Search found 7286 matches

Search found 7286 matches
by CTZn
Mon Dec 11, 2006 4:08 pm
Forum: Works in Progress
Topic: my new interior(tonemapping test
Replies: 10
Views: 4015

i reverse gamma carrected the picture in PS using the exposure settings and gamma .. Is that with levels or some filter ? You say images should be reverse gamma corrected (that's with levels isn't it?) but I don't see how to integrate the exposure as well... by exposure you mean aperture radius or ...
by CTZn
Mon Dec 11, 2006 10:43 am
Forum: Indigo General Stuff
Topic: Plans for Indigo...
Replies: 23
Views: 12566

And that's why I never saw it...
by CTZn
Mon Dec 11, 2006 10:41 am
Forum: Indigo General Stuff
Topic: Polarisation and Brewster's angle
Replies: 12
Views: 5246

Indeed, what is this effect based on ? IOR, surface roughness, ... ? Just curious...
by CTZn
Mon Dec 11, 2006 10:28 am
Forum: Works in Progress
Topic: Do you want your eye medium or crisp?
Replies: 11
Views: 4395

(I'm following this thread while avoiding images at all cost)

:x
by CTZn
Mon Dec 11, 2006 10:27 am
Forum: Works in Progress
Topic: my new interior(tonemapping test
Replies: 10
Views: 4015

Mmm... this post doesn't say how to apply "reverse gamma" correctly, in a way independant from the exporter (we use different ones). How did you apply the correction to filippo's image, u3dreal please ?
by CTZn
Sun Dec 10, 2006 7:00 pm
Forum: Works in Progress
Topic: Glasses
Replies: 6
Views: 2897

Hi codemonk !

Maybe try to divide the scale of your scene, you know two days ago my camera was just outside the skylight environment (it's a sphere), something similar may be the cause of your problem ?
by CTZn
Sun Dec 10, 2006 11:59 am
Forum: Maya
Topic: UV problem
Replies: 15
Views: 9104

Image

That's when using the mel part for export (ie without IME)

:/

BTW: Maya 8. Ok, I know ;)
by CTZn
Sun Dec 10, 2006 11:45 am
Forum: Maya
Topic: UV problem
Replies: 15
Views: 9104

UV problem

Hi there ! Ok, that'll be straight forward to catch with images: Thats what I've got in the viewport of Maya: http://www.worldparallelftp.com//adam/media/indigo/mayaf/uvpb/uvmaya.jpg And thats what Indigo renders: http://www.worldparallelftp.com//adam/media/indigo/mayaf/uvpb/uvindigo.jpg I think the...
by CTZn
Sun Dec 10, 2006 8:36 am
Forum: Bugs and Requests
Topic: to decide the minutes of render
Replies: 6
Views: 2835

You want to add (or use)

Code: Select all

<renderer_settings>
                ...
	<halt_time>-1</halt_time>
                ...
</renderer_settings>
with value in seconds I think. BTW -1 means: never halt ;)
by CTZn
Sat Dec 09, 2006 11:13 pm
Forum: Bugs and Requests
Topic: Resume function?
Replies: 17
Views: 7385

Anyway,
the possibility to keep running Indigo like Seti@home in the Background!
is definitly a great concept imo. Not really the "background" one, but for the "resume". I killed a 16h render coz I had to reboot, couldn't help :(
by CTZn
Sat Dec 09, 2006 11:00 pm
Forum: Bugs and Requests
Topic: [REQ] Region rendering
Replies: 19
Views: 7309

BTW The Idea to add a poll to each [REQ] Thread is great!!! Thanks for your appreciation, but maybe at the end every request "would be cool", you know what I mean ? And regarding your idea of a matte material, well... :mrgreen: that would be cool as well ! But I see my request straight forward: ren...
by CTZn
Sat Dec 09, 2006 6:14 pm
Forum: Off Topic
Topic: The origins of you
Replies: 25
Views: 8572

Formerly it was UrbnCTZn, but that's a bit redundant and people could just not read it "hey man, what does rnbgnticz mean man ?" Both urban and cityzen tells you that I'm in a city, but the later means also that I'm a watcher for our rights and for democracy. A city-zen is not just living in a place...
by CTZn
Sat Dec 09, 2006 5:43 pm
Forum: Bugs and Requests
Topic: [REQ] Region rendering
Replies: 19
Views: 7309

Ok, thanks for the feedback. zsouthboy, actually for me it is easier to define a global region (by guess) rather than renaming my previous cam, creating a new one, exporting again while changing the rez :P the idea too is to keep the exact same pixel size for details ;) atmmatt: wer... maybe that wa...
by CTZn
Sat Dec 09, 2006 11:57 am
Forum: Bugs and Requests
Topic: [REQ] Region rendering
Replies: 19
Views: 7309

Added a poll. I think this one could be a template for every [REQ], so OnoSendai could have a quick glance at how much something is required by users. Everyone just doesn't post, but many more ppl have an opinion ;) For [BUG] I don't think this is needed, because: 1° One has to be sure it is a bug b...
by CTZn
Sat Dec 09, 2006 11:30 am
Forum: Bugs and Requests
Topic: [REQ] Region rendering
Replies: 19
Views: 7309

[REQ] Region rendering

It would look like that: <renderer_settings> <width>800</width> <height>800</height> <region_min>432 285</region_min> <region_max>478 312</region_max> ... </renderer_settings> and will allow one to render a small portion of his image, thus allowing quick feedback for material/light/whatever tweaking...
Search found 7286 matches