Search found 35 matches

Search found 35 matches
by sk2k
Fri Feb 22, 2008 10:45 pm
Forum: Blender
Topic: Blendigo 1.0.5 Beta
Replies: 70
Views: 16437

Hi,

thanks for the new version. :)

MfG
sk2k
by sk2k
Sat Feb 16, 2008 7:04 pm
Forum: Blender
Topic: Blendigo for v1.0
Replies: 176
Views: 54091

Hi,

any news on an updated Blendigo version? Blendigo looks dead to me. :(

MfG
sk2k
by sk2k
Thu Jan 17, 2008 8:52 pm
Forum: Blender
Topic: Wedge's Indigo/Blender Exporter Developement Logbook
Replies: 12
Views: 4381

Hi,

nice to see that you still working on the exporter. :)

MfG
sk2k
by sk2k
Wed Oct 24, 2007 11:38 pm
Forum: Blender
Topic: Blendigo for v1.0
Replies: 176
Views: 54091

Thanks. :)

MfG
sk2k
by sk2k
Thu Oct 11, 2007 4:23 am
Forum: Blender
Topic: Blendigo for v0.9
Replies: 296
Views: 76832

Ok, move along! Nothing to see here. :)

Back to the usual business....

SmartDen has updated the "official" Blendigo. Look at page 1.

MfG
sk2k
by sk2k
Wed Oct 10, 2007 8:55 pm
Forum: Blender
Topic: Blendigo for v0.9
Replies: 296
Views: 76832

Jeez, BF !? I mean i'm just happy to use the script. I know nothing about python or the internals/formulas/etc. in the exporter. If i find something that looks like an error i post it. I'm sure this applies to a lot of other users here. Maybe you should post the exporter on a python programmers foru...
by sk2k
Wed Oct 10, 2007 6:57 am
Forum: Blender
Topic: Blendigo for v0.9
Replies: 296
Views: 76832

But why not letting the peoples have fun with your variant? You should give them more time to play with your Blendigo variant. If they see obvious errors they will post them. I think many peoples do not know if there is something wrong or not (myself included :)) As you said you are the hacker so yo...
by sk2k
Tue Oct 09, 2007 6:43 pm
Forum: Blender
Topic: Indigo 9s (stable) Blender 245 Exporter Here
Replies: 27
Views: 10000

It's alive! :D Thanks Wedge.

MfG
sk2k
by sk2k
Mon Oct 08, 2007 3:03 am
Forum: Blender
Topic: Blendigo for v0.9
Replies: 296
Views: 76832

Hi, @bf Do you changed the calculation for the aperture radius? I get much darker pictures with your t8 exporter so i looked into the exported .igs files to see what's the difference. With the previous t7 exporter i get <aperture_radius> 0.005617 </aperture_radius>. With your new exporter i get <ape...
by sk2k
Wed Oct 03, 2007 9:04 pm
Forum: Blender
Topic: Blendigo for v0.9
Replies: 296
Views: 76832

Hi,

i still using BF's exporter because of the possibility to set the gamma for SSS materials. So far i encountered no problems. The results are like the ones from SmartDen's exporter.

MfG
sk2k
by sk2k
Wed Oct 03, 2007 9:00 pm
Forum: Blender
Topic: update of Blender tutorial needed
Replies: 36
Views: 10469

Thanks HT and Big Fan. I wish my English would be better.

MfG
sk2k
by sk2k
Sun Sep 30, 2007 6:42 am
Forum: Blender
Topic: Blendigo for v0.9
Replies: 296
Views: 76832

Big Fan, you should not delete your script so early. Give the peoples more time to download and test it. Don't get discouraged by sparse comments from the peoples. On my own website sometimes i never got any answers from the peoples in our small community. But this do not keep me away from maintaini...
by sk2k
Fri Sep 28, 2007 9:57 pm
Forum: Blender
Topic: Blendigo for v0.9
Replies: 296
Views: 76832

Thanks Big Fan for your work. It works fine for me.

MfG
sk2k
by sk2k
Thu Sep 27, 2007 7:44 am
Forum: Indigo General Stuff
Topic: Artifacts with rendered glass
Replies: 12
Views: 3022

Ok, i think i give up. :(

Autosmoothing, edge split, etc. nothing fixed the problem.

MfG
sk2k
by sk2k
Wed Sep 26, 2007 8:01 am
Forum: Indigo General Stuff
Topic: Artifacts with rendered glass
Replies: 12
Views: 3022

@heavy Thanks, i will read your thread and try the edge split modifier. @kram You are correct. It's a extruded, scaled, subdivide ordinary cube. :) Btw. some days ago i imported a glass (.obj format, modelled in MoI) into Blender and the resulting glass in Indigo was worser then the glass i modelled...
Search found 35 matches