Search found 243 matches

Search found 243 matches
by lape
Mon Feb 18, 2013 11:16 am
Forum: Works in Progress
Topic: First try with SkIndigo
Replies: 60
Views: 29073

Re: First try with SkIndigo

OnoSendai wrote:Looking really good!
thank you... I think I've fallen in love with Indigo :wink:
by lape
Mon Feb 18, 2013 11:03 am
Forum: Works in Progress
Topic: First try with SkIndigo
Replies: 60
Views: 29073

Re: First try with SkIndigo

you are so right! :mrgreen:
now with MLT and some changes for material
by lape
Mon Feb 18, 2013 12:01 am
Forum: Works in Progress
Topic: First try with SkIndigo
Replies: 60
Views: 29073

Re: First try with SkIndigo

Here is my next try to set up the night scene. Can't get rid of the fireflies, though it rendered about 22h and has 8500spp, supersample set to 3. Render method Bidir Path Tracing.
by lape
Sun Feb 17, 2013 12:23 am
Forum: Works in Progress
Topic: First try with SkIndigo
Replies: 60
Views: 29073

Re: First try with SkIndigo

I have a GeForce GTX 285 with 1024MB RAM.
The tree and the pebbles are external obj meshes.
by lape
Sat Feb 16, 2013 11:33 pm
Forum: Works in Progress
Topic: First try with SkIndigo
Replies: 60
Views: 29073

Re: First try with SkIndigo

Hi Zoom-B,

thank you for your kind words :D

I will try to follow your advices. But regarding gpu acceleration, I get an error when I activate it, see attached. What happens here?
by lape
Sat Feb 16, 2013 10:26 pm
Forum: Works in Progress
Topic: First try with SkIndigo
Replies: 60
Views: 29073

Re: First try with SkIndigo

Ok, bidir with MLT started and I get 7k/s! this is so damn slow... after 30min 11spp. This will need days to get free of noise! All I want to achieve is a nightscene with some warm light inside the building. Perhaps the material of then windows panes is the wrong one? I used the normal glass for the...
by lape
Sat Feb 16, 2013 9:33 pm
Forum: Works in Progress
Topic: First try with SkIndigo
Replies: 60
Views: 29073

Re: First try with SkIndigo

Ok, next try is bidir with MLT. Seems I've chosen quite a complicated scene for my first steps with indigo.
by lape
Sat Feb 16, 2013 9:11 pm
Forum: Works in Progress
Topic: First try with SkIndigo
Replies: 60
Views: 29073

Re: First try with SkIndigo

Here is my try for the nightscene after 11h of rendering, about 8000spp.
-path tracing
-glass acceleration

looks quite bad with all these fireflies... :(
by lape
Sat Feb 16, 2013 9:01 am
Forum: Works in Progress
Topic: First try with SkIndigo
Replies: 60
Views: 29073

Re: First try with SkIndigo

Thank you Pibuz and Headroom for your explanations :) I remodeled the lamps and changed materials, now it seems to work much better. But I'm still trying to get some lights coming out of the building. Whenever I use bidir the inner building through the window stays black, though I tried different ma...
by lape
Fri Feb 15, 2013 8:51 pm
Forum: Works in Progress
Topic: First try with SkIndigo
Replies: 60
Views: 29073

Re: First try with SkIndigo

thickness of glass is 5mm. I will try a different material for the glass.
thank you!
by lape
Fri Feb 15, 2013 7:56 pm
Forum: Works in Progress
Topic: First try with SkIndigo
Replies: 60
Views: 29073

Re: First try with SkIndigo

Do you mean by "transmitter" the glass surrounding the bulb (which uses a diffuse material)? Or the emitter itself?
by lape
Fri Feb 15, 2013 7:59 am
Forum: Works in Progress
Topic: First try with SkIndigo
Replies: 60
Views: 29073

Re: First try with SkIndigo

attached is a picture of the lamp. Inside bulb with emitter (cylinder), outside cylinder with glass material.
by lape
Fri Feb 15, 2013 7:03 am
Forum: Works in Progress
Topic: First try with SkIndigo
Replies: 60
Views: 29073

Re: First try with SkIndigo

ok...I'll try.

bidir doesn't seem to work, it gives somehow a week diffuse light from the emitters... see attached

and patch tracing creates a lot of fireflies...
by lape
Fri Feb 15, 2013 6:34 am
Forum: Works in Progress
Topic: First try with SkIndigo
Replies: 60
Views: 29073

Re: First try with SkIndigo

well, I'm not able to set up a natural looking sky at night. It always looks orange or is far to bright for a night scene. I figured out that using the sketchup background set to a dull dark grey/blue seems to fit best, but I'm wondering how to use the physical sky that is mentioned in all tutorials...
by lape
Thu Feb 14, 2013 11:00 am
Forum: Works in Progress
Topic: First try with SkIndigo
Replies: 60
Views: 29073

Re: First try with SkIndigo

The pepples came as obj, and I used them as external meshes in sketchup, like the tree. But I have one more question. After watching the tutorials about emitters and environment, I tried to set up my scene at night, by using emitters in the lamps outside the building.... and totally failed :cry: I w...
Search found 243 matches