in case you was wondering, the human epidermis (dunno if spelling is right ) has an ior of 1.45.
i will do a testrender over night.
Search found 3565 matches
- Wed Jan 17, 2007 5:18 am
- Forum: Indigo General Stuff
- Topic: Human skin
- Replies: 19
- Views: 9132
- Wed Jan 17, 2007 4:55 am
- Forum: Finished Artwork
- Topic: SSS material tests
- Replies: 33
- Views: 12043
- Wed Jan 17, 2007 4:07 am
- Forum: Indigo General Stuff
- Topic: absorption and scattering coefficients for liquids
- Replies: 108
- Views: 34148
- Wed Jan 17, 2007 3:58 am
- Forum: Indigo General Stuff
- Topic: absorption and scattering coefficients for liquids
- Replies: 108
- Views: 34148
- Sun Jan 14, 2007 3:47 am
- Forum: Finished Artwork
- Topic: Another sss piece
- Replies: 31
- Views: 11381
- Sun Jan 14, 2007 1:55 am
- Forum: Finished Artwork
- Topic: My Renders
- Replies: 16
- Views: 9103
- Sat Jan 13, 2007 3:03 am
- Forum: Indigo General Stuff
- Topic: Glass test
- Replies: 56
- Views: 18745
- Fri Jan 12, 2007 9:57 pm
- Forum: Indigo News and Announcements
- Topic: Indigo 0.7 test 1
- Replies: 75
- Views: 44694
read the first post :D You'll need to add Code: <normal_smoothing>true</normal_smoothing> or Code: <normal_smoothing>false</normal_smoothing> to each mesh element. and remove it from the <model> element. the other stuff might be important too. youll have to do a lot xml editing... edit: ah.... too s...
- Fri Jan 12, 2007 8:23 pm
- Forum: Indigo General Stuff
- Topic: absorption and scattering coefficients for liquids
- Replies: 108
- Views: 34148
- Fri Jan 12, 2007 2:15 pm
- Forum: Indigo News and Announcements
- Topic: Indigo 0.7 test 1
- Replies: 75
- Views: 44694
whoa... for a detailed and correct answer i guess you'll have to ask nick. :mrgreen: i only can tell you what i know from messing around with the testscenes... - whats min and max of ior numbers? min is 1 (thats at least what the error says... you figured that out on your own) and i dont think there...
- Fri Jan 12, 2007 2:00 pm
- Forum: Finished Artwork
- Topic: My Renders
- Replies: 16
- Views: 9103
- Fri Jan 12, 2007 1:43 pm
- Forum: Indigo News and Announcements
- Topic: Indigo 0.7 test 1
- Replies: 75
- Views: 44694
@manitwo: the higher the ior the more reflective the material gets. an ior of 1.5 gives the material a reflectivity of glass (which is a little bit) an an ior of.. lets say 150 makes it extremely reflective is <specular> still working? i had to change to <ior> because indigo gave an error like "uexp...
- Fri Jan 12, 2007 1:23 pm
- Forum: Language Forum
- Topic: Deutsch
- Replies: 153
- Views: 101838
leider ja. aus welchem bezirk bist du denn? und ja ich spiele grad mit 0.7! ich liebe die neuen features. ich liebe SSS. aber leider funktioniert participating media nicht mit der sonne... sichtbares licht ist eine der sachen auf die ich mich am meisten gefreut habe bei diesem update... direkt nach ...
- Fri Jan 12, 2007 1:18 pm
- Forum: Finished Artwork
- Topic: My Renders
- Replies: 16
- Views: 9103
- Fri Jan 12, 2007 1:12 pm
- Forum: Language Forum
- Topic: Deutsch
- Replies: 153
- Views: 101838