Search found 777 matches
- Thu May 14, 2015 8:31 am
- Forum: Indigo Help
- Topic: Invisible to camera - multiple select
- Replies: 5
- Views: 4791
Re: Invisible to camera - multiple select
Sure. As a simplified example - this is the screenshot of Blender scene. Objects in the scene are lights, every row are real copies of the first object in the same row. multiselect_01.jpg After export we get an .igs file (which is written in XML), let's say multiselect.igs Now we need some text edit...
- Wed May 13, 2015 5:56 am
- Forum: Finished Artwork
- Topic: ACGT
- Replies: 7
- Views: 8410
Re: ACGT
Feeling of how to use it is important nevertheless. Very coolBehrendt wrote:But the architecture simply does the job here.
- Wed May 13, 2015 5:53 am
- Forum: Works in Progress
- Topic: Oscar's rendering thread
- Replies: 851
- Views: 522300
Re: Oscar's rendering thread
Tracing rays by hand? Yeah!Oscar J wrote:"manual rendering"
Sexy image, by the way
- Wed May 13, 2015 5:51 am
- Forum: Indigo General Stuff
- Topic: Custom nk data
- Replies: 4
- Views: 6235
Re: Custom nk data
Glad to hear thatthesquirell wrote:Addition: I think I kinda got used to editing .nk files to fit lab data.
- Wed May 13, 2015 5:48 am
- Forum: Indigo Help
- Topic: Sun Sky Settings Help
- Replies: 3
- Views: 3404
Re: Sun Sky Settings Help
... The manual goes into Turbidity but does not touch on the settings of Azimuth or Zenith other than to say the suns direction can be changed. As Indigo uses physically correct atmospheric simulation, I would assume something like this would apply: http://www.solarserver.de/uploads/pics/sonnenstan...
- Wed May 13, 2015 5:09 am
- Forum: Indigo Help
- Topic: Invisible to camera - multiple select
- Replies: 5
- Views: 4791
Re: Invisible to camera - multiple select
I would use a workaround - editing the .xml scene file (at least until multiple selections are available). Do the lights have some kind on consistence in naming?
- Tue Apr 28, 2015 7:42 am
- Forum: Indigo General Stuff
- Topic: Custom nk data
- Replies: 4
- Views: 6235
- Wed Apr 22, 2015 12:22 am
- Forum: Indigo General Stuff
- Topic: Problem detecting cuda Graphic card
- Replies: 2
- Views: 2851
Re: Problem detecting cuda Graphic card
I have a problem with GPU render on my pc with GTX 750 2Gb updated when indigo starts to render list of CUDA graphic card shows "device number:0" in open CL: 1 what can i do to render in CUDA mode? i have also a mac pro with a GTX 650 ti, same problem in CUDA mode devide number:0 What OS are you ru...
- Tue Apr 07, 2015 7:05 pm
- Forum: Indigo Help
- Topic: Strange rendering result
- Replies: 9
- Views: 5426
Re: Strange rendering result
davide445 wrote:render options
- Sat Feb 14, 2015 2:44 am
- Forum: Works in Progress
- Topic: WIPs: CTZn
- Replies: 311
- Views: 167640
Re: WIPs: CTZn
Thanks a bunchCTZn wrote:..so here's a pigs to render..
- Wed Feb 04, 2015 4:54 pm
- Forum: Works in Progress
- Topic: WIPs: CTZn
- Replies: 311
- Views: 167640
Re: WIPs: CTZn
Yes, pleaseCTZn wrote:...you will render that wallpaper yourself...
- Tue Feb 03, 2015 12:28 pm
- Forum: Works in Progress
- Topic: WIPs: CTZn
- Replies: 311
- Views: 167640
Re: WIPs: CTZn
This looks very cool. And I like how bright it is, you know - like a true snow.
P.S. Any chance for "Canyons 2 with atmospherics" being 2560x1080 wallpaper?
P.S. Any chance for "Canyons 2 with atmospherics" being 2560x1080 wallpaper?
- Wed Jan 21, 2015 10:48 am
- Forum: Blender
- Topic: Blendigo 3.8.25.0
- Replies: 74
- Views: 73596
Re: Blendigo 3.8.25.0
^ this.StompinTom wrote:Will give it a spin! Much much thanks
Thank you for your effort
- Fri Dec 26, 2014 8:28 am
- Forum: Works in Progress
- Topic: Stuckon3d gallery
- Replies: 3
- Views: 4755
Re: Stuckon3d gallery
Dino is cool
- Sat Dec 20, 2014 9:27 am
- Forum: Indigo General Stuff
- Topic: Indigo 3.8 Competition?
- Replies: 12
- Views: 5310
Re: Indigo 3.8 Competition?
Man, that's a good suggestion, by the wayZom-B wrote:Tutorials