Search found 105 matches
- Tue Sep 06, 2016 6:09 am
- Forum: Materials
- Topic: Progressive Fog Density
- Replies: 15
- Views: 26371
Progressive Fog Density
Hi, I need to create a fog material but the actual medium system is not accurate enough for the purpose. What I need is that the sphere, or the box containing the fog material/medium becomes less delimitate. that the shape of the box disapears completely. I mean that the density of the fog should be...
- Sun Sep 04, 2016 11:45 pm
- Forum: Works in Progress
- Topic: Making the Earth
- Replies: 54
- Views: 48167
Re: Making the Earth
Io's shadow on beautifull Jupiter
- Tue Jun 21, 2016 10:30 am
- Forum: Works in Progress
- Topic: Landscapes
- Replies: 179
- Views: 126308
Re: Landscapes
Beautifull yonosoy
It would be Strange with such a computer to show not clean imagesOscar J wrote:Incredible pictures, and so clean as well.
- Sun Jun 19, 2016 1:44 pm
- Forum: Bugs and Requests
- Topic: Indigo easter egg c4d
- Replies: 8
- Views: 3828
Re: Indigo easter egg c4d
Hahaha Originalplan you ended me :lol: :) pixie too ! More seriously I guess it's about light being absorbed by the sky not heterogeneously but maybe I'm wrong.. It happens more or less between zenith 95 to 107. Captured night sky model would be great; I never tried but it should be possible to make...
- Sat Jun 18, 2016 11:19 am
- Forum: Works in Progress
- Topic: A natural situation
- Replies: 361
- Views: 239154
Re: A natural situation
Ok, I made a test the other day, with this parameters, but I'm not sure about the results, if you look at the sky colors ( or the color should be right if longer render time maybe I don't know, I had no more time to test this )
- Sat Jun 18, 2016 11:13 am
- Forum: Bugs and Requests
- Topic: Indigo easter egg c4d
- Replies: 8
- Views: 3828
Re: Indigo easter egg c4d
Wow yes !
Can someone explain the phenomenon maybe ? (not only c4d, just Indigo, by the way )
Can someone explain the phenomenon maybe ? (not only c4d, just Indigo, by the way )
- Wed Jun 08, 2016 1:12 pm
- Forum: Works in Progress
- Topic: A natural situation
- Replies: 361
- Views: 239154
Re: A natural situation
oooh ok I think I get it, it means actually that the center of the sphere would be at 6378135m Under the 0m of sketchup (Under the origin). I couldn't get where the coordinates were based for the sphere; I'm testing
- Wed Jun 08, 2016 12:19 pm
- Forum: Works in Progress
- Topic: A natural situation
- Replies: 361
- Views: 239154
Re: A natural situation
Ok but I don't understand: should the center of the atmosphere mesh be at level 0m in sketchup, and so the terrain at 6378135m of altitude to be 80000m Under the atmosphere surface; or should my terrain be at 0m altitude and 80000m Under the surface of the atmosphere sphere ? sorry if I sound dumb b...
- Wed Jun 08, 2016 11:49 am
- Forum: Works in Progress
- Topic: A natural situation
- Replies: 361
- Views: 239154
Re: A natural situation
Thank you a lot for your help yonosoy; I'm also sorry but I remade a quick scene inside sketchup when you asked me to send a pigs file, without instances and many other objects and materials, but I had to do quick and messed up a little by replacing the atmosphere at the right position and didn't re...
- Wed Jun 08, 2016 5:41 am
- Forum: Works in Progress
- Topic: A natural situation
- Replies: 361
- Views: 239154
Re: A natural situation
This one works but its the other cloud material without haze. same scene
- Wed Jun 08, 2016 5:13 am
- Forum: Works in Progress
- Topic: A natural situation
- Replies: 361
- Views: 239154
Re: A natural situation
Yes this was my question. I created the PIGS, but I have an error when I try to open it, I don't get it since I just saved my scene wich works correctly
- Wed Jun 08, 2016 4:26 am
- Forum: Works in Progress
- Topic: A natural situation
- Replies: 361
- Views: 239154
Re: A natural situation
Ok I will try to do it. Can I add the pigs file by the same way I add an image ?
Re: Wishlist
Hi, _Get the scattered object coloured with the color of the pixel corresponding to where the object is scattered on the ground texture: You can actually get a very similar effect with a shader, using world coordinates to lookup in the texture. That's not super convenient though. How can I do that ...
- Wed Jun 08, 2016 3:17 am
- Forum: Works in Progress
- Topic: A natural situation
- Replies: 361
- Views: 239154
Re: A natural situation
It could save some time maybe
- Wed Jun 08, 2016 2:27 am
- Forum: Works in Progress
- Topic: A natural situation
- Replies: 361
- Views: 239154
Re: A natural situation
Hi, Sorry for the late, but I had a problem with my internet during a long time, the cable suffered corrosion and had to be replaced... First, great renders man! I had made a few tests to get the god rays through the clouds but I failed on each situations. I tried with more or less fog, I tried with...