Search found 1755 matches

Search found 1755 matches
by StompinTom
Tue Oct 24, 2006 12:53 pm
Forum: Blender
Topic: position of sun
Replies: 3
Views: 2140

since its a physical sky model, just go outside one sunny day when you have the kind of sunlight you need and look at its position in the sky. unless youve been living inside your whole life, youll have noticed that usually around noon when the sun is high above (therefore, steep angle) and there is...
by StompinTom
Sat Oct 14, 2006 2:33 am
Forum: Works in Progress
Topic: rendering tests update 16/08/06
Replies: 24
Views: 6142

siiiiiick. uberrealistic.... i dont know if this is depressing or inspiring :D
by StompinTom
Thu Oct 12, 2006 8:15 am
Forum: Works in Progress
Topic: Home Theatre-ish Room
Replies: 28
Views: 6560

skylights would really brighten it up, also make it seem bigger. try punching some holes in the ceiling.
by StompinTom
Thu Oct 12, 2006 3:41 am
Forum: Bugs and Requests
Topic: [BUG] Horizon line (bright band)
Replies: 20
Views: 5575

Image
heres the example i was talking about.
by StompinTom
Thu Oct 12, 2006 3:29 am
Forum: Finished Artwork
Topic: Sunny room
Replies: 4
Views: 2070

Sunny room

http://www.indigorenderer.com/gallery/main.php?g2_view=core.DownloadItem&g2_itemId=2794&g2_serialNumber=2 indigo 0.6test4, roughly 18 hours, original size 2000x1200 testing out textures and stuff, about an hour of modelling/texturing here you can see that weird horizon glow bug, any thoughts on how...
by StompinTom
Wed Oct 11, 2006 3:36 pm
Forum: Indigo News and Announcements
Topic: Indigo v0.6 test 4
Replies: 36
Views: 15114

yeah i think the sky system has been cranked way up. linear tonemapping burns waaaay out at 1.0, i have to set it to about 0.0001 to get a 'normal' looking picture. so maybe if the meshlight was cranked way up it might match the sun/sky? i dont know if the two are related, just a thought. anyhoo, 0....
by StompinTom
Wed Oct 11, 2006 10:47 am
Forum: Finished Artwork
Topic: User Gallery - how to?
Replies: 0
Views: 1989

User Gallery - how to?

hey, redirect me to the right section/post if this is out of place, but how does one go about creating a User Gallery on the site? or does one have to earn that right?
thanks!
by StompinTom
Wed Oct 11, 2006 10:07 am
Forum: Bugs and Requests
Topic: [BUG] Horizon line (bright band)
Replies: 20
Views: 5575

yes. you can see it on the wall. in my render its a bit more prominent/visible than that. could it be the new code?
by StompinTom
Wed Oct 11, 2006 8:58 am
Forum: Bugs and Requests
Topic: [BUG] Horizon line (bright band)
Replies: 20
Views: 5575

[BUG] Horizon line (bright band)

dunno if theres a post on this already, couldnt find one, but i remember reading about it earlier. in an interior rendering im doing right now, there is a glowing line across the middle, i think where the horizon should be outside. its subtle but very noticable. any solutions? i will post as soon as...
by StompinTom
Fri Sep 29, 2006 9:22 am
Forum: Works in Progress
Topic: "They came at night" w.i.p
Replies: 63
Views: 14883

translucency isnt supported yet. if im not mistaken, i think the lamp shade is just an emitter with a low value? nice workaround.
by StompinTom
Mon Sep 25, 2006 3:15 pm
Forum: Indigo General Stuff
Topic: pause rendering
Replies: 2
Views: 1569

i think ctr S works... havent tried it but it was mentioned in a post somewhere...
by StompinTom
Tue Sep 19, 2006 10:06 am
Forum: Indigo General Stuff
Topic: Studio light setup
Replies: 6
Views: 2338

exactly. a soft lightsource with low intensity. this is just to reduce the extreme contrast and get more even lighting over the whole subject. naturally, you might want some extreme contrast in some cases, so play around with it.
by StompinTom
Mon Sep 18, 2006 6:26 pm
Forum: Indigo General Stuff
Topic: Studio light setup
Replies: 6
Views: 2338

it all depends on what kind of lighting/effect you want. the difference between studio lighting and 'regular' or location lighting is that in a studio you have total control over the result you get, therefore its good and bad. good cuz you get total control, bad because you get total control: tweaki...
by StompinTom
Sun Sep 17, 2006 1:31 pm
Forum: Cinema 4D
Topic: Hello
Replies: 12
Views: 5376

also, make sure the textures are UV mapped and that the corresponding JPGs or image files are in your scene directory (ie. the directory where your .xml file is) if not you can manually set the location by fucking around with the .xml file but its easier if you just copy/move the textures to the dir...
by StompinTom
Mon Sep 04, 2006 3:36 pm
Forum: Blender
Topic: tonemapping from Blender
Replies: 1
Views: 1922

tonemapping from Blender

back from being away too long...

would it be possible to put tonemapping in the GUI? its no big deal, but would save some time and XML editing.
if its already somehow implemented, please excuse my ignorance and direct me to the path of righteousness.
Search found 1755 matches