Yep, I had to use only "mat" materials, no bump or exponent maps, 100% white (instead of only 80% as usual)
- except for the border of the swimming-pool.
Search found 216 matches
- Wed Feb 17, 2010 7:40 pm
- Forum: Works in Progress
- Topic: First "real" project
- Replies: 50
- Views: 16585
- Tue Feb 16, 2010 8:50 pm
- Forum: Works in Progress
- Topic: First "real" project
- Replies: 50
- Views: 16585
Re: First "real" project
Hi guys! The project I was working on is now finished. My client absolutely wanted something close to an "architectural" (i.e. non-photorealistic) render, and wanted me to integrate 2D trees and plants. I'm not happy with the non-photorealistic render, but since all of you have been really helpful, ...
- Tue Feb 16, 2010 8:23 pm
- Forum: Tutorials
- Topic: [Tutorial]Compositing your render/scene
- Replies: 17
- Views: 23660
Re: [Tutorial]Compositing your render/scene
Many thanks for this neat tutorial!
Very useful!
Very useful!
- Wed Feb 03, 2010 7:51 pm
- Forum: Off Topic
- Topic: Photoshop -> Clipping Masks
- Replies: 11
- Views: 5036
Re: Photoshop -> Clipping Masks
I thought Indigo was able to render your scene as a BW mask by clicking "Alpha" (in Blendigo)
- Wed Feb 03, 2010 9:41 am
- Forum: Off Topic
- Topic: Photoshop -> Clipping Masks
- Replies: 11
- Views: 5036
Re: Photoshop -> Clipping Masks
Thanks for your replies guys!!
StompinTom -> your tips helped me greatly, thanks!
Soup-> thanks for this tip, I'll try it also, soon!
StompinTom -> your tips helped me greatly, thanks!
Soup-> thanks for this tip, I'll try it also, soon!
- Wed Feb 03, 2010 3:04 am
- Forum: Off Topic
- Topic: Photoshop -> Clipping Masks
- Replies: 11
- Views: 5036
Re: Photoshop -> Clipping Masks
Great!
Thanks for your reply, I'll try this tonight and keep you informed!
Cheers !
Thanks for your reply, I'll try this tonight and keep you informed!
Cheers !
- Tue Feb 02, 2010 9:48 pm
- Forum: Off Topic
- Topic: Photoshop -> Clipping Masks
- Replies: 11
- Views: 5036
Re: Photoshop -> Clipping Masks
I think I found a nice and easy one :
http://www.lunacore.com/photoshop/tutorials/tut003.htm
Cheers !
http://www.lunacore.com/photoshop/tutorials/tut003.htm
Cheers !
- Tue Feb 02, 2010 8:36 pm
- Forum: Off Topic
- Topic: Photoshop -> Clipping Masks
- Replies: 11
- Views: 5036
Photoshop -> Clipping Masks
Hi all! I was wondering if someone had a good link to a tutorial that would explain how to use Black & White clipping masks in Photoshop. I've recently bought some 2D trees with the corresponding Black & White masks, so I can integrate them nicely into a 3D render. But I'm struggling with telling Ph...
- Tue Jan 12, 2010 4:08 am
- Forum: Works in Progress
- Topic: First "real" project
- Replies: 50
- Views: 16585
Re: First "real" project
That'd be great indeed, many thanks Doug.Doug Armand wrote:I'll put up a request in the Blender forum to see if this can changed.
I'm about to leave work now, I'll try "part-rendering" tonight...
- Mon Jan 11, 2010 9:38 pm
- Forum: Works in Progress
- Topic: First "real" project
- Replies: 50
- Views: 16585
Re: First "real" project
Wow!
I'm at work right now so I can't try it right now, but as soon as I come back home I'll try this!!!
If indeed it works, I'd be really glad!
Many many many thanks !!!
- Mon Jan 11, 2010 9:02 pm
- Forum: Works in Progress
- Topic: First "real" project
- Replies: 50
- Views: 16585
Re: First "real" project
Yep, Win64 would help a lot. I'll check if my hardware can support it. How do you render only parts of your scene using Blendigo? I thought you could only do it in Sketchup. Of course I could just move the camera, but the perspective will change from one point of view to another, and it won't look g...
- Mon Jan 11, 2010 4:47 am
- Forum: Works in Progress
- Topic: First "real" project
- Replies: 50
- Views: 16585
Re: First "real" project
Hi!
I've lowered supersampling to 1
=> render of 3200*2400 has started!!!
Many thanks!!!
My setup:
- WinXP 32bits
- Blender
- Intel Core 2 Quad CPU Q9300 @2.50GHz
- 4Gb RAM
let me know what you think...
I've lowered supersampling to 1
=> render of 3200*2400 has started!!!
Many thanks!!!
My setup:
- WinXP 32bits
- Blender
- Intel Core 2 Quad CPU Q9300 @2.50GHz
- 4Gb RAM
let me know what you think...
- Sat Jan 09, 2010 10:18 pm
- Forum: Works in Progress
- Topic: First "real" project
- Replies: 50
- Views: 16585
Re: First "real" project
Hi!
Just got the news that I'll have to do a very high-res rendering of the scene...
So far so good, but when I try to do a very high-res render Indigo says it doesn't have enough memory to be able to do it...
Is paying for an online-rendering service (Rebusfarm for example) the only solution???
Just got the news that I'll have to do a very high-res rendering of the scene...
So far so good, but when I try to do a very high-res render Indigo says it doesn't have enough memory to be able to do it...
Is paying for an online-rendering service (Rebusfarm for example) the only solution???
- Thu Jan 07, 2010 10:25 pm
- Forum: Indigo News and Announcements
- Topic: Merry Christmas and a happy New Year!
- Replies: 21
- Views: 15058
Re: Merry Christmas and a happy New Year!
Happy new year to all !!!
- Thu Jan 07, 2010 2:43 am
- Forum: Tutorials
- Topic: Tutorial bump map?
- Replies: 34
- Views: 39235
Re: Tutorial bump map?
StompinTom, I think I need to go back to school !!!StompinTom wrote:Nope. That should be 1 cm.madcoo wrote: It has displacement of 0.01, which should be 10cm...
0.01 x 100 cm = 1 cm.
Thanks!!!
(now I really feel dumb)