Search found 167 matches

Search found 167 matches
by ior
Sat Jul 13, 2013 8:55 am
Forum: Maya
Topic: [REQ] Ability to change seed from frame to frame
Replies: 7
Views: 12916

Re: [REQ] Ability to change seed from frame to frame

I inadvertently did that, added mti_useRandomSeed and mti_seed . Wether manual, animated or random the seeds range from 0 to 10,000. Inadvertently? Code does not work. Only thing: <seed> is not working in the render_settings . You know the right tag if any ? So there is not an UI option for that. I...
by ior
Fri Jul 12, 2013 9:59 am
Forum: Maya
Topic: [REQ] Ability to change seed from frame to frame
Replies: 7
Views: 12916

[REQ] Ability to change seed from frame to frame

This was already implemented some time ago but MtI misses it. It could be done by adding a value that can be animated and output an integer for each frame, if the value is not an integer it will take off the numbers at the right of the point. This is good for animations, without that noise will seem...
by ior
Wed Jul 03, 2013 12:45 pm
Forum: Maya
Topic: Still using MtI 3.2.5.2
Replies: 9
Views: 14412

Re: Still using MtI 3.2.5.2

Do you confirm that it is better to revert from the 3.2.5.2 obj proc ? I did not do anything other than changing a letter from MtI 3.6 in mti_EM.mel file accordingly to "float $rotPiv". I do not know what -ws was doing there nor what is -os, I only know that -ws appears several times and might be d...
by ior
Wed Jul 03, 2013 12:00 pm
Forum: Maya
Topic: Still using MtI 3.2.5.2
Replies: 9
Views: 14412

Re: Still using MtI 3.2.5.2

Tested in the a more complex scene and everything is fine.

Still thinking in what might be missing.
by ior
Wed Jul 03, 2013 11:14 am
Forum: Maya
Topic: Still using MtI 3.2.5.2
Replies: 9
Views: 14412

Re: Still using MtI 3.2.5.2

in the line 386 if I replace:

Code: Select all

	float $sclPiv[] = `xform -q -ws -sp $obj`;
with:

Code: Select all

	float $sclPiv[] = `xform -q -os -sp $obj`;
the problem disappears! :) [EDIT]and everything seems fine

I do not know what is -os or -ws. Maybe this change makes something not to work?
by ior
Wed Jul 03, 2013 10:04 am
Forum: Maya
Topic: Still using MtI 3.2.5.2
Replies: 9
Views: 14412

Re: Still using MtI 3.2.5.2

Thanks, Ill try that, and post the result.
by ior
Wed Jul 03, 2013 8:46 am
Forum: Maya
Topic: Still using MtI 3.2.5.2
Replies: 9
Views: 14412

Re: Still using MtI 3.2.5.2

XYZ of world scale pivot become the XYZ values of the rotate pivot (translate), multiplied to the values XYZ of scale, plus the XYZ values of the previous world scale pivot. Can anyone confirm this behavior? World scale pivot changing after render. If so, CTZn, can you please write a script that ru...
by ior
Mon Jun 03, 2013 10:33 pm
Forum: Bugs and Requests
Topic: [REQ] Infinite exponent
Replies: 5
Views: 3172

Re: [REQ] Infinite exponent

The infinite exponent can be done by defining a maximum value for exponent and make that value the infinite were the intermediate points make a curve that tends to infinite (like a logarithmic (EDIT:exponential) scale or something). I tested with MtI and the maximum exponent before stripes appear se...
by ior
Mon Jun 03, 2013 11:35 am
Forum: Maya
Topic: Still using MtI 3.2.5.2
Replies: 9
Views: 14412

Still using MtI 3.2.5.2

The problem with the world pivot is still on the versions prior than 3.2.5.2. Recalling what does the problem do at render time : XYZ of world scale pivot become the XYZ values of the rotate pivot (translate), multiplied to the values XYZ of scale, plus the XYZ values of the previous world scale piv...
by ior
Thu May 23, 2013 3:54 am
Forum: Maya
Topic: Is Maya Being Supported?
Replies: 4
Views: 10526

Re: Is Maya Being Supported?

Hi

:D glad maya support is not going to end.

Hope that during this year we can give it a try.
by ior
Wed Apr 03, 2013 1:36 am
Forum: Maya
Topic: MtI 3.6
Replies: 51
Views: 51126

Re: MtI 3.6

Please do not let it die! :(
by ior
Tue Apr 02, 2013 8:42 am
Forum: Maya
Topic: MtI 3.6
Replies: 51
Views: 51126

Re: MtI 3.6

I found out what is done to change the world scale pivot: As I render the scene the values XYZ of world scale pivot become the XYZ values of the rotate pivot (translate), multiplied to the values XYZ of scale, plus the XYZ values of the previous world scale pivot. When I render the scene again, as t...
by ior
Tue Feb 26, 2013 9:25 am
Forum: Bugs and Requests
Topic: [bug] Can anybody tell me what is wrong with this scene?
Replies: 5
Views: 2546

Re: [bug] Can anybody tell me what is wrong with this scene?

I managed to put things working in this scene in maya. I deleted the floor and walls (didn't have time to investigate what is wrong with these) and made new ones and shadows are OK now. Gave a rotation of 0.0001 degrees in the group were the middle objects were in and the objects appeared in the ren...
by ior
Tue Feb 26, 2013 8:49 am
Forum: Bugs and Requests
Topic: [bug] Can anybody tell me what is wrong with this scene?
Replies: 5
Views: 2546

Re: [bug] Can anybody tell me what is wrong with this scene?

here is a screen shot: Indigo Screenshot.jpg there are 3 pairs of objects in the middle of the scene and the middle ones that appear on the left side top 3D view do not appear in the render. the shadows are wrong as if indigo did not handle some kind of bugy object data well. CTZn please take a look...
by ior
Mon Feb 25, 2013 4:27 am
Forum: Bugs and Requests
Topic: [bug] Can anybody tell me what is wrong with this scene?
Replies: 5
Views: 2546

[bug] Can anybody tell me what is wrong with this scene?

The two middle objects do not render but they are in the 3d left window.

And shadows are not ok

Exported using MtI 3.6
objects disapearing and shadows error.pigs
(3.5 KiB) Downloaded 246 times
Search found 167 matches