Blender Mitsuba exporter has been updated!
http://bartoszstyperek.wordpress.com/20 ... orter-1-0/
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- Sat Oct 20, 2012 7:38 pm
- Forum: Off Topic
- Topic: Mitsuba renderer
- Replies: 36
- Views: 28847
- Fri Oct 12, 2012 9:46 am
- Forum: Off Topic
- Topic: Mitsuba renderer
- Replies: 36
- Views: 28847
Re: Mitsuba renderer
Mitsuba was updated again, better .OBJ and .DAE import. I finally got this scene into it, but there are some shading errors I need to sort out :) I hand edited the water in. 12 min or so render! Very quick on the caustics - by far the fastest unbiased renderer in this aspect 8) Manifold Perturbation...
- Thu Oct 04, 2012 6:59 am
- Forum: Off Topic
- Topic: Mitsuba renderer
- Replies: 36
- Views: 28847
Re: Mitsuba renderer
Ok I export a OBJ-File. But does a OBJ-File also contain the lightsources from my Blenderfile ? And how do I have to setup Materials, Sunlight,... ? Do I have to edit an *.xml file ? BTW: It also supports instancing geometry, see here: http://www.mitsuba-renderer.org/devblog/ Did anyone did some he...
- Wed Oct 03, 2012 11:01 am
- Forum: Off Topic
- Topic: Mitsuba renderer
- Replies: 36
- Views: 28847
Re: Mitsuba renderer
Veach MLT - 10min render - only source of light is indirect lighting through windows and geometry seams :P No exit portals or anything here :shock: VeachMLT_RoomPlant_10mins.jpg Wanted to see how many samples to reach a clean shadows with Veach MLT 8192 samples here - 30 min render VeachMLT_Spheres...
- Wed Oct 03, 2012 1:10 am
- Forum: Off Topic
- Topic: Mitsuba renderer
- Replies: 36
- Views: 28847
Re: Mitsuba renderer
Veach MLT - 10min render - only source of light is indirect lighting through windows and geometry seams :P No exit portals or anything here :shock: VeachMLT_RoomPlant_10mins.jpg Wanted to see how many samples to reach a clean shadows with Veach MLT 8192 samples here - 30 min render VeachMLT_Spheres_...
- Wed Oct 03, 2012 1:08 am
- Forum: Off Topic
- Topic: Mitsuba renderer
- Replies: 36
- Views: 28847
Re: Mitsuba renderer
Veach MLT - direct light sampling off, about 15 mins or so render time Manifold Perturbation option on vs off Turning it on slows down the sample rate, but improves the convergence of the torus and refracted caustics - handy for pool scenes! I also found it better to set number of bounces to -1, inf...
- Tue Oct 02, 2012 9:41 pm
- Forum: Off Topic
- Topic: Mitsuba renderer
- Replies: 36
- Views: 28847
Re: Mitsuba renderer
12 minute renders with the Veach MLT, on my i7 3930k at 4.2ghz system
Very impressive!
That Torus scene is like a pool/caustics scene, very difficult in the standard MLT in Indigo/Luxrender etc
Very impressive!
That Torus scene is like a pool/caustics scene, very difficult in the standard MLT in Indigo/Luxrender etc
- Tue Oct 02, 2012 7:15 pm
- Forum: Off Topic
- Topic: Mitsuba renderer
- Replies: 36
- Views: 28847
Re: Mitsuba renderer
Mitsuba 0.4 gets two types of MLT among lots of goodies, seems pretty fast too 8) Especially the Veach method. The other simplified one is like Indigo's, which piggy backs Path or Bidirectional path tracing. Tried the Veach MLT method on the Sponza scene and it will hit 1024 samples in 6+ minutes on...
- Sat Sep 01, 2012 10:50 am
- Forum: Indigo General Stuff
- Topic: Indigo aperture diffraction vs real life - too weak
- Replies: 11
- Views: 5367
Re: Indigo aperture diffraction vs real life - too weak
OnoSendai wrote:Hi CCJ,
what do you mean by physical diffraction? Non-post-pro?
Because they're both as physical as each other
Yes the one that is enabled whilst rendering
- Sat Sep 01, 2012 7:11 am
- Forum: Indigo General Stuff
- Topic: Indigo aperture diffraction vs real life - too weak
- Replies: 11
- Views: 5367
Re: Indigo aperture diffraction vs real life - too weak
I meant the physical diffraction, has this been improved as well?
- Wed Aug 01, 2012 9:53 am
- Forum: Indigo General Stuff
- Topic: Converting your RGB colour To NK
- Replies: 54
- Views: 24391
Re: Converting your RGB colour To NK
haven't used it in ages, but it worked the last time I did, RGB to NK.mspaw wrote:I cant seem to get the current version of the app to work. Has anybody had any luck converting .nk data to rgb?
Thanks!
-Michael
Not NK to RGB.....
- Sun Jul 22, 2012 10:19 pm
- Forum: Off Topic
- Topic: OpenCL vs Cuda cards
- Replies: 3
- Views: 5845
Re: OpenCL vs Cuda cards
I'm guessing one of the mid high end AMD/ATI cardsENSLAVER wrote:Bumping old thread, any updates on what GPU's are giving the best $ value?
Nvidia are stalling OpenCL performance on the mainstream cards
- Sun Jul 15, 2012 9:42 pm
- Forum: Works in Progress
- Topic: CoolColJ's test pics thread
- Replies: 694
- Views: 339820
Re: CoolColJ's test pics thread
2 cores short of penile lengthdcm wrote:2600k ftw
- Sat Jul 14, 2012 3:08 pm
- Forum: Works in Progress
- Topic: Ronen Beckerman ‘The Museum’ Challenge
- Replies: 8
- Views: 4954
Re: Ronen Beckerman ‘The Museum’ Challenge
2nd pic looks good, LOL at church texture....
- Sat Jul 14, 2012 3:00 pm
- Forum: Works in Progress
- Topic: CoolColJ's test pics thread
- Replies: 694
- Views: 339820
Re: CoolColJ's test pics thread
Trying out an old exit portal test scene from Indigo v2 with v3.4.2 with an i7 970 - 6 core at 3.85ghz Damn clean for only 4 mins and 363 samples :shock: i7-970_3.85ghz_exit_portal_test.jpg Ha - only 1 min, this new improved BPT is pretty fast... ahh memories of the old days with a Pentium 4 are no ...