Search found 159 matches
- Mon Nov 10, 2008 3:51 am
- Forum: Indigo General Stuff
- Topic: Coming Soon: ISLPreviewer
- Replies: 84
- Views: 27257
- Sun Nov 09, 2008 12:11 pm
- Forum: Indigo General Stuff
- Topic: Shader tests
- Replies: 222
- Views: 55228
They're a little different.CTZn wrote:Ah, HSV != HSL ?
I think I was expecting HSV too... I mean that's what I use with Maya
http://en.wikipedia.org/wiki/HSL_and_HSV
I might write functions for HSV anyway.
- Sun Nov 09, 2008 3:53 am
- Forum: Indigo General Stuff
- Topic: Shader tests
- Replies: 222
- Views: 55228
- Sun Nov 09, 2008 3:49 am
- Forum: Indigo General Stuff
- Topic: Shader tests
- Replies: 222
- Views: 55228
- Sun Nov 09, 2008 3:47 am
- Forum: Indigo General Stuff
- Topic: Coming Soon: ISLPreviewer
- Replies: 84
- Views: 27257
Kram, make sure you have the 64bit version of Java installed. The 32-bit version runs on 64-bit architecture. :) Does the 32bit .bat work? If not, try running the bat in a console, copy and paste the error java returns in the forums (either here or digitizingdan.com). Also make sure your video card ...
- Sat Nov 08, 2008 5:14 pm
- Forum: Indigo General Stuff
- Topic: Coming Soon: ISLPreviewer
- Replies: 84
- Views: 27257
- Sat Nov 08, 2008 8:06 am
- Forum: Indigo General Stuff
- Topic: Coming Soon: ISLPreviewer
- Replies: 84
- Views: 27257
- Sat Nov 08, 2008 8:06 am
- Forum: Bugs and Requests
- Topic: [BUG] Infix Parsing
- Replies: 8
- Views: 2074
- Sat Nov 08, 2008 6:16 am
- Forum: Indigo General Stuff
- Topic: Coming Soon: ISLPreviewer
- Replies: 84
- Views: 27257
- Sat Nov 08, 2008 6:03 am
- Forum: Bugs and Requests
- Topic: [BUG] Infix Parsing
- Replies: 8
- Views: 2074
[BUG] Infix Parsing
Indigo doesn't parse the following: def blend(vec3 tex1, vec3 tex2, real blendamt) vec3: (tex1*blendamt)+(tex2*(1.0-blendamt)) def eval(vec3 pos) vec3 : blend(sample2DTextureVec3(0,getTexCoords(0)), sample2DTextureVec3(1,getTexCoords(0)), doti(sample2DTextureVec3(2, getTexCoords(0)))) Gives the mess...
- Sat Nov 08, 2008 4:42 am
- Forum: Indigo General Stuff
- Topic: Shader request
- Replies: 4
- Views: 1857
Hi delle, This one is pretty simple and can be achieved with this code: def blend(vec3 tex1, vec3 tex2, real blendamt) vec3: add(mul(tex1,blendamt),mul(tex2,sub(1.0,blendamt))) def eval(vec3 pos) vec3 : blend(sample2DTextureVec3(0,getTexCoords(0)), sample2DTextureVec3(1,getTexCoords(0)), doti(sample...
- Sat Nov 08, 2008 2:51 am
- Forum: Indigo General Stuff
- Topic: Coming Soon: ISLPreviewer
- Replies: 84
- Views: 27257
- Fri Nov 07, 2008 3:13 pm
- Forum: Indigo General Stuff
- Topic: Coming Soon: ISLPreviewer
- Replies: 84
- Views: 27257
- Fri Nov 07, 2008 8:50 am
- Forum: Indigo General Stuff
- Topic: Coming Soon: ISLPreviewer
- Replies: 84
- Views: 27257
As promised, v0.1 of ISLPreviewer has been released. You obtain it at:
http://www.digitizingdan.com/
Feel free to use the forums on that page to post feedback.
Thanks,
Daniel
http://www.digitizingdan.com/
Feel free to use the forums on that page to post feedback.
Thanks,
Daniel
- Thu Nov 06, 2008 4:30 am
- Forum: Bugs and Requests
- Topic: [REQ] Ability to include external shader code
- Replies: 3
- Views: 1359
[REQ] Ability to include external shader code
I'm sure we'll start to see shader libraries emerge. Might want to allow users to include external shader libraries in the IGS. Something like: <shader> <include> <pathname>/path/to/external/isl/code.isl</pathname> </include> <shader> <![CDATA[def eval(vec3 pos) vec3 : externalFunc(pos)]]> </shader>...