Search found 138 matches
- Wed Jan 30, 2013 10:39 pm
- Forum: Indigo Help
- Topic: [Material] ground classic
- Replies: 4
- Views: 2582
Re: [Material] ground classic
It's unbelievable that we can't do that with a modern renderer? I can't believe it We can't have differents UV channel in the same material? When i use "<uv_set>1</uv_set>" and "<uv_set>2</uv_set>" in 3ds Max, Indigo make me a render with exactly the same UVs between map1 and map2... There is lot of...
- Sat Jan 26, 2013 2:31 am
- Forum: Indigo Help
- Topic: [Material] ground classic
- Replies: 4
- Views: 2582
Re: [Material] ground classic
there an example of a blend mat: http://www.indigorenderer.com/materials/materials/59 So i try something like that: It's working but i don't find the tip's to make my grass tillable! :) <?xml version="1.0" encoding="utf-8" ?> <scenedata> <material> <name>terrain</name> <diffuse> <albedo_spectrum> <r...
- Fri Jan 25, 2013 10:43 pm
- Forum: Indigo Help
- Topic: [Material] ground classic
- Replies: 4
- Views: 2582
[Material] ground classic
Hi everybody; I would like a classic material for a grass ground. i try to do something simple and add detail like bump and displace after. My ground is composed by a simply plane So i tried something like a composite or a blend, with one texture with a hole for the background in uv channel 1; and o...