Search found 2174 matches

Search found 2174 matches
by Borgleader
Wed Aug 10, 2011 11:08 pm
Forum: Materials
Topic: Basic ISL questions
Replies: 16
Views: 7414

Re: Basic ISL questions

Thanks :)
by Borgleader
Wed Aug 10, 2011 2:53 pm
Forum: Materials
Topic: Basic ISL questions
Replies: 16
Views: 7414

Re: Basic ISL questions

a) What range of values does maxCosTheta() take? (in the example it's maxTheta() but indigo spat out an error saying that didn't exist so I assumed it was maxCosTheta()) b) I started my tests with the rim shader approach and I wanted the progression to have a steeper curve. So I "cooked up" this fun...
by Borgleader
Wed Aug 10, 2011 10:13 am
Forum: Materials
Topic: Basic ISL questions
Replies: 16
Views: 7414

Re: Basic ISL questions

Do you want to model it as a separate sphere which is slightly larger than the planet sphere, or directly integrated in the planet surface material? In the second case it would not suffer of the energy loss problem but then you cannot use bump or phong on your surface or it will look weird. In the ...
by Borgleader
Wed Aug 10, 2011 1:49 am
Forum: Materials
Topic: Basic ISL questions
Replies: 16
Views: 7414

Re: Basic ISL questions

That might do the trick, I'll pursue both this one and the one galinette proposed. Or any other if someone else proposes another alternative.
by Borgleader
Tue Aug 09, 2011 12:45 pm
Forum: Materials
Topic: Basic ISL questions
Replies: 16
Views: 7414

Re: Basic ISL questions

It may not be so obvious on the picture but basically the material/shader should be transparent where the normals are facing the camera and should gradually become opaque at the edges.
by Borgleader
Tue Aug 09, 2011 11:58 am
Forum: Materials
Topic: Basic ISL questions
Replies: 16
Views: 7414

Basic ISL questions

Ok so for the scene I'm working on I need a rather specific "material" which I think is only possible using shaders, and since I've never actually written one before, well here I am ((Yes I did check the manual's examples)) Basically I'm looking to make an "atmosphere" type shader which I think woul...
by Borgleader
Tue Aug 09, 2011 9:18 am
Forum: Off Topic
Topic: Blender GSoC 2011 Edition
Replies: 12
Views: 6735

Blender GSoC 2011 Edition

http://www.blendernation.com/2011/08/08 ... rNation%29

New UV editing tools to make our lives just that much easier. It just made my day!
by Borgleader
Mon Aug 08, 2011 1:31 pm
Forum: Blender
Topic: Blendigo (for Blender 2.58) 3.0.14.0
Replies: 20
Views: 12885

Re: Blendigo (for Blender 2.58) 3.0.14.0

While trying to export my scene I'm getting this:
Error: 'bpy_pro_collection[key]: "" not found'
Blender 2.58a (x64), Win7 x64, Blendigo 3.0.14
by Borgleader
Sun Aug 07, 2011 5:40 pm
Forum: Works in Progress
Topic: Borgleader's Learning Progress Thread
Replies: 12
Views: 11073

Re: Borgleader's Learning Progress Thread

ieatfish wrote:So is that sphere outside the window to scale for a real planet? :)
No, I scaled it so it would match the reference, I didn't see the point in making it to scale especially since I don't have any accurate date on how big to make it.
by Borgleader
Sun Aug 07, 2011 2:33 am
Forum: Materials
Topic: Need help
Replies: 22
Views: 6399

Re: Need help

There are many images from the Gallery which feature an intense amount of leaves, it's definitely doable.
by Borgleader
Sun Aug 07, 2011 2:31 am
Forum: Works in Progress
Topic: Borgleader's Learning Progress Thread
Replies: 12
Views: 11073

Re: Borgleader's Learning Progress Thread

Tehee :) Not my design though, It's a replica of the Endar Spire's bridge from KotoR.
by Borgleader
Sat Aug 06, 2011 11:43 am
Forum: Works in Progress
Topic: Borgleader's Learning Progress Thread
Replies: 12
Views: 11073

Re: Borgleader's Learning Progress Thread

Here's another scene I've been working on for a while...
by Borgleader
Sat Aug 06, 2011 10:59 am
Forum: Materials
Topic: Need help
Replies: 22
Views: 6399

Re: Need help

Such as?
by Borgleader
Fri Aug 05, 2011 12:51 pm
Forum: Works in Progress
Topic: Borgleader's Learning Progress Thread
Replies: 12
Views: 11073

Re: Borgleader's Learning Progress Thread

After quite a bit of fiddling and package nukage, I got it in!
by Borgleader
Fri Aug 05, 2011 4:31 am
Forum: Works in Progress
Topic: Borgleader's Learning Progress Thread
Replies: 12
Views: 11073

Re: Borgleader's Learning Progress Thread

Looks nice, I would try it in a game engine tough (Marmoset Toolbag, UDK, Source....) since it can be a huge difference on how blender render normal maps and a game engine. Are you going to texture it? :) Yeah, I have the UDK installed so I'll be trying it in there (may also try Unity). As for text...
Search found 2174 matches