Search found 171 matches
- Mon May 26, 2008 8:43 am
- Forum: Indigo General Stuff
- Topic: stop rendering via indigo_console.exe
- Replies: 6
- Views: 1741
- Fri May 16, 2008 8:09 am
- Forum: Indigo General Stuff
- Topic: Subdivision + displacement test
- Replies: 137
- Views: 23910
The problem you have looks somehow like the ones of realtime terrain renderers (like crysis too). There the triangle density depends on the distance to the camera and the jagginess of the terrain. Would be cool if you could build in such dependencies. Also it would be cool if the subdivision algo co...
- Sat Apr 26, 2008 7:28 am
- Forum: Off Topic
- Topic: is Elvis really dead? (or just waiting for a sss render)?
- Replies: 11
- Views: 3257
- Fri Apr 18, 2008 6:18 am
- Forum: Indigo General Stuff
- Topic: network rendering central control program (C#)
- Replies: 77
- Views: 18286
- Wed Apr 16, 2008 7:21 am
- Forum: Bugs and Requests
- Topic: [REQ] Subdivision primitive?
- Replies: 6
- Views: 2132
- Thu Apr 03, 2008 4:56 am
- Forum: Blender
- Topic: Blending more than two materials?
- Replies: 10
- Views: 2663
- Sat Mar 29, 2008 10:52 pm
- Forum: Works in Progress
- Topic: WIP exterior
- Replies: 29
- Views: 6039
- Sun Mar 23, 2008 8:44 am
- Forum: Works in Progress
- Topic: Glass with water (how original)
- Replies: 28
- Views: 7127
- Wed Mar 12, 2008 9:10 am
- Forum: Indigo General Stuff
- Topic: help with world color and shadow only
- Replies: 9
- Views: 2452
For the background you can take this: <background> <spectrum> <rgb> <rgb>1 1 1</rgb> <gamma>2.2</gamma> </rgb> </spectrum> </background> put it under <scene> (doesn't matter if before or after <renderer_settings> or <tonemapping> blocks) For the shadows: I believe shadows aren't explicitly programme...
- Tue Mar 11, 2008 8:16 am
- Forum: Blender
- Topic: Normals problem?
- Replies: 14
- Views: 3368
- Wed Mar 05, 2008 5:33 am
- Forum: Blender
- Topic: Strange artifact with model.
- Replies: 3
- Views: 1544
- Mon Mar 03, 2008 1:34 am
- Forum: Blender
- Topic: Fatal error
- Replies: 4
- Views: 1945
Sorry, Indigo doesn't use point lights. You can use an HDRI Image as background for lightning, a sunlight or meshlights. If you want something similar to an arealight, make a plane and give it an emitter material. Then select the type of lightning in the enviroment category of the exporter to what y...
- Sat Mar 01, 2008 11:03 pm
- Forum: Indigo General Stuff
- Topic: UV texturing problem.
- Replies: 1
- Views: 1018
- Wed Feb 27, 2008 12:40 pm
- Forum: Works in Progress
- Topic: Lamborghini Gallardo
- Replies: 50
- Views: 11440
You should first make seams at some positions. What you have to get rid of are loops, because thats where the unwrapper bugs most. For example you take a ring. If you just unwrap it, it will make problems. If you make a seam in the ring, it will unwrap to a simple straight line. Do them in positions...