Search found 207 matches
Re: water
Ah, you were using a separate top mesh. In that case subd smoothing would round the corners.
- Sat Apr 27, 2013 4:09 am
- Forum: Works in Progress
- Topic: Architectural WIP
- Replies: 44
- Views: 26629
Re: Architectural WIP
It doesn't have much sky contrast due to the crappy gamma curve of APX 100, although it might work well on dcm's white walls.
Re: water
Did you set the top faces to smooth shading? Also, don't use view dependant subd. Seems to be a bug where not all faces are divided (even when they are in view). Use these settings: Subd smoothing on. Merge verts off. View dependant off. Thresholds at 0.00. You could also try the smooth option for t...
- Fri Apr 26, 2013 4:39 am
- Forum: Works in Progress
- Topic: Architectural WIP
- Replies: 44
- Views: 26629
Re: Architectural WIP
Well, the presets were taken from films and not modern dsrls, and tbh they are pretty useless if you're looking for highlights and shadow details. Very high contrast, bad grayscales, high saturation etc...
- Fri Apr 26, 2013 12:03 am
- Forum: Works in Progress
- Topic: Architectural WIP
- Replies: 44
- Views: 26629
Re: Architectural WIP
If linear tonemapping isn't any good then neither will any camera preset be. They have a "higher" gamma curve. (mid values are darker) You could save render as .exr then tonemap in photoshop. You will have full curve control. Open the .exr in photoshop then go to Image > Mode > 8 bits. There's other...
- Sat Apr 13, 2013 5:39 am
- Forum: Bugs and Requests
- Topic: Spherical EXR
- Replies: 8
- Views: 3922
Re: Spherical EXR
While you're at it... add OpenEXR 2.0 support.
- Sun Jan 27, 2013 3:23 pm
- Forum: Indigo General Stuff
- Topic: Material Preview Scene
- Replies: 5
- Views: 4203
Material Preview Scene
This thing is doneski! There's 10cm, 1m and 10m versions of the scene. Install by unzipping the contents to the indigo program folder. I believe indigo only supports one material scene at a time unlike the old mat editor, but you can run them from anywhere as they use relative paths. Remember to bac...
- Wed Jan 09, 2013 11:39 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.6.4 Beta Release
- Replies: 33
- Views: 25418
Re: Indigo Renderer 3.6.4 Beta Release
Happens only with bidir.OnoSendai wrote:Better yet, can you send me the (simplified) scene?dag wrote:Spherical tiles ok now, but there's vertical lines that are brighter on both edges.
- Mon Jan 07, 2013 5:52 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.6.4 Beta Release
- Replies: 33
- Views: 25418
Re: Indigo Renderer 3.6.4 Beta Release
Spherical tiles ok now, but there's vertical lines that are brighter on both edges.
- Fri Nov 30, 2012 10:56 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.6.0 Beta Release
- Replies: 51
- Views: 34295
Re: Indigo Renderer 3.6.0 Beta Release
The left side of the image doesn't align with the right side perfectly when using the spherical camera.
- Sun Nov 18, 2012 3:28 am
- Forum: Indigo General Stuff
- Topic: CPU usage whilst using GPU acceleration
- Replies: 12
- Views: 4332
Re: CPU usage whilst using GPU acceleration
Wouldn't then the cpu use more since it has to feed the gpu faster?Pibuz wrote:sounds like your GPU is very fast compared to your CPU power
My cpu uses 100% and that's an i7 with hd 5770.
Are you using all cpu threads?
- Mon Nov 12, 2012 8:03 pm
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1788755
Re: Simple Renderings Thread
He is god of white walls.
- Fri Nov 02, 2012 2:53 am
- Forum: Bugs and Requests
- Topic: Material preview scene suggestion
- Replies: 21
- Views: 6347
Re: Material preview scene suggestion
Ah, the plot thickens!
- Thu Nov 01, 2012 3:15 pm
- Forum: Bugs and Requests
- Topic: Material preview scene suggestion
- Replies: 21
- Views: 6347
Re: Material preview scene suggestion
Well, do you want it, use it and abuse it?OnoSendai wrote:dag: Your preview scene looks really good, nice one.
Does that mean blackbody 6500K? If that's the case I get the magenta white balance bug when using that. How did you get the gray?OnoSendai wrote:* Two emitters are now using D65 spectrum
- Sun Oct 28, 2012 1:50 am
- Forum: Bugs and Requests
- Topic: Material preview scene suggestion
- Replies: 21
- Views: 6347
Re: Material preview scene suggestion
It's not really perfectionized yet, and of course you can have it in meters if you want.
I'm wondering though what to do about subdivisioning for displacement.
I'm wondering though what to do about subdivisioning for displacement.