It's the 'goldilocks' number
Handmade versions? You madman!
I did think about writing a general version, so you could make your own. Maybe if I get some time, but I'm working
Search found 147 matches
- Fri Sep 14, 2007 7:03 am
- Forum: Off Topic
- Topic: Sierpinski Tetrahedron Generator
- Replies: 15
- Views: 6956
- Fri Sep 14, 2007 3:39 am
- Forum: Off Topic
- Topic: Sierpinski Tetrahedron Generator
- Replies: 15
- Views: 6956
- Fri Sep 14, 2007 3:07 am
- Forum: Works in Progress
- Topic: Spiky white light of death! (participating media test)
- Replies: 32
- Views: 8468
- Fri Sep 14, 2007 3:02 am
- Forum: Off Topic
- Topic: Sierpinski Tetrahedron Generator
- Replies: 15
- Views: 6956
Kram, that's not quite right for mine. Mine isn't a serpinski tetrahedron one, it's a serpinski gasket based on a square based pyramid. I only just clicked that the OP was different, I just didn't think, sorry. So mine is 5 faces each, and 5 objects. :) Mine goes from level 0 as a pyramid. So, level...
- Fri Sep 14, 2007 2:29 am
- Forum: Off Topic
- Topic: Sierpinski Tetrahedron Generator
- Replies: 15
- Views: 6956
Nice :) I wrote one for blender for a comp a while back http://blenderartists.org/forum/showpost.php?p=912603&postcount=3 Heres the code if anyone wants it, makes a range of different level gaskets. import Blender from Blender import Mesh,Scene scn=Scene.GetCurrent() def generate(location, scale, le...
- Fri Sep 14, 2007 2:19 am
- Forum: Works in Progress
- Topic: Spiky white light of death! (participating media test)
- Replies: 32
- Views: 8468
Very nice! Or you could use python in blender, that's how I have made parabolic curves before :) Removes any error of doing things by hand. pretty fucking sweet! weird how its illuminating such a big area on the floor though... shouldnt it just be lighting up a tiny spot if its so focused? The focus...
- Fri Aug 10, 2007 4:10 am
- Forum: Indigo General Stuff
- Topic: question for the pros
- Replies: 20
- Views: 4724
- Tue Aug 07, 2007 3:49 am
- Forum: Off Topic
- Topic: Check out these (non indigo) renders
- Replies: 21
- Views: 7394
- Sat Aug 04, 2007 3:46 am
- Forum: Indigo General Stuff
- Topic: noise reduction?
- Replies: 16
- Views: 3700
- Fri Aug 03, 2007 10:26 pm
- Forum: Website & Community Forum
- Topic: Joomla warning!!!
- Replies: 1
- Views: 2185
Joomla warning!!!
http://5thirtyone.com/archives/837 Templates Browser is re-distributing public blog themes which are modified in such a way as to exploit the end user by inserting hidden spam or malware links. A quick search concerning the website pulls up the following links on AboutUs, Joomla forums, and Onnoot -...
- Tue Jun 19, 2007 10:34 am
- Forum: Indigo General Stuff
- Topic: Best performance on a Dual....
- Replies: 17
- Views: 4370
- Tue Jun 19, 2007 10:26 am
- Forum: Exporter Development
- Topic: Violet noise removal?
- Replies: 30
- Views: 17230
- Sat Jun 16, 2007 10:26 pm
- Forum: Indigo General Stuff
- Topic: Best performance on a Dual....
- Replies: 17
- Views: 4370
3? I'd say 2, you want each processor to take a thread and stay with it really, you don't want them switching around, that slows things down. ^^ it does? I thought that it was best to use every available thread ? Each core can only run one thing at a time, if you use loads of threads it has to swap ...
- Mon Jun 11, 2007 1:36 am
- Forum: Blender
- Topic: Zuegs - Some notes for blender exporter
- Replies: 13
- Views: 3533
- Mon Jun 04, 2007 7:50 pm
- Forum: Off Topic
- Topic: Maxwell used in animation
- Replies: 11
- Views: 3232