Search found 207 matches

Search found 207 matches
by dag
Sat Apr 27, 2013 4:23 am
Forum: SketchUp
Topic: water
Replies: 79
Views: 69417

Re: water

Ah, you were using a separate top mesh. In that case subd smoothing would round the corners.
by dag
Sat Apr 27, 2013 4:09 am
Forum: Works in Progress
Topic: Architectural WIP
Replies: 44
Views: 26629

Re: Architectural WIP

It doesn't have much sky contrast due to the crappy gamma curve of APX 100, although it might work well on dcm's white walls. :P
by dag
Sat Apr 27, 2013 2:35 am
Forum: SketchUp
Topic: water
Replies: 79
Views: 69417

Re: water

Did you set the top faces to smooth shading? Also, don't use view dependant subd. Seems to be a bug where not all faces are divided (even when they are in view). Use these settings: Subd smoothing on. Merge verts off. View dependant off. Thresholds at 0.00. You could also try the smooth option for t...
by dag
Fri Apr 26, 2013 4:39 am
Forum: Works in Progress
Topic: Architectural WIP
Replies: 44
Views: 26629

Re: Architectural WIP

Well, the presets were taken from films and not modern dsrls, and tbh they are pretty useless if you're looking for highlights and shadow details. Very high contrast, bad grayscales, high saturation etc...
by dag
Fri Apr 26, 2013 12:03 am
Forum: Works in Progress
Topic: Architectural WIP
Replies: 44
Views: 26629

Re: Architectural WIP

If linear tonemapping isn't any good then neither will any camera preset be. They have a "higher" gamma curve. (mid values are darker) You could save render as .exr then tonemap in photoshop. You will have full curve control. Open the .exr in photoshop then go to Image > Mode > 8 bits. There's other...
by dag
Sat Apr 13, 2013 5:39 am
Forum: Bugs and Requests
Topic: Spherical EXR
Replies: 8
Views: 3922

Re: Spherical EXR

While you're at it... add OpenEXR 2.0 support.
by dag
Sun Jan 27, 2013 3:23 pm
Forum: Indigo General Stuff
Topic: Material Preview Scene
Replies: 5
Views: 4203

Material Preview Scene

This thing is doneski! There's 10cm, 1m and 10m versions of the scene. Install by unzipping the contents to the indigo program folder. I believe indigo only supports one material scene at a time unlike the old mat editor, but you can run them from anywhere as they use relative paths. Remember to bac...
by dag
Wed Jan 09, 2013 11:39 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.6.4 Beta Release
Replies: 33
Views: 25418

Re: Indigo Renderer 3.6.4 Beta Release

OnoSendai wrote:
dag wrote:Spherical tiles ok now, but there's vertical lines that are brighter on both edges.
Better yet, can you send me the (simplified) scene?
Happens only with bidir.
by dag
Mon Jan 07, 2013 5:52 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.6.4 Beta Release
Replies: 33
Views: 25418

Re: Indigo Renderer 3.6.4 Beta Release

Spherical tiles ok now, but there's vertical lines that are brighter on both edges.
by dag
Fri Nov 30, 2012 10:56 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.6.0 Beta Release
Replies: 51
Views: 34295

Re: Indigo Renderer 3.6.0 Beta Release

The left side of the image doesn't align with the right side perfectly when using the spherical camera.
by dag
Sun Nov 18, 2012 3:28 am
Forum: Indigo General Stuff
Topic: CPU usage whilst using GPU acceleration
Replies: 12
Views: 4332

Re: CPU usage whilst using GPU acceleration

Pibuz wrote:sounds like your GPU is very fast compared to your CPU power
Wouldn't then the cpu use more since it has to feed the gpu faster?

My cpu uses 100% and that's an i7 with hd 5770.
Are you using all cpu threads?
by dag
Mon Nov 12, 2012 8:03 pm
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1788755

Re: Simple Renderings Thread

He is god of white walls.
by dag
Fri Nov 02, 2012 2:53 am
Forum: Bugs and Requests
Topic: Material preview scene suggestion
Replies: 21
Views: 6347

Re: Material preview scene suggestion

Ah, the plot thickens!
by dag
Thu Nov 01, 2012 3:15 pm
Forum: Bugs and Requests
Topic: Material preview scene suggestion
Replies: 21
Views: 6347

Re: Material preview scene suggestion

OnoSendai wrote:dag: Your preview scene looks really good, nice one.
Well, do you want it, use it and abuse it?
OnoSendai wrote:* Two emitters are now using D65 spectrum
Does that mean blackbody 6500K? If that's the case I get the magenta white balance bug when using that. How did you get the gray?
by dag
Sun Oct 28, 2012 1:50 am
Forum: Bugs and Requests
Topic: Material preview scene suggestion
Replies: 21
Views: 6347

Re: Material preview scene suggestion

It's not really perfectionized yet, and of course you can have it in meters if you want.
I'm wondering though what to do about subdivisioning for displacement.
Search found 207 matches