With worldscale in blendigo set to 1 x 10^ 0 (default), 1 blender unit is 1 meter, so 0.0002 units is 0.2mm.
I also got gradient blending stuff when overlapping with different precedence.
Search found 207 matches
- Thu Apr 14, 2011 7:57 am
- Forum: Blender
- Topic: Glass questions again
- Replies: 23
- Views: 8606
- Wed Apr 13, 2011 2:25 pm
- Forum: Blender
- Topic: Glass questions again
- Replies: 23
- Views: 8606
Re: Glass questions again
Gap / intersection should be more than 0.2mm
- Wed Apr 13, 2011 2:10 pm
- Forum: Bugs and Requests
- Topic: [Req] Fix and Improve the Indigo Material Preview Scene
- Replies: 45
- Views: 9568
Re: [Req] Fix and Improve the Indigo Material Preview Scene
Created this super 99.9% smooth sphere without any bumps and crap around the logo.
If there's any interest I can do the whole shebang...
If there's any interest I can do the whole shebang...
- Mon Apr 11, 2011 9:24 am
- Forum: Blender
- Topic: Glass questions again
- Replies: 23
- Views: 8606
Re: Glass questions again
Ooooor just use a absorption layer transmittance texture.
- Fri Apr 08, 2011 7:15 am
- Forum: SketchUp
- Topic: Could not find map for material named
- Replies: 12
- Views: 4281
Re: Could not find map for material named
Oh, now we know what to do next time we get that error.
Good shit!
Good shit!
- Fri Apr 08, 2011 7:14 am
- Forum: Works in Progress
- Topic: Swiss Army Knife
- Replies: 16
- Views: 10799
Re: Swiss Army Knife
Found the "screw tool" yet?
- Fri Apr 08, 2011 6:33 am
- Forum: Works in Progress
- Topic: Neoo's Work in Progress thread
- Replies: 125
- Views: 37436
- Thu Apr 07, 2011 3:35 am
- Forum: Indigo Help
- Topic: Creating light cones for internal shot
- Replies: 6
- Views: 2410
Re: Creating light cones for internal shot
To see the light path you'll need dust/fog whatever. Try http://www.indigorenderer.com/materials/materials/125 If you want a smaller light spot, try with a more narrow cylinder around the light source, or put the light higher up so the light doesn't spread out too much. Turn off the rest of the ligh...
- Tue Apr 05, 2011 9:17 pm
- Forum: Works in Progress
- Topic: Neoo's Work in Progress thread
- Replies: 125
- Views: 37436
Re: Neoo's Work in Progress thread
This thing should be a spherish shape or something with a badass gravity field in the center. How does gravity work in this thing anyway? Do they all just float around? No waterfalls then... What about electricity, oxygen, water and food? If people start getting kids in this thing, will they all sta...
- Thu Mar 31, 2011 8:25 am
- Forum: Blender
- Topic: Glass questions again
- Replies: 23
- Views: 8606
Re: Glass questions again
Set up for blendigo 2.6.1.4
Smaller model = more transparent glass
Smaller model = more transparent glass
- Wed Mar 16, 2011 1:06 pm
- Forum: SketchUp
- Topic: SkIndigo 2.6.1
- Replies: 18
- Views: 6718
- Mon Mar 14, 2011 11:29 pm
- Forum: Blender
- Topic: Blendigo 2.6.x Betas
- Replies: 46
- Views: 17458
Re: Blendigo 2.6.x Betas
It happens when blendigo starts and reads the line "PlatformInformation = utils.PlatformInformation()" The exact same error as in the lux thread pops up, I click OK and everything is all good. http://i48.photobucket.com/albums/f233/JvIasterMind/Microsoft_Visual_C_Runtime_Library-.png Then the consol...
- Mon Mar 14, 2011 4:48 am
- Forum: Blender
- Topic: Blendigo 2.6.x Betas
- Replies: 46
- Views: 17458
Re: Blendigo 2.6.x Betas
This stuff right here http://www.indigorenderer.com/forum/viewtopic.php?p=100910#p100910 Nothing interesting in the console, other than it gives the runtime error at the line previously mentioned found by using the print message trick from the lux thread. In LuxBlend it appeared at these lines impor...
- Sun Mar 13, 2011 5:42 pm
- Forum: Blender
- Topic: Blendigo 2.6.x Betas
- Replies: 46
- Views: 17458
Re: Blendigo 2.6.x Betas
Thanks, works good.
Looked into this runtime library error stuff which happens on line
Since this is just for metadata, I guess it can be commented out?
Looked into this runtime library error stuff which happens on line
Code: Select all
PlatformInformation = utils.PlatformInformation()
- Sat Mar 12, 2011 6:13 am
- Forum: Blender
- Topic: Blendigo 2.6.x Betas
- Replies: 46
- Views: 17458
Re: Blendigo 2.6.x Betas
Now auto_choose_num_threads isn't set to false in igs when it's switched off, so num_threads isn't read by indigo