Search found 171 matches

Search found 171 matches
by alex22
Mon May 26, 2008 8:43 am
Forum: Indigo General Stuff
Topic: stop rendering via indigo_console.exe
Replies: 6
Views: 1741

Afaik indigo makes a copy of the image in the newer versions before rewriting it, so there should be no problems there.
by alex22
Fri May 16, 2008 8:09 am
Forum: Indigo General Stuff
Topic: Subdivision + displacement test
Replies: 137
Views: 23910

The problem you have looks somehow like the ones of realtime terrain renderers (like crysis too). There the triangle density depends on the distance to the camera and the jagginess of the terrain. Would be cool if you could build in such dependencies. Also it would be cool if the subdivision algo co...
by alex22
Sat Apr 26, 2008 7:28 am
Forum: Off Topic
Topic: is Elvis really dead? (or just waiting for a sss render)?
Replies: 11
Views: 3257

Chuck Norris' renders get finished :p
by alex22
Fri Apr 18, 2008 6:18 am
Forum: Indigo General Stuff
Topic: network rendering central control program (C#)
Replies: 77
Views: 18286

It would be nice to have a compression like png. For example you could just save the difference of a pixel to the pixel left of it. Then you compress everything with zip. Especially the exponents of the colors (they are float, aren't they?) shouldn't change that much over the picture.
by alex22
Wed Apr 16, 2008 7:21 am
Forum: Bugs and Requests
Topic: [REQ] Subdivision primitive?
Replies: 6
Views: 2132

its polys*4^number of iterations
by alex22
Thu Apr 03, 2008 4:56 am
Forum: Blender
Topic: Blending more than two materials?
Replies: 10
Views: 2663

What do you want to blend it with?
If you want it to mirror, make a thin (but 3D!) transparent plane in front of it. If you want alpha, thats not possible currently.
by alex22
Wed Apr 02, 2008 2:54 am
Forum: Off Topic
Topic: I wonder
Replies: 15
Views: 3390

You could work with feet first and then scale everything down by some amount. For example you model it with 1 Blender unit = 1 feet. Then scale down by 0.3 and you have 1 Blender unit = 1 meter.
by alex22
Sat Mar 29, 2008 10:52 pm
Forum: Works in Progress
Topic: WIP exterior
Replies: 29
Views: 6039

The Terracotta Army is about to get recycled. :D
by alex22
Sun Mar 23, 2008 8:44 am
Forum: Works in Progress
Topic: Glass with water (how original)
Replies: 28
Views: 7127

It looks as if the reflection is the bottom of the glass, which is jagged in the same way. I guess the IOR may be to high, or maybe your normals are inverted.
by alex22
Wed Mar 12, 2008 9:10 am
Forum: Indigo General Stuff
Topic: help with world color and shadow only
Replies: 9
Views: 2452

For the background you can take this: <background> <spectrum> <rgb> <rgb>1 1 1</rgb> <gamma>2.2</gamma> </rgb> </spectrum> </background> put it under <scene> (doesn't matter if before or after <renderer_settings> or <tonemapping> blocks) For the shadows: I believe shadows aren't explicitly programme...
by alex22
Tue Mar 11, 2008 8:16 am
Forum: Blender
Topic: Normals problem?
Replies: 14
Views: 3368

In the top right corner you can see Ve (Vertice) and Fa (Faces).
by alex22
Wed Mar 05, 2008 5:33 am
Forum: Blender
Topic: Strange artifact with model.
Replies: 3
Views: 1544

Looks like a normal error. Check if the normals are pointing inwards. If so, recalc with CTRL N.
Your curve probably has a twist where it changes from white to black.
by alex22
Mon Mar 03, 2008 1:34 am
Forum: Blender
Topic: Fatal error
Replies: 4
Views: 1945

Sorry, Indigo doesn't use point lights. You can use an HDRI Image as background for lightning, a sunlight or meshlights. If you want something similar to an arealight, make a plane and give it an emitter material. Then select the type of lightning in the enviroment category of the exporter to what y...
by alex22
Sat Mar 01, 2008 11:03 pm
Forum: Indigo General Stuff
Topic: UV texturing problem.
Replies: 1
Views: 1018

To scale the texture up scale down the uvmap in the uvedit window. Afaik textures should always look the same in Blender as in indigo.
The light could be coming through a thing gap in the wall. Look if there is a gap where the two walls meet in the corner. If so, close it.
by alex22
Wed Feb 27, 2008 12:40 pm
Forum: Works in Progress
Topic: Lamborghini Gallardo
Replies: 50
Views: 11440

You should first make seams at some positions. What you have to get rid of are loops, because thats where the unwrapper bugs most. For example you take a ring. If you just unwrap it, it will make problems. If you make a seam in the ring, it will unwrap to a simple straight line. Do them in positions...
Search found 171 matches