Search found 329 matches

Search found 329 matches
by rgigante
Thu Nov 16, 2006 3:19 am
Forum: Other Exporters
Topic: XSI2Indigo
Replies: 60
Views: 32308

hmm... for what i know...no, not yet...

Regards, Riccardo.
by rgigante
Tue Nov 14, 2006 6:58 pm
Forum: Indigo General Stuff
Topic: Rhino and materials
Replies: 2
Views: 1587

Hi Keith, you can easily add material directly into Rhino using Rhino2Indigo. THe only limitation is due to the fact that rhino doesn't handle texture projection over the native mesh model (u should create your nurbs geometry and then convert it to mesh to obtain the implicit UV coords). With Rhino2...
by rgigante
Mon Nov 13, 2006 9:15 pm
Forum: Other Exporters
Topic: Rhino2Indigo Exporter 0.1.4
Replies: 15
Views: 12367

Hi Altoprofilo, i think for sure i'll provide a better implementation for Rhino2Indigo when 4.0 SDK will be available. I hope it will be compatible with Visual c++ Express Edition, otherwise i think i'll have to work once again on Rhinolscript. Let's wait for Rhino 4.0 to be officially released. Reg...
by rgigante
Wed Nov 08, 2006 9:41 am
Forum: Other Exporters
Topic: XSI2Indigo
Replies: 60
Views: 32308

H i all, the following image after some new functions implemented: - enable/disable hidden object export - enable/disable UV's export - use Dummy Material - some ui reorganization - physical sky export - XSI ambience color export tbd: - indigo texture coords helper - HDRI image based lighting - mode...
by rgigante
Tue Nov 07, 2006 6:44 pm
Forum: Other Exporters
Topic: XSI2Indigo
Replies: 60
Views: 32308

hi all XSIers, due to the skylight implementation (Z axis over our head) i had to turn back to a coords-sys switching. Now to use "correctly" XSI2Indigo the top view will have XY coords, the front view XZ coords, the right view YZ coords. So XSI coords will be converted as follows: Indigo <-------- ...
by rgigante
Thu Oct 26, 2006 10:16 pm
Forum: Other Exporters
Topic: XSI2Indigo
Replies: 60
Views: 32308

Here' a lil update...the material property page is now alive

Image
http://img209.imageshack.us/img209/6928 ... alswn5.jpg

Please C&C welcome.

Best regards, Riccardo.
by rgigante
Wed Oct 25, 2006 7:46 pm
Forum: Bugs and Requests
Topic: [REQ] Changelog file
Replies: 2
Views: 1531

Here's my two cents ;) *************************************Indigo 6 test 1************************************* Scene Changelog: Old-Code: <background> <radiance>1 1 1</radiance> </background> New-Code: <background> <spectrum> <rgb> <rgb>1 1 1</rgb> </rgb> </spectrum> </background> Changelog: * spe...
by rgigante
Mon Oct 23, 2006 9:03 pm
Forum: Bugs and Requests
Topic: [REQ] Changelog file
Replies: 2
Views: 1531

[REQ] Changelog file

Hi Nick,

i think is going to be mandatory to put inside the Indigo distributions a changelog file to keep track of all indigo's mods and improvements.

Thanks in advance, Riccardo.
by rgigante
Sun Oct 15, 2006 9:46 pm
Forum: Other Exporters
Topic: XSI2Indigo
Replies: 60
Views: 32308

Hi dears,

XSI2Indigo is still under development. Sorry not to have given any update in the previous week, but had to (unfortunely) lower the "process priority".

Hope to start coding again in the very next days ;)

Be patient and take care.

Riccardo
by rgigante
Tue Oct 03, 2006 7:00 pm
Forum: Other Exporters
Topic: Rhino2Indigo Exporter 0.1.4
Replies: 15
Views: 12367

hmmm saiko...what indigo release are u usign? 0.5? or 0.6?

I hope to write down some short tuts, but can't figure when since i'm submerged by XSI2Indigo develop.

Please be patience hope to help you and CGTalk comunity asap.


Regards, Riccardo.
by rgigante
Mon Oct 02, 2006 6:59 pm
Forum: Other Exporters
Topic: Rhino2Indigo Exporter 0.1.4
Replies: 15
Views: 12367

No Saiko, sorry :(...hadn't time to create one... but i think that is straightforward enough.

Btw, contact me at riccardogigante "at" hotmail.com for any additional info.

Regards, Riccardo.
by rgigante
Fri Sep 22, 2006 9:22 pm
Forum: Other Exporters
Topic: XSI2Indigo
Replies: 60
Views: 32308

Hi Bullseye,

due to my night-thinking, this morning i've changed the code and i've resetted the XSI coords-sys to standard XYZ... and everything works perfectly.


Thanks again, R.
by rgigante
Fri Sep 22, 2006 6:17 pm
Forum: Other Exporters
Topic: XSI2Indigo
Replies: 60
Views: 32308

Hi Bullseye, thanks ;) but hope to show you as soon as possible an alpha version. It's not a script, it's a C++ compiled plug-in and in my vision it will use a combination of XSI shaders and Indigo ones. It means, for example, that you should add to an existing material or a object or a cluster a Cu...
by rgigante
Fri Sep 22, 2006 10:20 am
Forum: Other Exporters
Topic: XSI2Indigo
Replies: 60
Views: 32308

Thanks Bullseye...let's see what the other folks say too ;) Just a lil screenshots showing in-progress stage. UV Coords fixed - 5' http://img69.imageshack.us/img69/4525/uvcoorsoknk5.th.jpg http://img69.imageshack.us/img69/4525/uvcoorsoknk5.jpg UI Integration - XSI2Indigo & Camera CustomProperty - 5'...
by rgigante
Thu Sep 21, 2006 8:41 pm
Forum: Other Exporters
Topic: XSI2Indigo
Replies: 60
Views: 32308

Hi all, clusters, multiple-uv property now working properly ;) I'd like to receive your feedback regard the way I should translate coordinate system from XSI into Indigo...since we'r used to think to XSI XZ plane as standard XY. Do u want me to keep all the coordinates exactly the same (XSI.X -> In...
Search found 329 matches