Search found 191 matches

Search found 191 matches
by ViennaLinux
Tue Dec 11, 2007 9:18 am
Forum: Blender
Topic: Blendigo for v1.0
Replies: 176
Views: 53951

@SmartDen : maybe you should always post a screenshot of the exporter in the first post ... some are afraid because the dont know what they can do with this masterpiece of exporter ^^
by ViennaLinux
Mon Jul 30, 2007 1:38 pm
Forum: Works in Progress
Topic: help for curtains material
Replies: 9
Views: 2300

how did you fake the exterior (sky)
is it just a textured plain?

I need a solution for my interior scene but i dont really know where to start:
http://www2.indigorenderer.com/joomla/f ... php?t=2285
by ViennaLinux
Sat Jul 28, 2007 10:10 am
Forum: Bugs and Requests
Topic: [REQ] rotation of background HDRI
Replies: 7
Views: 2428

yeah would be nice too.
I just added an texture on a plane to fake the HDRI background but how can i make this texture brighter? even if I raise the tex gamma from 2.3 (default in blendigo) to 3.0 - nothing changes?

So how can you influence the brightness of albedos?
by ViennaLinux
Sat Jul 28, 2007 9:10 am
Forum: Bugs and Requests
Topic: [REQ] rotation of background HDRI
Replies: 7
Views: 2428

[REQ] rotation of background HDRI

Hi.
There is not paramter for rotating the HDR background image. so you have to accept the angle you get from indigo.

I think its not implemented yet (its not in the 0.8 reference manual)
It would be really nice and I think its not that hard.
by ViennaLinux
Sat Jul 28, 2007 8:46 am
Forum: Works in Progress
Topic: A Living Room - reLOADED
Replies: 30
Views: 7445

So here are my latest 2 versions (i hope its okay to spam images ;-) The second one is lit up with a sun. The shadows on the floor are nice but I didnt like it. The first one is lit up by a HDRI env-map. Its hard to find the right gain. Either the TV or the outside is to strong :-( Does someone has ...
by ViennaLinux
Fri Jul 27, 2007 11:11 am
Forum: Works in Progress
Topic: A Living Room - reLOADED
Replies: 30
Views: 7445

I "faked" it by setting the TV image to diffuse and transparent ...
then I placed an emitter plane behind (inside the TV).

I had to set the gain to 4000 to see it "emit". I am rendering at the moment
- still a lot of questions to be answered ;-)
by ViennaLinux
Fri Jul 27, 2007 9:50 am
Forum: Works in Progress
Topic: A Living Room - reLOADED
Replies: 30
Views: 7445

okay emitters work but only without an albedo?! If I set an image as albedo (doesnt matter if TGA, JPG or PNG) I end up with the following fatal errors: new_luminous_flux: 7000.00012 trying to load texture from '..\..\..\textures\extern\fernsehbilder\topgear-studio.jpg'... couldn't open '..\..\..\te...
by ViennaLinux
Fri Jul 27, 2007 7:59 am
Forum: Works in Progress
Topic: A Living Room - reLOADED
Replies: 30
Views: 7445

Can it be a part of an object? Any material? There is no such thing as "emitter material" in indigo. So nope. It can't be a part of an object. Make the screen a separate model. But in Blendigo 0.9t3 its in the material settings -- damn ... Another thing - with exit portals --> nothing behind (geome...
by ViennaLinux
Fri Jul 27, 2007 6:44 am
Forum: Works in Progress
Topic: A Living Room - reLOADED
Replies: 30
Views: 7445

3) To achieve an emitter with texture you just have to do a mesh with UV texture and set Emt >0 in Shaders tab. That's all! Can it be a part of an object? Any material? Because I modeled the TV as one object .. the frontal has an uv mapped image (Top Gear TV Screener) [it works as you can see]. Whe...
by ViennaLinux
Thu Jul 26, 2007 11:33 am
Forum: Works in Progress
Topic: A Living Room - reLOADED
Replies: 30
Views: 7445

I rendered it in Indigo because in Indigo I have to mess with time and not with setting up lights and area lights etc.

And you have to convert materials as you have to in YafAray.
So ... enough - no tracer battle etc. please stick to my first post :twisted:
by ViennaLinux
Thu Jul 26, 2007 11:20 am
Forum: Works in Progress
Topic: A Living Room - reLOADED
Replies: 30
Views: 7445

A Living Room - reLOADED

I am new to Indigo and i sure you can help me with this questions. The seen is lid by 1 sun OR by and HDRI Env map. 1) What are the best rendersettings for a fast noise clearness? I tried hybrid and biDirectional and other combies. To speed things up I now placed one big Plane outside my windows (sp...
Search found 191 matches