If u want more sharper highlights try some other tone-mappings,
maybe Ektachrome-320TCD works for you.
Search found 392 matches
- Wed Jul 06, 2011 6:36 pm
- Forum: SketchUp
- Topic: longer is not necessarily better
- Replies: 6
- Views: 2509
- Fri Jun 24, 2011 8:15 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1820002
Re: Simple Renderings Thread
Very cool joeyslucky22, the merge looks awesome.
- Tue Jun 21, 2011 5:56 am
- Forum: Bugs and Requests
- Topic: Method comparison
- Replies: 45
- Views: 11796
Re: Method comparison
Interesting, some are nice clean, some with noise and some show clear potential caustics.
What might be most accurate method
What might be most accurate method
- Mon Jun 20, 2011 6:25 pm
- Forum: Materials
- Topic: ISL woods !
- Replies: 30
- Views: 14435
Re: ISL woods !
Awesome material and shader
- Sun Jun 19, 2011 9:03 pm
- Forum: SketchUp
- Topic: Why my renderer art does not look like real? Please Help!
- Replies: 11
- Views: 3386
Re: Why my renderer art does not look like real? Please Help
Yes change to true.
Maybe there is option in exporter also, i didn't find it from blendigo 2.4.13
Of course hybrid might not be faster for your scene but doesn't kill to test it out.
Maybe there is option in exporter also, i didn't find it from blendigo 2.4.13
Of course hybrid might not be faster for your scene but doesn't kill to test it out.
- Sun Jun 19, 2011 3:55 am
- Forum: SketchUp
- Topic: Why my renderer art does not look like real? Please Help!
- Replies: 11
- Views: 3386
Re: Why my renderer art does not look like real? Please Help
Post process diffraction is at "camera settings tab", named "post process" (on / of) I press render from exporter, then when indigo renders i go to file menu and save as pigs with name x (x.pigs), Then i right mouse click on x.pigs file and from 7-zip --> extract to folder x, then go to x folder and...
- Sun Jun 19, 2011 12:26 am
- Forum: SketchUp
- Topic: Why my renderer art does not look like real? Please Help!
- Replies: 11
- Views: 3386
Re: Why my renderer art does not look like real? Please Help
Hi
Also make the floor tiles smaller (exponent maybe 1k - 10k).
Use aperture diffraction and post process diffraction and camera f between 2 - 16 or so.
Also MLT bidir with hybrid (hybrid seems to be faster even if it shows lower samples/s).
Model some ruffles to bed fabrics and blanket.
Also make the floor tiles smaller (exponent maybe 1k - 10k).
Use aperture diffraction and post process diffraction and camera f between 2 - 16 or so.
Also MLT bidir with hybrid (hybrid seems to be faster even if it shows lower samples/s).
Model some ruffles to bed fabrics and blanket.
- Sat Jun 18, 2011 12:34 am
- Forum: Materials
- Topic: Brushed Aluminum
- Replies: 39
- Views: 21428
Re: Brushed Aluminum
Okay i see.
- Fri Jun 17, 2011 6:39 pm
- Forum: Materials
- Topic: Brushed Aluminum
- Replies: 39
- Views: 21428
Re: Brushed Aluminum
Hey
What are this weird looking areas and why they happen?
It was in 2.4.13, gonna update real soon
Looks like scale bug. Happens in bump and albedo with fbm noise shader.
~ 0.36 - 1.00 in video
http://youtu.be/Da8Uz5CFQag?hd=1&t=35s
What are this weird looking areas and why they happen?
It was in 2.4.13, gonna update real soon
Looks like scale bug. Happens in bump and albedo with fbm noise shader.
~ 0.36 - 1.00 in video
http://youtu.be/Da8Uz5CFQag?hd=1&t=35s
- Thu Jun 16, 2011 12:31 am
- Forum: Materials
- Topic: Brushed Aluminum
- Replies: 39
- Views: 21428
Re: Brushed Aluminum
Thank you CTZn
It works
It works
- Wed Jun 15, 2011 9:36 pm
- Forum: Materials
- Topic: Brushed Aluminum
- Replies: 39
- Views: 21428
Re: Brushed Aluminum
Hi :) Plz help me out with how to move this shader from A 's bump to B 's albedo . I want to see what the random stripes look like. I read ISL Tutorial by Yves Colle from http://www.indigorenderer.com/book/export/html/1151 But so far material editor keeps crashing on my tests (i just don't know what...
- Mon Jun 13, 2011 6:15 am
- Forum: Works in Progress
- Topic: Rendering of Clock
- Replies: 13
- Views: 4207
Re: Rendering of Clock
Watch Looks good.
Higher resolution wood texture for sure can make it look more reall. http://www.defcon-x.de/c4d/textures
Higher resolution wood texture for sure can make it look more reall. http://www.defcon-x.de/c4d/textures
- Thu May 26, 2011 7:38 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.0 preview video
- Replies: 139
- Views: 46221
Re: Indigo Renderer 3.0 preview video
Has anybody tested how much speedup there is with GPU?
Maybe with some fogy dusty roome scene.
Maybe with some fogy dusty roome scene.
- Wed May 18, 2011 9:24 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.0 preview video
- Replies: 139
- Views: 46221
Re: Indigo Renderer 3.0 preview video
What a good tool.
You have been doing good work.
You have been doing good work.
- Fri Apr 22, 2011 2:06 am
- Forum: Materials
- Topic: Milk (regular) optimized
- Replies: 66
- Views: 21675
Re: Milk (regular) optimized
Wow very very nice
Need to get that choco milk from shop, hmm soo tasty
Need to get that choco milk from shop, hmm soo tasty