Search found 193 matches
- Sun Nov 22, 2009 10:02 pm
- Forum: Bugs and Requests
- Topic: [REQ] Backface-Culling!
- Replies: 49
- Views: 14075
Re: [REQ] Backface-Culling!
sorry, i don't know what camera clipping is in this context. you mean not showing what's not visible to the camera? To be more precise, I'm talking about front plane camera clipping. It is a plane that virtually makes invisible the objects between tha camera and the plane itself. Front Plane Clippi...
- Sun Nov 22, 2009 9:38 pm
- Forum: Bugs and Requests
- Topic: [REQ] Backface-Culling!
- Replies: 49
- Views: 14075
Re: [REQ] Backface-Culling!
i try to keep off the forums but it pains me to see this go unanswered. it does not make physical sense for a surface to suddenly stop existing once you look at it from another direction; indigo is a physically-based renderer. ...and what about camera clipping? Can be used in a "physically-based re...
- Sun Nov 22, 2009 9:23 pm
- Forum: Bugs and Requests
- Topic: [REQ] Backface-Culling!
- Replies: 49
- Views: 14075
Re: [REQ] Backface-Culling!
I'd like to have both :wink: but, if camera clipping implementation is too difficult to Ono (I don't know how Indigo is implemented internally), I proposed a work around to try to solve the problem (interior rendering of small rooms). Until now no answer... :cry: Here in Italy we say: "La speranza e...
- Sat Nov 21, 2009 7:24 pm
- Forum: Bugs and Requests
- Topic: [REQ] Backface-Culling!
- Replies: 49
- Views: 14075
Re: [REQ] Backface-Culling!
I posted a similar message exactly one year ago (see here), but until now... no answer...
- Mon Nov 09, 2009 9:38 pm
- Forum: Indigo News and Announcements
- Topic: Indigo 2.2.6
- Replies: 39
- Views: 10363
Re: Indigo 2.2.6
Found a little bug in 32 bit version:
If you press "Options" and then "Cancel" you get this error
Bye
If you press "Options" and then "Cancel" you get this error
Bye
- Mon Nov 09, 2009 9:30 pm
- Forum: Indigo News and Announcements
- Topic: Indigo 2.2.6
- Replies: 39
- Views: 10363
Re: Indigo 2.2.6
Thank you Ono.OnoSendai wrote:Hi Delle, please refer to the thread
http://www.indigorenderer.com/forum/vie ... f=7&t=7314
for more information about absorption_layer_transmittance, there's some sample code in one of my posts.
- Mon Nov 09, 2009 8:57 pm
- Forum: Indigo News and Announcements
- Topic: Indigo 2.2.6
- Replies: 39
- Views: 10363
Re: Indigo 2.2.6
Hi Ono, thank you for this new release.
I have looked into "Indigo Technical Reference.pdf" to find Info about "absorption_layer_transmittance" with no success.
I think that the Document is not updated (15 July 2009)
P.S. "Smilies are OFF" ?!!?
Delle
I have looked into "Indigo Technical Reference.pdf" to find Info about "absorption_layer_transmittance" with no success.
I think that the Document is not updated (15 July 2009)
P.S. "Smilies are OFF" ?!!?
Delle
- Sat Nov 07, 2009 3:23 am
- Forum: Materials
- Topic: Steel Alloys Materials
- Replies: 7
- Views: 3191
Re: Steel Alloys Materials
New Steel Alloy: 40% Fesi2epi.nk + 42% Cr.nk + 38% Fesi2el2.nk.nk
This Steel with high percentage of Chrome, can be used to create Faucets etc...
This Steel with high percentage of Chrome, can be used to create Faucets etc...
- Sat Nov 07, 2009 2:06 am
- Forum: Materials
- Topic: Steel Alloys Materials
- Replies: 7
- Views: 3191
Re: Steel Alloys Materials
New Steel Alloy: 40% Fesi2epi.nk + 42% Ni.nk + 38% Fesi2el2.nk.nk
This Steel with high percentage of Nickel is a little bit clearer than the old one and can be used to create Sink etc...
This Steel with high percentage of Nickel is a little bit clearer than the old one and can be used to create Sink etc...
- Sat Nov 07, 2009 12:08 am
- Forum: Materials
- Topic: Steel Alloys Materials
- Replies: 7
- Views: 3191
Re: Steel Alloys Materials
DoneJambert wrote:Realy nice material
Please upload
- Fri Nov 06, 2009 10:08 pm
- Forum: Materials
- Topic: Steel Alloys Materials
- Replies: 7
- Views: 3191
Re: Steel Alloys Materials
.... or single self made NK file.... I've tryied to use the Tinman's Software in the past to create new NK files but it behave in a stange way (maybe it has a bug but Tinman disappeared from the Web :( ) and I prefer to blend measured NK file than trying to create a new one... :roll: .. specially i...
- Fri Nov 06, 2009 9:42 pm
- Forum: Materials
- Topic: Steel Alloys Materials
- Replies: 7
- Views: 3191
Steel Alloys Materials
Hi guys, today I'll do some tests onto different types of Steel Alloys. This is the first Material: " Stainless Steel 18/10 ". I've created it using this composition: 18% Cr.nk + 10% Ni.nk + 72% Fesi2epi.nk Here is some Wikipedia Info on this Steel: A typical composition of 18% chromium and 10% nick...
- Fri Nov 06, 2009 5:33 am
- Forum: Materials
- Topic: How to create an Alloy? (e.g. 65% Copper+35 % Zinc = Brass)
- Replies: 18
- Views: 6405
Re: How to create an Alloy? (e.g. 65% Copper+35 % Zinc = Brass)
Your alloys are looking nice Delle ! Thank you :oops: Are exponents arbitrary ? I suppose they can be, as they represent the finish of the mmaterial. Yes they are, In this test I use 200 for all sub-elements of the alloy. In general I think it's better to maintain the same value for all sub-element...
- Fri Nov 06, 2009 3:15 am
- Forum: Materials
- Topic: How to create an Alloy? (e.g. 65% Copper+35 % Zinc = Brass)
- Replies: 18
- Views: 6405
Re: How to create an Alloy? (e.g. 65% Copper+35 % Zinc = Brass)
Silly question, are you after bronze instead of brass?! I'm asking because it looks like it. :P :D ;) take care psor Indeed that was a try to see what I get if I use values near to reality (phisical value). :oops: :lol: :wink: Now I'm trying to create bronze with real parameters. P.S. You can get m...
- Fri Nov 06, 2009 2:24 am
- Forum: Materials
- Topic: How to create an Alloy? (e.g. 65% Copper+35 % Zinc = Brass)
- Replies: 18
- Views: 6405
Re: How to create an Alloy? (e.g. 65% Copper+35 % Zinc = Brass)
New Test: Gold 5%, Copper 62%, Zinc 33%