Search found 146 matches

Search found 146 matches
by burnin
Thu Dec 20, 2018 10:14 pm
Forum: Indigo Help
Topic: problem
Replies: 21
Views: 12775

Re: problem

if you haven't yet, uninstall automatic windows drivers > install NVidia ones (if latest don't work, try with previous versions)
by burnin
Mon Nov 26, 2018 3:28 am
Forum: Indigo General Stuff
Topic: tilt/shift camera
Replies: 15
Views: 23771

Re: tilt/shift camera

Or simply mimic, recreate reality :D It's Indigo!

Jeremy Cox: Down the Rabbit Hole: Adventures in Cinema 4D
> Starts @ 20min
by burnin
Tue Oct 09, 2018 11:27 pm
Forum: Indigo General Stuff
Topic: a few questions about opencl
Replies: 7
Views: 14298

Re: a few questions about opencl

Yes, it can be done via OCL. IMO, denoising is worthless and expensive hack considering spent resources VS return value . Especially, when a feature is locked to specific platform. Also, an argument "beneficial for previews" doesn't hold any substance - previews are previews & PT renders can simply ...
by burnin
Fri Sep 28, 2018 4:17 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.20 Beta Release
Replies: 21
Views: 34434

Re: Indigo Renderer 4.2.20 Beta Release

aleksandera wrote:
Thu Sep 27, 2018 4:38 am
Alembic object renders flat shadet in Cycles while in indigo it renders smooth.
Why is that so?
Are you using Edge modifier to define edge shading? IIRC, Blendigo doesn't read Normals setting from Blender.
Can you post example file to check?
by burnin
Wed Sep 26, 2018 8:17 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.20 Beta Release
Replies: 21
Views: 34434

Re: Indigo Renderer 4.2.20 Beta Release

confirming black/broken .exr (either with: "Save Image", "Save Un-tonemapped Image" or "Save Layers & Channels")
Tested with: Irfan (black), GIMP (exr plugin crash), picturenaut (black), blender (black)... (png & exr attached)
Velvet.png
VelvetEXR.zip
(2.31 MiB) Downloaded 259 times
by burnin
Sun Sep 09, 2018 2:04 am
Forum: Bugs and Requests
Topic: Built-in Denoiser
Replies: 16
Views: 40669

Re: Built-in Denoiser

If you have NVidia's GPU, here's a standalone build for windows of NVidia AI Denoiser from Declan Russel . NOTE: Works only on unidirectional PT renders. Or in other words, it doesn't do shit to BiDir renders. :wink: Along with 'Beauty' (Image /-i) pass, you can also feed it with Albedo (-a) & Norma...
by burnin
Fri Apr 20, 2018 2:39 am
Forum: Bugs and Requests
Topic: The GPU does not work in large scenes
Replies: 23
Views: 22062

Re: The GPU does not work in large scenes

If out-of-core rendering is possible with OpenCL then we can add it. OpenCL 2.0 adds 'shared virtual memory', which maybe does the trick. Below is a link to posts about Cycles ability to offload textures (VRAM > sys RAM). It's also mentioned that latest AMD drivers give such ability without the nee...
by burnin
Thu Apr 19, 2018 12:21 am
Forum: Bugs and Requests
Topic: The GPU does not work in large scenes
Replies: 23
Views: 22062

Re: The GPU does not work in large scenes

IIRC, newer AMD cards have the ability to use CPU RAM (offloading textures). Saw it work with Cycles.
by burnin
Tue Apr 17, 2018 8:00 am
Forum: Works in Progress
Topic: A natural situation...
Replies: 178
Views: 123391

Re: A natural situation...

Really nice.
Thank you.
by burnin
Fri Mar 23, 2018 12:54 am
Forum: Blender
Topic: Blendigo 4.0.10
Replies: 3
Views: 8850

Re: Blendigo 4.0.10

Hi,
Look here: New code repository for Blendigo on GitHub
4.0.13 is the latest (just did a quick test with 2.79a on Win7 and it seems fine).


edit:

WoooW
BiDir CPU is extreme- :shock: -ly fast.

Amazing work!
by burnin
Sun Feb 25, 2018 4:32 am
Forum: Works in Progress
Topic: Landscapes
Replies: 179
Views: 123985

Re: Landscapes

^U^ YES! Very nice looking... Would you care to elaborate, describe some more about the process? /in short will be just fine Is it all procedural: terrain, clouds, ocean... from houdini? How, since no plugin is available? Can't (or can you) import .abcs & .vdbs, so most likely another app is used - ...
by burnin
Mon Jan 15, 2018 9:05 am
Forum: Indigo General Stuff
Topic: Led lamp optical simulation
Replies: 8
Views: 11860

Re: Led lamp optical simulation

you might want to take a look at this:
Porsche Panamera Executive - Official Trailer ~45s in (@ Indigo Render News)
& car Tail lamp lit up rendering (@ LuxRender forums)
by burnin
Sat Dec 23, 2017 5:39 pm
Forum: Indigo News and Announcements
Topic: New website! \:D/
Replies: 20
Views: 30610

Re: New website! \:D/

it is
fixed :D

FF/win7
by burnin
Sat Dec 23, 2017 1:46 am
Forum: Indigo News and Announcements
Topic: New website! \:D/
Replies: 20
Views: 30610

Re: New website! \:D/

:D Fresh! Congrats...

seems that "Enter" doesn't work in 'Post Reply' window.
But shows in preview & when posted. Ah, well...

Joyful Holidays to all!
by burnin
Sat Dec 16, 2017 2:49 am
Forum: Indigo News and Announcements
Topic: IndigoBench - Indigo CPU and GPU benchmark
Replies: 93
Views: 82046

Re: IndigoBench - Indigo CPU and GPU benchmark

About post on RS forums It's basically still just an intro, started last week, so nothing definitive yet. Goes about questioning the stability of drivers & consuming much more vRAM, leading to the next article (linked above.) As written, OCL capabilities are gone with drivers 388.xx on my side. Am a...
Search found 146 matches