topic: Making the Earth
Replies: 54
Views: 48167

Re: Making the Earth

Io's shadow on beautifull Jupiter
by Onizuka
Tue Jun 21, 2016 10:30 am
Forum: Works in Progress
Topic: Landscapes
Replies: 179
Views: 126308

Re: Landscapes

Beautifull yonosoy
Oscar J wrote:Incredible pictures, and so clean as well. :)
It would be Strange with such a computer to show not clean images :D
by Onizuka
Sun Jun 19, 2016 1:44 pm
Forum: Bugs and Requests
Topic: Indigo easter egg c4d
Replies: 8
Views: 3828

Re: Indigo easter egg c4d

Hahaha Originalplan you ended me :lol: :) pixie too ! More seriously I guess it's about light being absorbed by the sky not heterogeneously but maybe I'm wrong.. It happens more or less between zenith 95 to 107. Captured night sky model would be great; I never tried but it should be possible to make...
by Onizuka
Sat Jun 18, 2016 11:19 am
Forum: Works in Progress
Topic: A natural situation
Replies: 361
Views: 239154

Re: A natural situation

Ok, I made a test the other day, with this parameters, but I'm not sure about the results, if you look at the sky colors ( or the color should be right if longer render time maybe I don't know, I had no more time to test this )
by Onizuka
Sat Jun 18, 2016 11:13 am
Forum: Bugs and Requests
Topic: Indigo easter egg c4d
Replies: 8
Views: 3828

Re: Indigo easter egg c4d

Wow yes !
Can someone explain the phenomenon maybe ? :o :) (not only c4d, just Indigo, by the way 8) )
by Onizuka
Wed Jun 08, 2016 1:12 pm
Forum: Works in Progress
Topic: A natural situation
Replies: 361
Views: 239154

Re: A natural situation

oooh ok I think I get it, it means actually that the center of the sphere would be at 6378135m Under the 0m of sketchup (Under the origin). I couldn't get where the coordinates were based for the sphere; I'm testing
by Onizuka
Wed Jun 08, 2016 12:19 pm
Forum: Works in Progress
Topic: A natural situation
Replies: 361
Views: 239154

Re: A natural situation

Ok but I don't understand: should the center of the atmosphere mesh be at level 0m in sketchup, and so the terrain at 6378135m of altitude to be 80000m Under the atmosphere surface; or should my terrain be at 0m altitude and 80000m Under the surface of the atmosphere sphere ? sorry if I sound dumb b...
by Onizuka
Wed Jun 08, 2016 11:49 am
Forum: Works in Progress
Topic: A natural situation
Replies: 361
Views: 239154

Re: A natural situation

Thank you a lot for your help yonosoy; I'm also sorry but I remade a quick scene inside sketchup when you asked me to send a pigs file, without instances and many other objects and materials, but I had to do quick and messed up a little by replacing the atmosphere at the right position and didn't re...
by Onizuka
Wed Jun 08, 2016 5:41 am
Forum: Works in Progress
Topic: A natural situation
Replies: 361
Views: 239154

Re: A natural situation

This one works but its the other cloud material without haze. same scene
by Onizuka
Wed Jun 08, 2016 5:13 am
Forum: Works in Progress
Topic: A natural situation
Replies: 361
Views: 239154

Re: A natural situation

Yes this was my question. I created the PIGS, but I have an error when I try to open it, I don't get it since I just saved my scene wich works correctly
by Onizuka
Wed Jun 08, 2016 4:26 am
Forum: Works in Progress
Topic: A natural situation
Replies: 361
Views: 239154

Re: A natural situation

Ok I will try to do it. Can I add the pigs file by the same way I add an image ?
by Onizuka
Wed Jun 08, 2016 3:19 am
Forum: SketchUp
Topic: Wishlist
Replies: 218
Views: 191909

Re: Wishlist

Hi, _Get the scattered object coloured with the color of the pixel corresponding to where the object is scattered on the ground texture: You can actually get a very similar effect with a shader, using world coordinates to lookup in the texture. That's not super convenient though. How can I do that ...
by Onizuka
Wed Jun 08, 2016 3:17 am
Forum: Works in Progress
Topic: A natural situation
Replies: 361
Views: 239154

Re: A natural situation

It could save some time maybe
by Onizuka
Wed Jun 08, 2016 2:27 am
Forum: Works in Progress
Topic: A natural situation
Replies: 361
Views: 239154

Re: A natural situation

Hi, Sorry for the late, but I had a problem with my internet during a long time, the cable suffered corrosion and had to be replaced... First, great renders man! I had made a few tests to get the god rays through the clouds but I failed on each situations. I tried with more or less fog, I tried with...
Search found 105 matches