Search found 35 matches
- Wed Feb 02, 2011 2:31 am
- Forum: SketchUp
- Topic: UV problems
- Replies: 10
- Views: 3429
Re: UV problems
UVLayout tutorials are on their homepage. http://www.uvlayout.com . Without those tutorials it would be almost impossible to use this software because its so shortcut based and there is no way you can figure out those keys on your own (in this respect it's similar to Blender). Its very archaic looki...
- Wed Feb 02, 2011 1:58 am
- Forum: SketchUp
- Topic: UV problems
- Replies: 10
- Views: 3429
Re: UV problems
UV tools is nice plugin to make it possible to map difficult models with external software. You simply select faces or model you want to UVmap and use UV tools to export those faces to OBJ file. Then map your OBJ using external software (I use UVLayout), when done, save your OBJ and then use again p...
- Tue Feb 01, 2011 6:09 pm
- Forum: SketchUp
- Topic: UV problems
- Replies: 10
- Views: 3429
Re: UV problems
Nope! No subdivision is used. Mesh should be rendered as it is modeled.
- Tue Feb 01, 2011 5:44 pm
- Forum: SketchUp
- Topic: UV problems
- Replies: 10
- Views: 3429
UV problems
Can somebody explain, what I am doing wrong. Sketchup shows perfectly mapped armchair, but when I hit Render, result is somewhat different. For UV maping I'm using Whaat's UV tools and exporter is Skindigo 2.4.13.
- Thu Jan 27, 2011 9:47 am
- Forum: SketchUp
- Topic: All Sketchup, All the Time
- Replies: 178
- Views: 55557
Re: All Sketchup, All the Time
Mostly commercial. One with skeleton and room with balls are from competition. We didn't win
- Thu Jan 27, 2011 6:56 am
- Forum: SketchUp
- Topic: All Sketchup, All the Time
- Replies: 178
- Views: 55557
Re: All Sketchup, All the Time
And pictures from last year.
- Thu Jan 27, 2011 6:41 am
- Forum: SketchUp
- Topic: All Sketchup, All the Time
- Replies: 178
- Views: 55557
Re: All Sketchup, All the Time
Pictures from 2009. Some models are modeled in Blender but main work is done in SU.
- Thu Jan 27, 2011 1:26 am
- Forum: Bugs and Requests
- Topic: REQ: shaders based on normal direction
- Replies: 10
- Views: 4039
Re: REQ: shaders based on normal direction
I believe you. I've seen your work and used your codes and materials.
By the way, can you explain how your Special Car Paint works. How can I change color and what other parameters can I change?
By the way, can you explain how your Special Car Paint works. How can I change color and what other parameters can I change?
- Thu Jan 27, 2011 12:36 am
- Forum: Materials
- Topic: Velvet shader
- Replies: 32
- Views: 17530
Re: Velvet shader
I found something interesting from older topics:http://www.indigorenderer.com/forum/vie ... f=7&t=7505
Second picture is close to what I am willing to do. So how can I use this code. I tried it, but it doesn't work. What to do to get similar result?
Second picture is close to what I am willing to do. So how can I use this code. I tried it, but it doesn't work. What to do to get similar result?
- Wed Jan 26, 2011 12:35 pm
- Forum: Bugs and Requests
- Topic: REQ: shaders based on normal direction
- Replies: 10
- Views: 4039
Re: REQ: shaders based on normal direction
Okay, more than year have passed from last reply but here my question: Is it now possible to access normal direction. I want to create some fake velvet shader but I don't know how to use ISL. How can I use normal direction as material blend map. My intention is to create two materials with slight di...
- Wed Jan 26, 2011 10:28 am
- Forum: Off Topic
- Topic: What are your non indigo hobbies?
- Replies: 60
- Views: 45741
Re: What are your non indigo hobbies?
Playing guitar, reading books about psychology, cooking and philosophizing when drunk. Oh, and poker if friends gather together.
- Wed Jan 26, 2011 10:12 am
- Forum: Materials
- Topic: Velvet shader
- Replies: 32
- Views: 17530
Re: Velvet shader
I'm thinking if there is possible to use fresnel effect to boost color/light where surface is turned away and lower the surface reflection on areas where normals are directed toward us?
- Wed Jan 26, 2011 10:04 am
- Forum: Materials
- Topic: Velvet shader
- Replies: 32
- Views: 17530
Re: Velvet shader
OK, but then, have someone successfully faked velvet in decent manner with indigo? Any ideas and tricks would be appreciated.
- Wed Jan 26, 2011 9:24 am
- Forum: Materials
- Topic: Velvet shader
- Replies: 32
- Views: 17530
Velvet shader
Have anybody done velvet shader. As I understand it is possible with shaders, but I don't speak any code. I tried metal material with exponent 10 but then it looks like silk/satin. So my question: Is there someone capable of creating velvet shader. Even better would be if some genius could create fu...
- Sun Dec 19, 2010 11:43 am
- Forum: Indigo General Stuff
- Topic: User interface updates and progress
- Replies: 45
- Views: 17710
Re: User interface updates and progress
I agree with Godzilla that zooming in percentage is more intuitive. Sometimes it confuses me which do I need 2:1 or 1:2 My sugestion of percentages would be. 25,50,75,100,150,200,300 and Fit to window too. Another change I'd like to see is that Imaging, Render Settings, Light Layers etc would appear...