Search found 111 matches
- Fri Aug 01, 2008 7:37 pm
- Forum: Blender
- Topic: Subdivision Smoothing in Blendigo
- Replies: 7
- Views: 2947
About instancing, you have to Alt+D instead of Shift+D. Duplicate Link(Alt+D) will be translated as instance via Blendigo script. About others, I've never used Indigo's Subdivide before. My guess is that it exists to help people who use software that doesn't directly support Subdivide (ie. SketchUp)...
- Fri Aug 01, 2008 6:53 am
- Forum: Blender
- Topic: Multiple Windows
- Replies: 7
- Views: 2346
I'm using an old GeForce FX 5200 that has very useful buttons, like max/min windows but instead it works for dual monitors. So I set my default Blender as shown below. Once I launch Blender, with one click on that magic button, it's automatically spanned across the monitors. Not sure though if it's ...
- Wed Jul 30, 2008 12:34 am
- Forum: SketchUp
- Topic: network rendering and bat files
- Replies: 11
- Views: 5074
Actually, the <-h master:7777> is optional. If I remember what Ono told us long ago correctly, slaves will automatically look for master's port and connect to that port. And that won't interfere or effect the rendering process on slave. But then again, I always define master's port on slaves because...
- Thu Jul 24, 2008 5:29 pm
- Forum: Blender
- Topic: Getting alpha materials from blendigo, driving me crackers!
- Replies: 10
- Views: 4186
- Thu Jul 24, 2008 5:17 pm
- Forum: Blender
- Topic: Need instructions on how to get an .IGM material rendered!!
- Replies: 13
- Views: 5882
If you want to rename the uv set (of the external mat) to match yours (from Blender), open the .igm file with NotePad (I use Crimson Editor) and find this; <uv_set>default</uv_set> and replace "default" with the name you want. About another error. Loading the texture (that came with .pigm) in UV/Ima...
- Tue Jul 22, 2008 4:04 pm
- Forum: Blender
- Topic: How do I calculate the lens shift ?
- Replies: 16
- Views: 5241
- Tue Jul 22, 2008 3:50 pm
- Forum: Blender
- Topic: Half-sphere and specular material problem
- Replies: 18
- Views: 4985
- Sat Jul 19, 2008 6:44 pm
- Forum: SketchUp
- Topic: How to resume a render as a rendefarm
- Replies: 3
- Views: 1792
- Wed Jul 16, 2008 6:23 pm
- Forum: Blender
- Topic: Blendigo Error
- Replies: 7
- Views: 2589
I looked at it since I haven't used the preview for a long time. Seems like it has something to do with albedo paths in .igs( in "previews" folder) So I changed all the albedo paths that start with <..\textures>, ie <albedo_texture> <path>..\textures\preview_logo.jpg</path> into <albedo_texture> <pa...
- Wed Jul 16, 2008 3:58 pm
- Forum: Blender
- Topic: Blendigo Error
- Replies: 7
- Views: 2589
Try this Blendigo:
http://www.indigorenderer.com/joomla/fo ... 48&start=0
Both .exe and .zip has ths files you want.
http://www.indigorenderer.com/joomla/fo ... 48&start=0
Both .exe and .zip has ths files you want.
- Tue Jul 15, 2008 5:35 pm
- Forum: Blender
- Topic: Blendigo for v1.1.5
- Replies: 203
- Views: 51065
<edited2> Here is a 4sec., 400x300, 25fps test. The 7.z file is 17 MB. http://www.tonedev.com/indigotest/clothTest.7z <edited> SmartDen, the cloth sim. does work. I found out that in order to make it work, the Subsurf modifier need to be "Apply" first. BTW. It'd be great to generate sequential file'...
- Mon Jul 14, 2008 10:55 pm
- Forum: Blender
- Topic: Set Smooth for Curves?
- Replies: 4
- Views: 1734
- Mon Jul 14, 2008 10:50 pm
- Forum: Blender
- Topic: Blendigo for v1.1.5
- Replies: 203
- Views: 51065
- Mon Jul 14, 2008 8:09 pm
- Forum: Blender
- Topic: [Req] proxy rendering via Blendigo GUI
- Replies: 16
- Views: 6775
- Wed Jul 09, 2008 2:58 am
- Forum: Blender
- Topic: [Req] proxy rendering via Blendigo GUI
- Replies: 16
- Views: 6775