Search found 271 matches
- Wed Oct 24, 2007 3:32 am
- Forum: Off Topic
- Topic: Past-present-future features of unbiased renderers
- Replies: 20
- Views: 6887
- Sun Oct 21, 2007 2:01 am
- Forum: Off Topic
- Topic: Sources of Inspiration
- Replies: 13
- Views: 3051
- Tue Oct 16, 2007 9:03 am
- Forum: Off Topic
- Topic: LuxRender2.org is here ;-)
- Replies: 47
- Views: 17835
- Mon Oct 15, 2007 3:22 pm
- Forum: Off Topic
- Topic: LuxRender2.org is here ;-)
- Replies: 47
- Views: 17835
indigo is free, it's sdk costs money. thus indigo is not the product, the sdk is. lux doesnt have an sdk for connecting with software and thus it is not really a competitor. plus, the use of one does not prevent the use of the other, i often use open source software and it's competitors in my stuff.
- Mon Oct 15, 2007 5:35 am
- Forum: Off Topic
- Topic: random hemisphere (tlrcam related
- Replies: 84
- Views: 20346
- Mon Oct 15, 2007 5:08 am
- Forum: Off Topic
- Topic: LuxRender2.org is here ;-)
- Replies: 47
- Views: 17835
pretty much. better question would be, why not another renderer? the more renderers there are the greater the competition there is to write a better renderer that more people can use that will render faster. the only possible result of this is more better renderers so people will be able to chose fr...
- Mon Oct 15, 2007 4:35 am
- Forum: Off Topic
- Topic: LuxRender2.org is here ;-)
- Replies: 47
- Views: 17835
- Fri Oct 12, 2007 11:48 pm
- Forum: Off Topic
- Topic: random hemisphere (tlrcam related
- Replies: 84
- Views: 20346
give it a couple of weeks and i'll see what i have to do, if any body knows the subtleties of this issue, please do speak up. new pic at 400 mutations, rendered overnight. i dont know why its so grainy, but at least it works. maybe rendering it over the weekend will serve it better. http://i23.tinyp...
- Fri Oct 12, 2007 3:11 pm
- Forum: Off Topic
- Topic: random hemisphere (tlrcam related
- Replies: 84
- Views: 20346
as it turned out, that was not the issue at all. i was wasting my time playing with the path tracing classes as the problem was in the metropolis class and in how Fresnel worked. its now fixed and in theory a bit faster. i might release the source soon, apparently if i copywriter it or something alo...
- Thu Oct 11, 2007 3:08 am
- Forum: Off Topic
- Topic: new AMD Phenom Quad core + ATI system looks like a good deal
- Replies: 21
- Views: 6400
- Wed Oct 10, 2007 4:04 pm
- Forum: Off Topic
- Topic: programing a raytracer
- Replies: 163
- Views: 32270
- Wed Oct 10, 2007 3:46 pm
- Forum: Off Topic
- Topic: new AMD Phenom Quad core + ATI system looks like a good deal
- Replies: 21
- Views: 6400
- Wed Oct 10, 2007 3:02 pm
- Forum: Off Topic
- Topic: random hemisphere (tlrcam related
- Replies: 84
- Views: 20346
right, i have no idea what you mean by unterstud. if you mean by parimeters set in the file, no they arent done like that yet. right now i have an interface for setting parimeters. if you mean file format for the scene- there is a .tlr which is basicaly a txt which holds a slightly modified .obj fil...
- Tue Oct 09, 2007 4:52 am
- Forum: Off Topic
- Topic: programing a raytracer
- Replies: 163
- Views: 32270
i basicaly got my raytracer working one year after having started learning to program (alot less actualy) i only started learning to program about this time last year, and attempted my raytracer right around march. i realy only got it working about may though, so i dont know. it realy depends on wel...
- Sun Oct 07, 2007 12:01 pm
- Forum: Off Topic
- Topic: random hemisphere (tlrcam related
- Replies: 84
- Views: 20346
the majority of the problem seems to lie it two areas A: the equation i was using for the direct lighting was double dd = d.dot(d); double mm = (atHit.now.normal.dot(d)) * - (lumpatch.normal.dot(d)) * (1 / (dd*dd* lumpatch.time)); where d was not normalized. fixed it now reads: Vector3 df=d.normaliz...