Search found 68 matches

Search found 68 matches
by ryjo
Mon Feb 12, 2007 12:01 am
Forum: Works in Progress
Topic: Skin test
Replies: 37
Views: 10567

Very nice tests Ryjo. One thing to watch out for, is that in the paper, when it says C_m = 0.5% (melanin fraction of 0.5%), then the actual fraction as required by Indigo is 0.005 (e.g. half a percent) Yeah, I did a fair share of mistakes during development of the scene, but I think I got it right ...
by ryjo
Sun Feb 11, 2007 1:19 pm
Forum: Works in Progress
Topic: Skin test
Replies: 37
Views: 10567

A bump map would definetly make the skin more realistic, but I don't have any :roll: Try This one... no "Heidi Klum - Skin" but should do the Job... http://img169.imageshack.us/img169/46/leath09kx2.th.png Your Rig really Kicks some SSS Ass ^^ My first Epi-/Dermis Test were horrible slow... Thanks f...
by ryjo
Sun Feb 11, 2007 9:11 am
Forum: Works in Progress
Topic: Skin test
Replies: 37
Views: 10567

Yes, that's better^^ But: What are these edges in the skin? Is it, 'cause you didn't render it as long as before, this time? Do you mean the patterns visible on the forehead? Those are more visible the longer the render goes, this has rendered about 20 mins longer. It is a low res model, ~55000 ver...
by ryjo
Sun Feb 11, 2007 8:57 am
Forum: Works in Progress
Topic: Skin test
Replies: 37
Views: 10567

You're right: except of the swollen ears and eyes, it looks too perfect. No idea, where you can get a bump map. 50 min? how much GHz&RAM? It's a core 2 duo (6600) with 2 GB ram. Here is a render using more asian skin tone (see page 7 in the spec). The teeth look more white now. The camera setting i...
by ryjo
Sun Feb 11, 2007 7:30 am
Forum: Works in Progress
Topic: Skin test
Replies: 37
Views: 10567

Very nice render Dude!! a Bump map for the epidermis would be really great, or a backlight too :D After all, a very clean image... how long did it cook??? I'm looking forward to some more skin renders, this result is veeeeery promissing :wink: Thanks! This wip is from about 50 minutes. A bump map w...
by ryjo
Sun Feb 11, 2007 7:25 am
Forum: Works in Progress
Topic: Skin test
Replies: 37
Views: 10567

Mhm, this skin examples are quite useful
I think, noone has a skin with 20% hemoglobin. It looks very unnatural..
Maybe, you should decrease the melanin blend beta/m value (This should make the skin look more asiatic, like the mesh...)
Yeah, I could try a different setting. Thanks for the input!
by ryjo
Sun Feb 11, 2007 6:58 am
Forum: Works in Progress
Topic: Skin test
Replies: 37
Views: 10567

Maybe, the thickness is wrong at the eyelids, since they are very thin. Also the Eyes may give an other SSS value... But it looks quite realsistc, nevertheless... Yes, the thicknes of epidermis is 0.25 mm for the entire figure, which is too much for the eyelids. But its a test. The skin tone was ta...
by ryjo
Sun Feb 11, 2007 6:43 am
Forum: Works in Progress
Topic: Skin test
Replies: 37
Views: 10567

Very nice pic! Only the teeth appear... yellow^^ The mesh looks a bit Asiatic, but the colour of the skin is more like n middle or north europe How is it lit? Sun? Thanks! I don't know why the teeth are yellow, they are defined to be diffuse white. Maybe reflection from the skin? The scene is illum...
by ryjo
Sun Feb 11, 2007 6:29 am
Forum: Works in Progress
Topic: Skin test
Replies: 37
Views: 10567

Skin test

Hello, Here is a head with epidermis/dermis surface/medium: http://i158.photobucket.com/albums/t110/gloriamundi_photos/im1171128989.png settings melanin_fraction: 0.5 melanin_type_blend: 0.5 hemoglobin_fraction: 0.001 epidermis surface: glossy transparent, exponent: 10 This was done using two mesh s...
by ryjo
Sat Feb 10, 2007 6:59 am
Forum: Bugs and Requests
Topic: [REQ] Include directive
Replies: 6
Views: 2101

This works since a while back:
<include>
<pathname>my-mesh.xml</pathname>
</include>
<include>
<pathname>my-materials.xml</pathname>
</include>
.. etc ...
/ryjo
by ryjo
Fri Feb 09, 2007 7:08 am
Forum: Indigo General Stuff
Topic: How To Hyper Thread render
Replies: 5
Views: 2649

A good way to start indigo is to use

Code: Select all

start /belownormal indigo.exe -t 2 scene.xml
This works on Win XP. It will put the indigo process in a lower scheduling class ("below normal") so the pc doesn't run so slowly for other processes.
by ryjo
Fri Feb 09, 2007 1:32 am
Forum: Indigo General Stuff
Topic: How To Hyper Thread render
Replies: 5
Views: 2649

The '-t' should go on the command line, like this:

Code: Select all

indigo.exe -t 2 scene.xml
... where 'scene.xml' is the scene to render.

You can also change the default setting in infile.txt:

Code: Select all

"num_threads" "2"
by ryjo
Mon Jan 29, 2007 9:46 pm
Forum: Indigo General Stuff
Topic: absorption and scattering coefficients for liquids
Replies: 108
Views: 34203

So if I understand I should first multiply Sigma and Beta with a concentration factor. For example, if I want a 100% merlot concentration, I should multiply the value with 15,3, ist this right? I think that the concentration values are given as a reference (to repeat the experiment). The other valu...
by ryjo
Wed Jan 17, 2007 10:20 pm
Forum: Off Topic
Topic: ----Website Issues----
Replies: 40
Views: 14876

I don't think it's the forum that is the cause, since the peak number of user ever is 34. That cannot cause 100 requests per second on the server. My guess is the gallery :?:
by ryjo
Tue Jan 16, 2007 12:47 pm
Forum: Indigo General Stuff
Topic: absorption and scattering coefficients for liquids
Replies: 108
Views: 34203

ZomB,

I think your absorption_coefficient_spectrum is too low. This is what I get for Merlot:

absorption_coefficient_spectrum: 7.586 16.429 19.196
scattering_coefficient_spectrum: 0.053 0 0

I haven't tested this though...
Search found 68 matches