Search found 159 matches

Search found 159 matches
by MSUdom5
Mon Nov 10, 2008 3:51 am
Forum: Indigo General Stuff
Topic: Coming Soon: ISLPreviewer
Replies: 84
Views: 27257

Yeah, please try in the console and send me as much information as you can, including system info and the error message. Thanks!
by MSUdom5
Sun Nov 09, 2008 12:11 pm
Forum: Indigo General Stuff
Topic: Shader tests
Replies: 222
Views: 55228

CTZn wrote:Ah, HSV != HSL ?

I think I was expecting HSV too... I mean that's what I use with Maya :?
They're a little different.

http://en.wikipedia.org/wiki/HSL_and_HSV

I might write functions for HSV anyway.
by MSUdom5
Sun Nov 09, 2008 3:53 am
Forum: Indigo General Stuff
Topic: Shader tests
Replies: 222
Views: 55228

Onfame wrote:Inspired by this Topic:

http://www.indigorenderer.com/joomla/f ... php?t=5075
Nice!
by MSUdom5
Sun Nov 09, 2008 3:49 am
Forum: Indigo General Stuff
Topic: Shader tests
Replies: 222
Views: 55228

Ah, so you're wanting HSV? Actually, the HSL code I posted is buggy, and I have new, better RBG<->HSL functions (not on this computer though). Will post them when I get a chance.
by MSUdom5
Sun Nov 09, 2008 3:47 am
Forum: Indigo General Stuff
Topic: Coming Soon: ISLPreviewer
Replies: 84
Views: 27257

Kram, make sure you have the 64bit version of Java installed. The 32-bit version runs on 64-bit architecture. :) Does the 32bit .bat work? If not, try running the bat in a console, copy and paste the error java returns in the forums (either here or digitizingdan.com). Also make sure your video card ...
by MSUdom5
Sat Nov 08, 2008 5:14 pm
Forum: Indigo General Stuff
Topic: Coming Soon: ISLPreviewer
Replies: 84
Views: 27257

Gotta have graphics acceleration doublez. An integrated graphics chipset won't work. :( Sorry about that.
by MSUdom5
Sat Nov 08, 2008 8:06 am
Forum: Indigo General Stuff
Topic: Coming Soon: ISLPreviewer
Replies: 84
Views: 27257

Nice idea. :)
by MSUdom5
Sat Nov 08, 2008 8:06 am
Forum: Bugs and Requests
Topic: [BUG] Infix Parsing
Replies: 8
Views: 2074

Ah, so you have to have spaces in certain places? Hmm.. tisk tisk... :)
by MSUdom5
Sat Nov 08, 2008 6:16 am
Forum: Indigo General Stuff
Topic: Coming Soon: ISLPreviewer
Replies: 84
Views: 27257

Fixed a couple more bugs and uploaded and update
by MSUdom5
Sat Nov 08, 2008 6:03 am
Forum: Bugs and Requests
Topic: [BUG] Infix Parsing
Replies: 8
Views: 2074

[BUG] Infix Parsing

Indigo doesn't parse the following: def blend(vec3 tex1, vec3 tex2, real blendamt) vec3: (tex1*blendamt)+(tex2*(1.0-blendamt)) def eval(vec3 pos) vec3 : blend(sample2DTextureVec3(0,getTexCoords(0)), sample2DTextureVec3(1,getTexCoords(0)), doti(sample2DTextureVec3(2, getTexCoords(0)))) Gives the mess...
by MSUdom5
Sat Nov 08, 2008 4:42 am
Forum: Indigo General Stuff
Topic: Shader request
Replies: 4
Views: 1857

Hi delle, This one is pretty simple and can be achieved with this code: def blend(vec3 tex1, vec3 tex2, real blendamt) vec3: add(mul(tex1,blendamt),mul(tex2,sub(1.0,blendamt))) def eval(vec3 pos) vec3 : blend(sample2DTextureVec3(0,getTexCoords(0)), sample2DTextureVec3(1,getTexCoords(0)), doti(sample...
by MSUdom5
Sat Nov 08, 2008 2:51 am
Forum: Indigo General Stuff
Topic: Coming Soon: ISLPreviewer
Replies: 84
Views: 27257

SmartDen wrote:crashed here :(
The most likely cause of a crash is not having the latest video drivers installed.
by MSUdom5
Fri Nov 07, 2008 3:13 pm
Forum: Indigo General Stuff
Topic: Coming Soon: ISLPreviewer
Replies: 84
Views: 27257

Ok, fixed the "flickering" issue some people were having. Also fixed a problem that caused the app to hog resources. :)
by MSUdom5
Fri Nov 07, 2008 8:50 am
Forum: Indigo General Stuff
Topic: Coming Soon: ISLPreviewer
Replies: 84
Views: 27257

As promised, v0.1 of ISLPreviewer has been released. You obtain it at:

http://www.digitizingdan.com/

Feel free to use the forums on that page to post feedback.

Thanks,
Daniel
by MSUdom5
Thu Nov 06, 2008 4:30 am
Forum: Bugs and Requests
Topic: [REQ] Ability to include external shader code
Replies: 3
Views: 1359

[REQ] Ability to include external shader code

I'm sure we'll start to see shader libraries emerge. Might want to allow users to include external shader libraries in the IGS. Something like: <shader> <include> <pathname>/path/to/external/isl/code.isl</pathname> </include> <shader> <![CDATA[def eval(vec3 pos) vec3 : externalFunc(pos)]]> </shader>...
Search found 159 matches