Search found 138 matches
- Sat Sep 24, 2016 7:08 am
- Forum: Indigo General Stuff
- Topic: Scatter Tests
- Replies: 64
- Views: 38107
Re: Scatter Tests
Landscapes ... using 3 scatters and 7 prototypes
- Thu Sep 22, 2016 3:11 am
- Forum: Cinema 4D
- Topic: Indigo for Cinema 4D 4.0.43.2
- Replies: 119
- Views: 51239
Re: Indigo for Cinema 4D 4.0.43.2
Hello,
it would be nice to have entries for parameters in the ISL code editor.
it would be nice to have entries for parameters in the ISL code editor.
- Tue Sep 20, 2016 10:23 pm
- Forum: Cinema 4D
- Topic: Indigo for Cinema 4D 4.0.43.2
- Replies: 119
- Views: 51239
Re: Indigo for Cinema 4D 4.0.43.2
danke schon
- Tue Sep 20, 2016 10:13 am
- Forum: Cinema 4D
- Topic: Indigo for Cinema 4D 4.0.43.2
- Replies: 119
- Views: 51239
Re: Indigo for Cinema 4D 4.0.43.2
hello,
in C4D where can I setup the rotation of the environnement texture ?
thank's
in C4D where can I setup the rotation of the environnement texture ?
thank's
- Sat Sep 17, 2016 3:51 am
- Forum: Works in Progress
- Topic: Landscapes
- Replies: 179
- Views: 123329
Re: Landscapes
there is a plug-in for large file : http://www.vim.org/scripts/script.php?script_id=1506 or you can try to split the file in multi small files : http://www.gdgsoft.com/gsplit/ and concate them after modifications : http://www.gdgsoft.com/gsplit/gunite.aspx or if you export from c4d some limited part...
- Fri Sep 09, 2016 10:59 am
- Forum: Materials
- Topic: Progressive Fog Density
- Replies: 15
- Views: 25424
Re: Progressive Fog Density
beautiful
- Wed Aug 31, 2016 4:14 pm
- Forum: Indigo General Stuff
- Topic: MLT and aperture shape experiment
- Replies: 5
- Views: 5781
Re: MLT and aperture shape experiment
you're right ! I updated the image with a less saturated one, especially in green.
this is 3 layers recomposed in photoshop, so there can be many variations.
thank you for your comment
this is 3 layers recomposed in photoshop, so there can be many variations.
on the other hand, this creates a contrast that I do not deny...that conflict somewhat...
thank you for your comment
- Mon Aug 29, 2016 1:12 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.0.43 Beta Release
- Replies: 34
- Views: 32560
Re: Indigo Renderer 4.0.43 Beta Release
There's an issue with the if statement. this statement works if( belowClouds, cloudless, clouds ) this is probably what you call the if(a,b,c) form, isn't it ? I got this confusing message: Failed to find function 'l111l1ll11l1l1lllllll1ll11l11llll(int, vec3, float, float, float, float)'. ShaderDis...
- Sun Aug 28, 2016 4:20 am
- Forum: Indigo General Stuff
- Topic: Scatter Tests
- Replies: 64
- Views: 38107
Re: Scatter Tests
scattered an animated object ?
It works
here an example using a single proto (the sun is animated too)
It works
here an example using a single proto (the sun is animated too)
- Sat Aug 27, 2016 9:18 am
- Forum: Finished Artwork
- Topic: Originalplan®'s rendering corner
- Replies: 239
- Views: 190418
Re: Some renders for CLASSICS & PATTERNS
nice oneOriginalplan® wrote:Bombed Bearbrcik
- Sat Aug 27, 2016 5:52 am
- Forum: Indigo General Stuff
- Topic: Scatter Tests
- Replies: 64
- Views: 38107
Re: Scatter Tests
animation of the world around a satic camera : <evenness>0</evenness> <view_culling>false</view_culling> but still some differences noticeable in the foreground 2 scatters in action : one with 6 protos using material restriction area function and second scatter with one object everywhere, it's 800x...
- Fri Aug 26, 2016 1:10 am
- Forum: Bugs and Requests
- Topic: CPU Thread count
- Replies: 10
- Views: 5477
Re: CPU Thread count
open the .igs of your scene :
change
<auto_choose_num_threads>true</auto_choose_num_threads>
to
<auto_choose_num_threads>false</auto_choose_num_threads>
and
<num_threads>1</num_threads>
to
<num_threads>28</num_threads>
change
<auto_choose_num_threads>true</auto_choose_num_threads>
to
<auto_choose_num_threads>false</auto_choose_num_threads>
and
<num_threads>1</num_threads>
to
<num_threads>28</num_threads>
- Wed Aug 24, 2016 4:37 am
- Forum: Bugs and Requests
- Topic: Code to Set .igq file as always having OpenCL enabled?
- Replies: 3
- Views: 3245
Re: Code to Set .igq file as always having OpenCL enabled?
in each .igs file
change
<gpu>false</gpu>
to
<gpu>true</gpu>
change
<gpu>false</gpu>
to
<gpu>true</gpu>
- Tue Aug 23, 2016 4:59 am
- Forum: Indigo General Stuff
- Topic: Scatter Tests
- Replies: 64
- Views: 38107
Re: Scatter Tests
8) it works !! including scatter function in animation with static camera is working if evenness is 0.0 so i put these values <seed>1</seed> <view_culling>false</view_culling> <orient_normal>false</orient_normal> <scale_std_dev>0</scale_std_dev> <height_std_dev>0</height_std_dev> <evenness>0.0</even...
- Sun Aug 21, 2016 12:00 pm
- Forum: Indigo General Stuff
- Topic: Scatter Tests
- Replies: 64
- Views: 38107
Re: Scatter Tests
hello I tried scatter function in animation with a static camera. unfortunatly this is not always correct... :( as you can see in this animation test, blocks scattered on the terrain have some vibrations du to variation's scatter function. the first part is correct, no vibration, the second part is ...