Search found 597 matches
- Tue Sep 01, 2009 7:28 am
- Forum: Works in Progress
- Topic: DVD player + Tuner
- Replies: 22
- Views: 5662
Re: DVD player + Tuner
Hi everyone! Here is my latest... I know there's a problem with the "E" in "Kenwood" (I need to subdivide the "E" so that the light can reflect on it properly). :D Hi Madcoo, Just my two cents about your E, I don't think it's a subdivision problem, but a normal problem. Maybe the normal are inverte...
- Thu Aug 06, 2009 7:10 am
- Forum: Finished Artwork
- Topic: Godzilla's mini-projects.
- Replies: 39
- Views: 7278
Re: Godzilla's mini-projects.
Very cool bottles.
- Sat Aug 01, 2009 12:57 am
- Forum: Finished Artwork
- Topic: Meet Laurence..
- Replies: 10
- Views: 2741
Re: Meet Laurence..
Laurence is a girl name by the way, isn't it ? At least it is down there.
- Tue Jul 28, 2009 1:02 am
- Forum: Works in Progress
- Topic: bullet time
- Replies: 20
- Views: 6773
Re: bullet time
Yeah ! It's very cool !
- Sun Jul 26, 2009 12:21 am
- Forum: Works in Progress
- Topic: bullet time
- Replies: 20
- Views: 6773
Re: bullet time
Not to offend you, but it's still incorrect. According to the bullet's speed, the liquid can not be already fallen to the table. The splash should be definitely horizontal, the liquid just can't pour like that on the table if the bullet is still so close. I don't know if you can simulate it with the...
- Sat Jul 25, 2009 5:04 am
- Forum: Finished Artwork
- Topic: Meet Laurence..
- Replies: 10
- Views: 2741
Re: Meet Laurence..
Meet Laurence ...
Let me guess, Laurence lives single, right ?
- Sat Jul 25, 2009 4:59 am
- Forum: Finished Artwork
- Topic: My lego toy (HDR tests)
- Replies: 25
- Views: 10523
Re: My lego toy (HDR tests)
Very cute
I like it.
I like it.
- Sat Jul 25, 2009 4:54 am
- Forum: Works in Progress
- Topic: bullet time
- Replies: 20
- Views: 6773
Re: bullet time
Wow ! The broken glass is very cool. If I may suggest an humble improvement, you should try to model a big splash of liquid carried away by the bullet, like in these pictures : http://www.flickr.com/photos/9899098@N04/3320290337/in/set-72157618746985236/ http://www.flickr.com/photos/9899098@N04/3385...
- Mon Jul 20, 2009 12:22 am
- Forum: Works in Progress
- Topic: Iceberg
- Replies: 45
- Views: 18463
Re: Iceberg
The icerberg rendered with 2.0.10 (approx 6K spp). The water suddenly looks dark.
A also tried a hires version with 1.1.14, but stopped after 80 hours. Even with way more spp, the picture seemed impossible to converge, I was not able to get as good caustics as I did at 800x600.
A also tried a hires version with 1.1.14, but stopped after 80 hours. Even with way more spp, the picture seemed impossible to converge, I was not able to get as good caustics as I did at 800x600.
- Tue Jul 07, 2009 7:56 pm
- Forum: Finished Artwork
- Topic: An Art Deco room
- Replies: 9
- Views: 2906
Re: An Art Deco room
Very good !
- Tue Jul 07, 2009 7:53 pm
- Forum: Works in Progress
- Topic: Alfa Romeo
- Replies: 10
- Views: 3902
Re: Alfa Romeo
+1
When I saw the picture my first thought was "Huh ? A good old EGA picture ?"
Then I saw the very good model.
Your generated trees kill your hand made hard work on your car dude.
When I saw the picture my first thought was "Huh ? A good old EGA picture ?"
Then I saw the very good model.
Your generated trees kill your hand made hard work on your car dude.
- Mon Jul 06, 2009 11:58 pm
- Forum: Works in Progress
- Topic: Iceberg
- Replies: 45
- Views: 18463
Re: Iceberg
The top of that iceberg is pretty much perfect... The fun part is that it is absolutely accidental ! I spent an hour drawing a displacement map in PS, using photos of real icebergs, but when I rendered, I forgot to change the map in Blendigo. So the map really used was just a weightmap drawn by han...
- Mon Jul 06, 2009 10:00 pm
- Forum: Works in Progress
- Topic: Iceberg
- Replies: 45
- Views: 18463
Re: Iceberg
Ok, I think I'm done. I cut the iceberg in two meshes : the emerged one, unsmoothed with a displacement map, and the underwater one, smoothed with a simple fbm() displacement function. At first I tried to put SSS on the underwater part, but it seems impossible to converge. I even tried to render a t...
- Mon Jul 06, 2009 9:50 pm
- Forum: Works in Progress
- Topic: Liquids Test Thread
- Replies: 156
- Views: 26149
Re: Liquids Test Thread
Because he probably realised, after having rendered the milk, that he had forgot to push the "smooth" button
Same remarks as above, the milk looks like paint and the coke is a bit dark. Is your scene scaled correctly ?
Same remarks as above, the milk looks like paint and the coke is a bit dark. Is your scene scaled correctly ?
- Mon Jul 06, 2009 9:43 pm
- Forum: Works in Progress
- Topic: The Renderer's Rings
- Replies: 68
- Views: 16717
Re: The Renderer's Rings
WytRaven, the expert of technical drawings
Very nice and precise modling Wyt
Very nice and precise modling Wyt