Search found 171 matches

Search found 171 matches
by alex22
Tue Aug 19, 2008 6:40 am
Forum: Off Topic
Topic: ssRay - my OWN path tracing program
Replies: 15
Views: 5538

Try using barycentric coordinates. If you have a triangle with points A, B and C, then you can define a point P on the surface as: A*w+B*u+C*v=P where w+u+v=1 So what you do is set two random numbers for two of the variables u,v or w and set the third variable so they all add up to 1. Then add them ...
by alex22
Mon Aug 11, 2008 11:14 am
Forum: Indigo General Stuff
Topic: Resuming from IGI
Replies: 13
Views: 3595

Also, even if your random numbers should start from the beginning, they would have to start at the same position as the first ray. So if the first ray was from the camera into the scene and your ray with a repeating random number is somewhere in the middle of the scene (for example from a wall), the...
by alex22
Sat Aug 09, 2008 1:33 pm
Forum: Bugs and Requests
Topic: Proposal for faster renderings
Replies: 12
Views: 3706

You could just reduce the max num consec reject. The lower it is the more biased the image gets too.
by alex22
Fri Aug 08, 2008 10:24 am
Forum: Materials
Topic: how to make a laser?
Replies: 74
Views: 29592

The reason we have reflector Telescopes is because they are waaay easier to produce that lens telescopes. It would be so hard to produce a lens with several meters in Diameter.
btw I remember lens being hyperbolic.
by alex22
Fri Aug 08, 2008 6:37 am
Forum: Materials
Topic: how to make a laser?
Replies: 74
Views: 29592

Whats the problem with the Null?
A real semi reflecting Mirror reflects photons either to the right or to the left. The Null thing splits the ray in two rays with each having half of the former energy.
by alex22
Thu Aug 07, 2008 10:40 am
Forum: Materials
Topic: how to make a laser?
Replies: 74
Views: 29592

actually your right, but I didn't notice earlier just how large my mirror is. Will going to adjust it.
by alex22
Thu Aug 07, 2008 9:36 am
Forum: Indigo General Stuff
Topic: GPU : a Global Processing Unit
Replies: 24
Views: 6187

now you lost me
I'm updating
edit: its slow
by alex22
Thu Aug 07, 2008 8:53 am
Forum: Indigo General Stuff
Topic: GPU : a Global Processing Unit
Replies: 24
Views: 6187

Lol I'm in the hall of fame because I'm 1 of just 11 users
by alex22
Thu Aug 07, 2008 8:15 am
Forum: Materials
Topic: how to make a laser?
Replies: 74
Views: 29592

My second test is made with a paraboloid.

Here a picture showing it:
by alex22
Thu Aug 07, 2008 2:45 am
Forum: Materials
Topic: how to make a laser?
Replies: 74
Views: 29592

I just built a parabol by hand and its much easer to get it in focus now! Was actually quite easy thanks to the spin tool.
edit:I put in the IES, its very simple, just look at it in texteditor
by alex22
Wed Aug 06, 2008 2:29 pm
Forum: Materials
Topic: how to make a laser?
Replies: 74
Views: 29592

Nice, how do you do the parable?
I tried it with an special IES and an squashed halfsphere as mirror, but I can't get it parallel, its always diverging a bit.
The IES is a light which sends out max between zero and one degrees and null above that.
by alex22
Sat Aug 02, 2008 3:33 am
Forum: Bugs and Requests
Topic: bump map + normal_smoothing?
Replies: 29
Views: 7713

I had a pdf of different Displacmentmapping algorithms on my PC. It is ment for GPU, but it should applie to a CPU as well.
by alex22
Sat Aug 02, 2008 2:44 am
Forum: Bugs and Requests
Topic: bump map + normal_smoothing?
Replies: 29
Views: 7713

Reliefmapping, conemapping or steep parallax mapping would be cool. The problem of it being 2D when seen from the side should be solveable if you map the texture to a cube rather than a plane. (hope you understand what I mean)
by alex22
Wed Jun 25, 2008 12:06 am
Forum: Off Topic
Topic: paper on Spore's animation system
Replies: 75
Views: 25907

How do you get that out? Could you maybe convert image to bmp and back and see what changes?
by alex22
Wed Jun 25, 2008 12:00 am
Forum: Indigo General Stuff
Topic: Shader tests
Replies: 222
Views: 55459

Cool now you can write your own angle-based dust shader!
Search found 171 matches