Search found 129 matches
- Sun Nov 13, 2011 7:58 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.2.2
- Replies: 31
- Views: 19610
Re: Indigo Renderer 3.2.2
When rendering a new material and you hit pause, change one of the texture settings for example colour and indigo will resume rendering, although indigo says its in pause mode.
- Sun Nov 13, 2011 2:52 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.2.2
- Replies: 31
- Views: 19610
Re: Indigo Renderer 3.2.2
In the Texture Editor a button reload texture would be nice. At the moment when a texture is loaded and i will overwrite it with a 2d app, indigo will not recognize it.
- Wed Oct 12, 2011 9:16 am
- Forum: Indigo General Stuff
- Topic: Blog post: Material Editing Imporvements
- Replies: 8
- Views: 4953
Re: Blog post: Material Editing Imporvements
Looks good so far but dag pointed in the right direction. In the old material editor (indigo 2.x) it was a lot better and clearer if you worked on a more complex material with two or three mix'es. You were able to see the complexibility and dependencies of the whole structure in one view. But at the...
- Sat Sep 10, 2011 8:18 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1671388
Re: Simple Renderings Thread
Hey camox, its awesome!!
The only thing Im a bit curious about are the three wind turbines on the right, the light seems to come from another direction (I mean some of the direct lighting, if you used any).
The only thing Im a bit curious about are the three wind turbines on the right, the light seems to come from another direction (I mean some of the direct lighting, if you used any).
- Sun Aug 14, 2011 9:35 pm
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1671388
Re: Simple Renderings Thread
Wow that looks delicious! And how fast did you modeled it ?
- Thu Aug 11, 2011 5:45 am
- Forum: Finished Artwork
- Topic: Playing around with Indigo
- Replies: 38
- Views: 22691
Re: Playing around with Indigo
Your plant and grass images are great!! The others of course too
- Tue Aug 09, 2011 7:03 am
- Forum: Finished Artwork
- Topic: Marionette Dr. Steampunk
- Replies: 10
- Views: 5268
Re: Marionette Dr. Steampunk
Again I began focusing on an animation with this puppet. For the first time I started doing some scetches/drawings first, and wow that way you are really fast than beginning modeling first. More objects are coming beside some sketches for the story.
regards.
regards.
- Fri Aug 05, 2011 11:51 pm
- Forum: Blender
- Topic: IMPORTANT POLL: Continuing support for Blender 2.49
- Replies: 24
- Views: 9512
Re: IMPORTANT POLL: Continuing support for Blender 2.49
It seems that different people have different model techniques. Switching from blender 2.49 to 2.5 wasn't a big deal for me, anyway I feel quite the same like Headroom the last time. I know the developement goes forward with blender but some really simple features are missing from the beginning. And...
- Sun Jul 31, 2011 12:40 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer and Indigo RT 3.0.14
- Replies: 54
- Views: 25167
Re: Indigo Renderer and Indigo RT 3.0.14
Is aperture diffraction enabled in indigo 3.0.14 ? Can't get it to work...
EDIT: Ok got it!
EDIT: Ok got it!
- Sun Jul 31, 2011 10:28 am
- Forum: Blender
- Topic: Blendigo (for Blender 2.58) 3.0.14.0
- Replies: 20
- Views: 12131
Re: Blendigo (for Blender 2.58) 3.0.14.0
Thanks!
Sorry if still known: When AD-Type is set to image or circular (aperture diffraction) you will get an error in indigo. The error will also change about something to 'path' when path was set to absolue.
Sorry if still known: When AD-Type is set to image or circular (aperture diffraction) you will get an error in indigo. The error will also change about something to 'path' when path was set to absolue.
- Wed Jul 27, 2011 11:20 pm
- Forum: Blender
- Topic: Blendigo (for Blender 2.58) 3.0.10.1
- Replies: 98
- Views: 34983
Re: Blendigo (for Blender 2.58) 3.0.10.1
Hey doug,
I know you don't have so much time at the moment, but it would be nice if you could fix the external material issue first. I think this feature is very important because it is a way to go if other material exporter things aren't working!
Best regards
I know you don't have so much time at the moment, but it would be nice if you could fix the external material issue first. I think this feature is very important because it is a way to go if other material exporter things aren't working!
Best regards
- Thu Jul 21, 2011 10:46 pm
- Forum: Finished Artwork
- Topic: Some recent work
- Replies: 17
- Views: 12685
Re: Some recent work
They are great, and especially I like these floodlights build like a little hill into the grass layer so it looks like they were natural, nice idea
- Thu Jul 14, 2011 10:31 pm
- Forum: Works in Progress
- Topic: Self-Learning challenging myself project.
- Replies: 9
- Views: 9247
Re: Self-Learning challenging myself project.
First image looks great, would be also interesting with an semi transparent sss material.
cheers
cheers
- Mon Jul 04, 2011 1:20 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer and Indigo RT 3.0.12
- Replies: 51
- Views: 20778
Re: Indigo Renderer and Indigo RT 3.0.12
Exit portals doesn't work on path tracing mode (GPU enabled and disabled). Global illumination is rendering well but direct illumination from sun is only visible with some white dots. Is the bug known ?
cheers
cheers
- Mon Jul 04, 2011 12:29 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1671388
Re: Simple Renderings Thread
Thanks, a tutorial for the public would be great... Im using blender. I can share the model if you add some credits Pm me your mail.
cheers
cheers