Search found 146 matches
- Sat Dec 16, 2017 1:18 am
- Forum: Indigo News and Announcements
- Topic: IndigoBench - Indigo CPU and GPU benchmark
- Replies: 93
- Views: 83839
Re: IndigoBench - Indigo CPU and GPU benchmark
Are you on Win 10? If so, any trouble using it as it doesn't say that 378.66 is Win 10 certified. No, am w7 user. Tho, even if not officially certified they should work. Win10 is from my tests & experience counter-productive (constant updates, notifications... disrupting my workflow, inner peace......
- Fri Dec 15, 2017 10:26 am
- Forum: Indigo News and Announcements
- Topic: IndigoBench - Indigo CPU and GPU benchmark
- Replies: 93
- Views: 83839
Re: IndigoBench - Indigo CPU and GPU benchmark
had same issue almost a month ago with 388.13 drivers - one of devices gone, 'lost OCL capabilities' ?
installed 378.66 & haven't checked since
thanks for notice
installed 378.66 & haven't checked since
thanks for notice
- Sat Dec 09, 2017 2:22 am
- Forum: Blender
- Topic: Blendigo 4.0.8
- Replies: 14
- Views: 17368
Re: Blendigo 4.0.8
Confirming, error is resolved.MZ wrote:@Polinalkrimizei, @burnin, I think I fixed your error. Code is here https://github.com/glaretechnologies/blendigo
burnin, your scene was really helpful
@Eneen, @HeadroomI, @FakeShamus, I will definitely take a look at your suggestions.
Thank you.
- Fri Dec 08, 2017 7:10 am
- Forum: Blender
- Topic: Blendigo 4.0.8
- Replies: 14
- Views: 17368
Re: Blendigo 4.0.8
I get the same error as Polinalkrimizei reports.
Couldn't find the culprit
It's an older test scene. Cube, plane, sun/sky & camera.
Newly made works fine.
Errror: scene file
Couldn't find the culprit
It's an older test scene. Cube, plane, sun/sky & camera.
Newly made works fine.
Errror: scene file
- Thu Nov 30, 2017 8:31 am
- Forum: Blender
- Topic: Indigo not appearing in Blender 2.79.
- Replies: 7
- Views: 9623
Re: Indigo not appearing in Blender 2.79.
Sorry, i forgot if i mentioned it already: Just a heads up about incoming addons breakages and api changes and new rules! 2.79 release is fairly safe from these changes. A new change restricts the use of duplicate class names. Put simple, if you use a duplicated class name your addon will fail activ...
- Fri Nov 03, 2017 10:41 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.0.60 Beta Release
- Replies: 28
- Views: 25447
Re: Indigo Renderer 4.0.60 Beta Release
It's about Section Plane Culling option. Images & description to reproduce attached up above.Oscar J wrote: Could you elaborate on the culling problem please?
Now that i know, hopefully i'll post my findings in the proper thread once i get time to...
cheers
- Fri Nov 03, 2017 5:59 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.0.60 Beta Release
- Replies: 28
- Views: 25447
Re: Indigo Renderer 4.0.60 Beta Release
Ah, so the Environmental problems are issued with the plugin. Also Culling problem is caused by it, doesn't export mesh emitters... Interesting. Basically, if there was an option to import some standardized file formats (ie. obj, fbx, abc...) into Indigo Renderer, Blender plugin would be mostly usel...
- Fri Nov 03, 2017 3:47 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.0.60 Beta Release
- Replies: 28
- Views: 25447
Re: Indigo Renderer 4.0.60 Beta Release
Congrats on your work! Feels quite snappier & faster :) Tho some issues appear (unsure about the cause - plugin or engine). SW: Blender 2.79 + Indigo 4.0.60 HW: 2x intel x5650 CPU + Quadro M5000 + GTX 1060 Scene file: Section Planes Tutorial (Blender) 1. Section planes (Cull geometry "On" VS "Off"):...
- Thu Oct 19, 2017 5:53 am
- Forum: Blender
- Topic: Updated Blender Plugin
- Replies: 19
- Views: 18400
a note [2¢]
Blender viewport rendering using 3rd party commercial engines is available with:
- Thea For Blender (@ Forums),
- B-Maxwell (FIRE viewport) but works only with Blender 2.78/2.78a & M~R 3.2.15,
- Octane also.
would be nice, especially with Indigo RT
stay well
- Thea For Blender (@ Forums),
- B-Maxwell (FIRE viewport) but works only with Blender 2.78/2.78a & M~R 3.2.15,
- Octane also.
would be nice, especially with Indigo RT
stay well
- Tue Sep 26, 2017 4:52 am
- Forum: Indigo General Stuff
- Topic: Interior white walls and light rebounds
- Replies: 10
- Views: 6746
Re: Interior white walls and light rebounds
Would advise same, since you got HDR image at hand all you need to do is tonne mapping it to your heart's desire (properly).Oscar J wrote:What about some simple curves/levels?
- Wed Sep 13, 2017 7:24 am
- Forum: Indigo Help
- Topic: Licence offline
- Replies: 4
- Views: 5910
Re: Licence offline
dakiru: Thank you I manualy disabled ethernet card and indigo work as demo..ok It is not same as common offline mode. I already understand that network card must be enabled and indigo work as full version. I disconnected the network card because the indigo in the cinema4d started to make trouble. W...
- Tue Aug 29, 2017 3:18 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.0.55 Beta Release
- Replies: 53
- Views: 57808
Re: Indigo Renderer 4.0.55 Beta Release
TYVM :DOscar J wrote:^
* Sphere primitives are known not to work on GPU (see Indigo 4 Beta release thread).
* Setting the HDRI to gain 10^7 in Blendigo works fine for me.
- Fri Aug 25, 2017 11:37 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.0.55 Beta Release
- Replies: 53
- Views: 57808
Re: Indigo Renderer 4.0.55 Beta Release
hm... works fine here. Exported from blender. Sphere on a plane lit using HDRI. Rotating Environment HDRI in all engines, also changing material types... PT, BDPT, MLT... CPU, single GPU, twin GPU... all OK - didn't crash once (even previously found bug/crash didn't appear in this case). Any specifi...
- Fri Aug 18, 2017 4:11 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.0.55 Beta Release
- Replies: 53
- Views: 57808
Re: Indigo Renderer 4.0.55 Beta Release
- no crash @ default settings, using 2 GPUs (w7, Q M5000 + GTX 1060 /// driver v. 378.49)
- 2 GPUs: crashes as soon as i change Glass to Specular (or anything else), in RTP & even when rendering is paused
- 1 GPU: changing material types using one GPU (any) it works
dump file
- 2 GPUs: crashes as soon as i change Glass to Specular (or anything else), in RTP & even when rendering is paused
- 1 GPU: changing material types using one GPU (any) it works
dump file
- Tue Aug 01, 2017 10:40 am
- Forum: Bugs and Requests
- Topic: [REQ] MDL compatibility
- Replies: 8
- Views: 14235