Search found 207 matches
- Wed Dec 21, 2011 10:08 pm
- Forum: Indigo Help
- Topic: Having big problems lighting this scene
- Replies: 7
- Views: 2486
Re: Having big problems lighting this scene
6500k is still magenta if you don`t use a custom wb (bug), so use white rgb lights with E white balance.
- Thu Nov 24, 2011 12:28 am
- Forum: Blender
- Topic: Blendigo (for Blender 2.6x) 3.2.2.0
- Replies: 18
- Views: 12447
Re: Blendigo (for Blender 2.6x) 3.2.2.0
Shouldn't material colors export with 2.2 gamma?
With gamma 1 they are very bright, won't match textures and 2.2 is used when adding new material in indigo.
With gamma 1 they are very bright, won't match textures and 2.2 is used when adding new material in indigo.
- Tue Nov 15, 2011 1:20 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.2.2
- Replies: 31
- Views: 20899
Re: Indigo Renderer 3.2.2
Alright, sounds like fishy business. BTW FoV should probably be called Angle of View since it's a degrees measurement and not distance. FoV has never been a distance, it's angular :). Angle of View is just the name of Field of View in photography, but it's exactly the same Most people speak of fiel...
- Tue Nov 15, 2011 1:04 am
- Forum: Bugs and Requests
- Topic: Envmap position
- Replies: 7
- Views: 2800
Re: Envmap position
Camera Z pos.
The more it's moved up or down the more the env gets distorted, just like if you map it to the inside of a sphere in your modeling app and move the camera up or down.
The more it's moved up or down the more the env gets distorted, just like if you map it to the inside of a sphere in your modeling app and move the camera up or down.
- Mon Nov 14, 2011 5:44 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.2.2
- Replies: 31
- Views: 20899
Re: Indigo Renderer 3.2.2
Alright, sounds like fishy business.
BTW FoV should probably be called Angle of View since it's a degrees measurement and not distance.
BTW FoV should probably be called Angle of View since it's a degrees measurement and not distance.
- Mon Nov 14, 2011 4:56 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.2.2
- Replies: 31
- Views: 20899
Re: Indigo Renderer 3.2.2
So, who's correct, Bob Atkins or indigo? http://www.bobatkins.com/photography/technical/field_of_view.html A 50mm lens focused at infinity has a horizontal field of view of about 39.6 degrees For the same 50mm lens focused at 0.55m the magnification is 0.1 and the field of view narrows to 36.2 degre...
- Mon Nov 14, 2011 12:18 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.2.2
- Replies: 31
- Views: 20899
Re: Indigo Renderer 3.2.2
Is sss working as it should?
In the material with red scattering under 90.3 only bidir modes render red, but above 90.4 all modes render red.
In the material with red scattering under 90.3 only bidir modes render red, but above 90.4 all modes render red.
- Mon Nov 14, 2011 12:10 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.2.2
- Replies: 31
- Views: 20899
Re: Indigo Renderer 3.2.2
FoV doesn't depend on focus distance. Focus distance doesn't affect the OpenGL preview at all. Set 100mm focal length, 36mm sensor, 1m focal distance = FoV 22,4. Change to 10m distance and FoV is reduced in render and preview. Change focal length to something then back to 100mm and FoV field change...
- Sun Nov 13, 2011 1:50 am
- Forum: Blender
- Topic: Blendigo (for Blender 2.5x) 3.2.0.0
- Replies: 46
- Views: 19988
Re: Blendigo (for Blender 2.5x) 3.2.0.0
This one works but only when files are in 2 folders below the documents folder.
In any other user folders no light sources.
In any other user folders no light sources.
- Sat Nov 12, 2011 10:49 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.2.2
- Replies: 31
- Views: 20899
Re: Indigo Renderer 3.2.2
* Fixes to make GUI display the correct focal length and f-stop. FoV isn't updated after setting autofocus, manual focus or pick focus point. Focus distance field isn't updated after pick focus point. OpenGL preview isn't updated after autofocus or pick focus point. Writing the focal length manuall...
- Sat Nov 12, 2011 4:43 am
- Forum: Blender
- Topic: Blendigo (for Blender 2.5x) 3.2.0.0
- Replies: 46
- Views: 19988
Re: Blendigo (for Blender 2.5x) 3.2.0.0
Looks like only files in C:\Users\... doesn't work. Try putting it in there.
Windows UAC enabled if that matters.
Windows UAC enabled if that matters.
- Fri Nov 11, 2011 2:46 am
- Forum: Blender
- Topic: Camera focal length
- Replies: 7
- Views: 5427
Re: Camera focal length
Indigo is 100% correct according to http://www.tawbaware.com/maxlyons/calc.htm
Blender is funky.
Blender is funky.
- Thu Nov 10, 2011 11:54 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.2.1
- Replies: 28
- Views: 12228
Re: Indigo Renderer 3.2.1
Disable the medium for a material and indigo crashes.
Medium isn't added to scene list but adding a new medium from toolbar then adds both to the list.
Pause render, then change material settings or whatever and the render starts, but still shows paused.
Medium isn't added to scene list but adding a new medium from toolbar then adds both to the list.
Pause render, then change material settings or whatever and the render starts, but still shows paused.
- Thu Nov 10, 2011 11:47 pm
- Forum: Blender
- Topic: Camera focal length
- Replies: 7
- Views: 5427
Re: Camera focal length
Looks like the blender camera needs an overhaul as it's not matching real world optics.
Try using lens degrees instead of length, since that seems more correct, but that would probably not work either.
Try using lens degrees instead of length, since that seems more correct, but that would probably not work either.
- Wed Nov 09, 2011 12:09 pm
- Forum: Blender
- Topic: Blendigo (for Blender 2.5x) 3.2.0.0
- Replies: 46
- Views: 19988
Re: Blendigo (for Blender 2.5x) 3.2.0.0
Couldn't nk files be done like film responses with a preset/file switch?
There's also no checkbox for nkdata so you have to remove the path to disable it.
There's also no checkbox for nkdata so you have to remove the path to disable it.