Search found 1755 matches

Search found 1755 matches
by StompinTom
Tue Jul 19, 2016 9:32 am
Forum: Indigo General Stuff
Topic: RhIndigo - Indigo for Rhinoceros 5.0 thread
Replies: 33
Views: 23015

Re: RhIndigo - Indigo for Rhinoceros 5.0 thread

@StompinTom, Does your exporter have external material option, exporting blocks as instances and proxy support? Those features would allow to work with rhino on models and then with blender on scene. Something like this could be implemented relatively easily, I think, since all the code for mesh ex...
by StompinTom
Tue Jul 19, 2016 9:29 am
Forum: Indigo General Stuff
Topic: RhIndigo - Indigo for Rhinoceros 5.0 thread
Replies: 33
Views: 23015

Re: RhIndigo - Indigo for Rhinoceros 5.0 thread

Dug this thing up after a long time and spent an evening giving it a little polish. Loads of work still would need to be done - and it is by no means an elegant plug-in - but it exports Indigo scenes with basic materials and lighting, for anyone who wants to play with it. Currently supported: - diff...
by StompinTom
Wed Jun 29, 2016 8:57 pm
Forum: Indigo General Stuff
Topic: Heterogeneous participating media tests
Replies: 40
Views: 18668

Re: Heterogeneous participating media tests

More detail on Blender + OpenVDB: https://wiki.blender.org/index.php/User ... BRendering

Would be awesome to have support for it, it seems to be gaining traction as a volume format for all sorts of things.
by StompinTom
Sun Jun 19, 2016 10:41 pm
Forum: Indigo General Stuff
Topic: Heterogeneous participating media tests
Replies: 40
Views: 18668

Re: Heterogeneous participating media tests

Awesome stuff :)

With regard to volume data, OpenVDB (http://www.openvdb.org/) seems to be used a lot. I think the Blender crowd is looking at implementing it in some way. Haven't read into it too much yet, though, so may not be applicable...
by StompinTom
Mon Feb 29, 2016 10:31 pm
Forum: Off Topic
Topic: Weekend gfxcoding fun
Replies: 11
Views: 3747

Re: Weekend gfxcoding fun

NICE!
by StompinTom
Fri Jan 08, 2016 12:46 am
Forum: Blender
Topic: New exporter
Replies: 35
Views: 22221

Re: New exporter

Great work! Looking forward to see it in action. Let us know if you need a hand with anything, I have some experience with Boost and such. Would be very curious to see how you're getting the Blender objects from there. How does it work with particle exports? That still is the biggest bottleneck for ...
by StompinTom
Wed Dec 30, 2015 8:10 am
Forum: Indigo General Stuff
Topic: Node license activation
Replies: 10
Views: 4345

Re: Node license activation

Rhino wins hands down when counting bang for the buck. Nicer UI as well. Fortunately for me I have an Alias license (well, at least until I graduate). :) I started writing a Rhino-to-Indigo plug-in a while back. Got far enough to start exporting basic materials and scenes, though would still need t...
by StompinTom
Mon Sep 21, 2015 9:17 am
Forum: Blender
Topic: Atmopheric scattering in blender
Replies: 12
Views: 10267

Re: Atmopheric scattering in blender

Very nice! Like the option of being able to relocate it in the Advanced tab.

Is this in the git repo? Should I be keeping up to date with that?
by StompinTom
Tue Sep 01, 2015 9:20 pm
Forum: Blender
Topic: New code repository for Blendigo on GitHub
Replies: 15
Views: 16472

Re: New code repository for Blendigo on GitHub

Thank you for the link. For me is python not the problem but i have to dive into the blender API and the indigio documentation which consumes some time. I will see what i can contribute next to blendigo. Maybe it is a good idea to implement some other missing materials (oren-nayar, diffuse transimt...
by StompinTom
Mon Aug 10, 2015 4:44 am
Forum: Works in Progress
Topic: Oscar's rendering thread
Replies: 851
Views: 376846

Re: Oscar's rendering thread

Oscar J wrote:Hell yes! This is the ultimate carpaint *floating around in ecstasy*. :lol:

Excellent, subtle looking flakes + orange peel! Creds to Nick for building the foundation of this.
Very sexy!
by StompinTom
Wed Jan 21, 2015 10:21 am
Forum: Blender
Topic: Blendigo 3.8.25.0
Replies: 74
Views: 37753

Re: Blendigo 3.8.25.0

Will give it a spin! Much much thanks :D
by StompinTom
Tue Jan 20, 2015 11:12 pm
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4419
Views: 1040122

Re: Simple Renderings Thread

OnoSendai wrote:Testing normal maps, material setup etc..

Model and textures from http://quixel.se/usermanual/quixelsuite ... do_samples
Looks badass!
by StompinTom
Mon Jan 05, 2015 1:23 am
Forum: Off Topic
Topic: Workstation question - serious.
Replies: 22
Views: 14833

Re: Workstation question - serious.

bahamut, how is that new rig performing? I've been considering building a couple network slaves, and was checking out the Xeon E5-2630s as they seem to be a bit cheaper and only a little bit slower.

What motherboard have you got your 2640s mounted on?
by StompinTom
Wed Dec 24, 2014 4:52 am
Forum: Blender
Topic: Blendigo 3.8.5.2
Replies: 42
Views: 22299

Re: Blendigo 3.8.5.2

Quick request: For emitters, could we enable <backface_emit> from the Blendigo GUI? Really handy for things such as fire and flames... Annoying to edit the .igs file each time you export :P
Search found 1755 matches