Search found 517 matches

Search found 517 matches
by mrCarnivore
Tue Aug 21, 2007 8:08 pm
Forum: Finished Artwork
Topic: RFID Keys
Replies: 9
Views: 2188

MoI really gets much attention these days... It wasn't that intuitively as I expected it to be, so I will stay at blender. :-) You render is nice, but the wood is horrible! way too blurry. And wood as a background for renders is generally way overrated! Although you try a non-smooth wood, which make...
by mrCarnivore
Tue Aug 21, 2007 7:48 pm
Forum: Works in Progress
Topic: Flashlight test
Replies: 13
Views: 2527

I like the idea a lot. A flashlight render from a low perspective. looks really creepy! I you want an easy to model and quick to render point light source, just use a 1cm cube and remove one wall and make the back wall a lightsource (meshlight) and the other 4 faces just a black diffuse material. to...
by mrCarnivore
Tue Aug 21, 2007 7:24 pm
Forum: Indigo General Stuff
Topic: absorption and scattering coefficients for liquids
Replies: 108
Views: 32035

ass liquids look good as far as I can tell - except milk and chocolate milk.

the milk looks like paint (too much sss) and the chocolate milk doesn't look chocolaty (is that a word?) enough. You should reduce sss and either change sss colour or increase absorbtion.

The rest looks good.
by mrCarnivore
Tue Aug 21, 2007 2:15 am
Forum: Bugs and Requests
Topic: [REQ] Holy crap, microdisplacement.
Replies: 95
Views: 17664

Hey guys, back to the topic please. This is not a thread about how to reduce the blurriness in maxwell renders... This method works to help produce cleaner images and solve aliasing problems in any unbiased renderer. Sorry if you didn't see any value in the advice. There definitely is value in almo...
by mrCarnivore
Tue Aug 21, 2007 12:55 am
Forum: Bugs and Requests
Topic: [REQ] Holy crap, microdisplacement.
Replies: 95
Views: 17664

Hi mrCarnivore. MPD is cool, no doubt about that. I'll definitely do some more research into it at some point, that's about all I can say right now. We're gonna get MPD, we're gonna get MPD... :D No, honestly: Thx for the reply and the positive response. Hope you will find time for it soon and the ...
by mrCarnivore
Mon Aug 20, 2007 11:57 pm
Forum: Bugs and Requests
Topic: [REQ] Holy crap, microdisplacement.
Replies: 95
Views: 17664

Hey guys, back to the topic please. This is not a thread about how to reduce the blurriness in maxwell renders...

Could someone (Ono?) please say a positive thing about the likelihood and timeframe of an implementation of MPD in indigo?
by mrCarnivore
Mon Aug 20, 2007 8:24 pm
Forum: Indigo General Stuff
Topic: exponent map?
Replies: 4
Views: 1674

With an exponent map youcan vary the value of exponent for your material according to a grey image. The lighter the grey the greater the exponent (afaik). It's the same as with albedo (colour map) with which you can vary the colour for your material with and bump map you can vary the height (bumpyne...
by mrCarnivore
Sat Aug 18, 2007 2:29 am
Forum: Indigo General Stuff
Topic: Material Thread - Post your materials here?
Replies: 111
Views: 37341

Omg! Let me guess, you save your 3d stuff on your system disk and chose to re-partition/format you drive during new os installing? I always have a sperate partitions for different things, one for swap file, one for os, one for programs, one for 3d stuff and photos, one for games, and a seperate disk...
by mrCarnivore
Sat Aug 18, 2007 12:09 am
Forum: Finished Artwork
Topic: Wine glass and XML
Replies: 26
Views: 5080

Nice to see some renders from Ono. Seems to be too dark, but as mentioned earlier, this could be due to wrong expectations. Seems to match the reference image pretty well, though!

What's MoI?

Btw: Who is this triple posting Ono spamming guy? I vote to ban him from this forum! :twisted:

;-)
by mrCarnivore
Fri Aug 17, 2007 7:33 pm
Forum: Indigo General Stuff
Topic: Rendering speeds between the different modes...
Replies: 94
Views: 20963

WOW. You test-o-maniac. ;-)

Great to finally see somebody do some extensive tests and share them with others!

Seems 0.03 max change is really to better alternative. It's faster and leads to better results...
by mrCarnivore
Fri Aug 17, 2007 1:14 am
Forum: Indigo General Stuff
Topic: .:: Indigo 0.9T5 and Exit Portal -- second part
Replies: 33
Views: 7784

I don't think you understand me... I know how to use exitportals for "normal" conditions and that the hdr and sky are visible through it and that you have to cover all openings for unbiased results and such! What I don't know is, whether meshlights are actually uninfluenced by the exitportal and if ...
by mrCarnivore
Thu Aug 16, 2007 10:55 pm
Forum: Indigo Competition
Topic: competition forum dead?
Replies: 9
Views: 19168

competition forum dead?

Hey, since radiance left, this forum got a little abandoned. :-( At least in my case it's partly because this forum is so far down the page that I rarely scroll down there... I think it's very interesting to have move competitions. Is there anyone (probably a moderator) who want to set up a new chal...
by mrCarnivore
Thu Aug 16, 2007 8:57 pm
Forum: Bugs and Requests
Topic: [REQ] Holy crap, microdisplacement.
Replies: 95
Views: 17664

MPD is indeed a very big milestone and is on top of my personal wishlist (right after fixing sss in 0.9 :-) ).

And I even think that it's a must nowadays for a unbiased renderer. Bumpmapping is not really realistic, but cheating, if you think about it!
by mrCarnivore
Thu Aug 16, 2007 7:40 pm
Forum: Bugs and Requests
Topic: [REQ] Holy crap, microdisplacement.
Replies: 95
Views: 17664

I fear that implementation of MPD is low prio and even if it will be implmented the memory need would be imense. I hope Ono gets his hands on a nice paper whcih explains how to do MPD without a huge memory imprint... Or maybe he can think of a good way himself. *crossing fingers*
by mrCarnivore
Thu Aug 16, 2007 7:23 pm
Forum: Indigo General Stuff
Topic: .:: Indigo 0.9T5 and Exit Portal -- second part
Replies: 33
Views: 7784

@BbB: That sounded very philosophical, indeed. What I meant was, what if there is no rom, but just the stuff in the room there. :-) @Kram: Thx for trying to help me, but there are still not all the questions aswered... How does the exit-portal work? Does ALL light have to go through there to be visi...
Search found 517 matches